And that is one extreme. In my opinion I feel it would be more the norm to expect people to tell you what they got. Especially end-bosses.
Not to be rude but you can expect all you want, but in reality, unless the drops are revealed by the game, then nothing is going to make anyone tell ya jack shit.
Even if they tell you what supposedly dropped you still can't be certain. If I get something that I don't want to trade and/or be haggled about I'll just lie about what I got. In a PUG I will probably just tell the 'expect-er' to go suck eggs. At the very least (using D2 items as an example), I know if I should have a Windforce drop everyone will be told I got Frostburns.
For those expecting me to tell them can 'expect' in one hand and shit in the other and see which one fills up first...
I can't really think of any other way that would work better than the current implementation. The perfect alternative would be to have the loot instantly drop in the inventory but that would feel like a lazy design and even take away a core aspect of Diablo.
Btw, hi forum. I am a long time reader, but now I have decided to join the community.
I've played games online since 1996, maybe earlier. The fact that Diablo 3 requires i be online really means nothing to me. It's just another PC game related witch hunt that'll end as soon as D3 releases, or shortly after.
I'm sure the hitler videos will come out, the online petitions, the huge threads about the online component (all of which by the way are online only), but in the end, this too shall pass.
There is a vocal minority for everything online and blizzard titles tend to draw a wider assortment of players than most. It's no suprise then, we get mega-threads over things as insignificant as "which pvp mode do you like?" and "online only," which in practice won't effect the gameplay of the vast majority one iota.
I honestly don't understand what motivates people to rage about such trivial issues, but you can rest assured someone will make even the smallest mole-hill into everest.
Ah but thats what message boards are for, to allow people to express their opnions about whatever they hold dear. And while I don't agree with many opinions I respect everyone's right to their opinion (even if their wrong cuz I'm always right)...
Without all these differing points of view we would be almost as useless as Congress...
I think MF is genius. If done correctly, it provides an extra boost toward your ability to find better loot, but at a sacrifice of being able to actually kill monsters.
In D2 all it did was force you to build a toon that wasn't as gear-reliant as most so you could just stack MF and still be able to kill things at a semi-reasonable pace. It essentially favored 'caster' classes that killed with skills and didn't require much in the way of gear to kill. Essentially it punished physical gear-dependant classes like barbs and zons, and will probably do so again in D3.
The death of MF stacking frees up more builds to "farm," with too. I thought the old MF was a pretty silly system myself. It simply rewarded classes and builds that allowed for mf itemization to the exclusion of other stats and generated an entire gearset that had no use except to grind with.
Yuppers. Can't say I'll shed a tear or have any sleepless nights if they just removed MF from the game. And I admit, I had a sorc in D2 with a bazillion +MF like everyone else. If you didn't you couldn't compete, so lets just remove that headache IMHO.
The HC death penalty should be kinda like 'racing for pinks'. The winner gets the loser's toon and all it's gear. He can then decide what he wants to do with it. If hes nice, give it back, maybe sell it back, or even better go duel with it and try to win another...
Okay probably not going to happen but it would be kinda qewl to have a 'stable' of toons that you have won...
A little closer to reality is maybe a week long res timer on a hardcore pvp kill. You lose and that toon stays dead for a week. Make him a ghost and you cant even access his gear for the week. That sounds pretty painful.
IMHO they should leave +MF off gear completely. If they really want to include the option make it something like a gem that can be socketed to give MF or maybe an item enchantment. That way everyone is on a pretty even field on what they are giving up to get the MF bonus and there is no gear that is 'must have' because it has +MF on it.
Once again IMHO I would like to see a good 'MF Build' be finding somewhere in the game you wish to get drops from and designing a build and gear set to farm it efficiently. For instance say you want to go for the more drops = more chances build, make a AOE build and head off to the D3 equivalent of the flayer jungle. Then if there are some tough munsters with better drop rates somewhere, you design a diffent build so as to be able to take them down.
But this is just a dream, as I already believe +MF gear is included in some fashion. I just hope it isn't over the top like in D2 where thats all you designed characters to do. In my book MF Baal runs = BORING!
When D2 was released over a decade ago, one of it's cutting edge features was the client-server online protection. At the time of release this was top-shelf security and it took quite some time before any real cracks appeared in it. However, with enough time and effort everything can be cracked and now we have to current botfest of D2.
Now they wish to make D3 as secure as possible at release. If to get a high level of security so that bots/hackers/dupers/asswipes don't ruin my gaming experience I don't care if they force you to breath into a tube to get the program started. If it can keep my playing experience fun for as long as possible I say do it.
Whats even more ironic/moronic is that I bet 90% of the people who played D2 did so online or at best played offline only when forced to. Lets get real, in todays broadbanded world will being connected to play really be a problem? The only time I'm not connected is during a power outage, which tends to cause a serious degrade in gaming experience by itself. Get real and find something realistic to bitch about...
I look forward to every single one of your posts. And I'm never disappointed. You're like a microcosm of entertainment. +1
When D2 was released over a decade ago, one of it's cutting edge features was the client-server online protection. At the time of release this was top-shelf security and it took quite some time before any real cracks appeared in it. However, with enough time and effort everything can be cracked and now we have to current botfest of D2.
Now they wish to make D3 as secure as possible at release. If to get a high level of security so that bots/hackers/dupers/asswipes don't ruin my gaming experience I don't care if they force you to breath into a tube to get the program started. If it can keep my playing experience fun for as long as possible I say do it.
Whats even more ironic/moronic is that I bet 90% of the people who played D2 did so online or at best played offline only when forced to. Lets get real, in todays broadbanded world will being connected to play really be a problem? The only time I'm not connected is during a power outage, which tends to cause a serious degrade in gaming experience by itself. Get real and find something realistic to bitch about...
In retrospect though someone could land 1 or 2 hits on a boss and die basically free loot for them than?
Thats why I said make drops level dependent or something to prevent loot farming. If their high enough level to be there and get loot I think it's safe to assume the person helped in making it happen. If nothing else should we punish all the legit players who do help making the kill just to punish the occasional lazy bum who hangs back and leeches drops?
Realistically the current system where if you die you get squat actually promotes people hanging back and minimizing risks instead of going for it. If I have any chance of getting killed and missing my drop I'm going to do everything possible to stay alive and take as little risk as I have to.
It also means I'm not going to play a 'tank' toon. Why risk it if I'm going to get screwed outta drops?
If the RMAH wasn't in the game you would probably have more of a reason but people would want the option to hide there drops, and if that happened others would be unhappy that its being hidden.
I don't think the RMAH makes a diffirence. I seriously think public broadcastig of loot would ruin the system either way.
Ex. ((message: Proletaria picks up "AWSOME 2h MACE")) and i'm a WD. Barbarian in my party instantly hits the ceiling and starts offering me whatever happens to be in his stash. I'm annoyed.
If I want to offer this mace to the barb, that's my perrogative. Similarly, I really don't want to see my WD loot dropping for that barb because that too would simply annoy me. If he wants to offer the item to me for sale/trade, great. Otherwise, it may as well not exist to me.
I agree. If I wanna let peeps know what I got I'll tell 'em... If I wanna know what they got I'll ask em...
How does this differ from Diablo 2? Or even Diablo 1? Is there any ARPG where if you die right before the boss does you still receive loot?
This is like having a boss in a RPG kill your whole party and then die(or would have died) from a DoT right after. Should you still be rewarded with the boss dead and its loot(if it had any)?
Since you mention D2 lets use it as an example. Your in the chaos sanctuary and your party kills diablo 1 sec after he kills you. You lie there dead, but the drops are still there, and if your not playing with PUG's your friends might actually let you have something from the drop. Also you get credit for the kill so can advance onward.
Now with D3 drops become 'individualized' - so now everyone gets to see something for their effort except you. Also while I'm not 100% on this point I think you also got the exp for the boss if he died before you released from your corpse.
At any rate, will you get credit for the kill and be able to advance? If not, that would kinda suck making people have to repeat boss kills regularly. If it does give you credit, then how do you justify saying that you were there just enough to get credit for killing him but you weren't there quite enough to get anything for it. Your either there and helping (thereby deserving of a reward) or your not.
If they are worried about boss farming with one toon and a bunch of low levels there to milk the drop, perhaps make drops level dependent. If your not in an appropriate level range for the boss/monster/rabid badger/whatever then nothing drops for the low levels. Don't punish a legit player who just has the bad luck of dying at the last second.
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Not to be rude but you can expect all you want, but in reality, unless the drops are revealed by the game, then nothing is going to make anyone tell ya jack shit.
Even if they tell you what supposedly dropped you still can't be certain. If I get something that I don't want to trade and/or be haggled about I'll just lie about what I got. In a PUG I will probably just tell the 'expect-er' to go suck eggs. At the very least (using D2 items as an example), I know if I should have a Windforce drop everyone will be told I got Frostburns.
For those expecting me to tell them can 'expect' in one hand and shit in the other and see which one fills up first...
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Welcome to Hell Difficulty....
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Ah but thats what message boards are for, to allow people to express their opnions about whatever they hold dear. And while I don't agree with many opinions I respect everyone's right to their opinion (even if their wrong cuz I'm always right)...
Without all these differing points of view we would be almost as useless as Congress...
0
In D2 all it did was force you to build a toon that wasn't as gear-reliant as most so you could just stack MF and still be able to kill things at a semi-reasonable pace. It essentially favored 'caster' classes that killed with skills and didn't require much in the way of gear to kill. Essentially it punished physical gear-dependant classes like barbs and zons, and will probably do so again in D3.
0
Yuppers. Can't say I'll shed a tear or have any sleepless nights if they just removed MF from the game. And I admit, I had a sorc in D2 with a bazillion +MF like everyone else. If you didn't you couldn't compete, so lets just remove that headache IMHO.
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0
The HC death penalty should be kinda like 'racing for pinks'. The winner gets the loser's toon and all it's gear. He can then decide what he wants to do with it. If hes nice, give it back, maybe sell it back, or even better go duel with it and try to win another...
Okay probably not going to happen but it would be kinda qewl to have a 'stable' of toons that you have won...
A little closer to reality is maybe a week long res timer on a hardcore pvp kill. You lose and that toon stays dead for a week. Make him a ghost and you cant even access his gear for the week. That sounds pretty painful.
0
I guess we all have our crosses to bear...
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Once again IMHO I would like to see a good 'MF Build' be finding somewhere in the game you wish to get drops from and designing a build and gear set to farm it efficiently. For instance say you want to go for the more drops = more chances build, make a AOE build and head off to the D3 equivalent of the flayer jungle. Then if there are some tough munsters with better drop rates somewhere, you design a diffent build so as to be able to take them down.
But this is just a dream, as I already believe +MF gear is included in some fashion. I just hope it isn't over the top like in D2 where thats all you designed characters to do. In my book MF Baal runs = BORING!
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/Bows... :Thumbs Up:
5
Now they wish to make D3 as secure as possible at release. If to get a high level of security so that bots/hackers/dupers/asswipes don't ruin my gaming experience I don't care if they force you to breath into a tube to get the program started. If it can keep my playing experience fun for as long as possible I say do it.
Whats even more ironic/moronic is that I bet 90% of the people who played D2 did so online or at best played offline only when forced to. Lets get real, in todays broadbanded world will being connected to play really be a problem? The only time I'm not connected is during a power outage, which tends to cause a serious degrade in gaming experience by itself. Get real and find something realistic to bitch about...
0
Thats why I said make drops level dependent or something to prevent loot farming. If their high enough level to be there and get loot I think it's safe to assume the person helped in making it happen. If nothing else should we punish all the legit players who do help making the kill just to punish the occasional lazy bum who hangs back and leeches drops?
Realistically the current system where if you die you get squat actually promotes people hanging back and minimizing risks instead of going for it. If I have any chance of getting killed and missing my drop I'm going to do everything possible to stay alive and take as little risk as I have to.
It also means I'm not going to play a 'tank' toon. Why risk it if I'm going to get screwed outta drops?
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I agree. If I wanna let peeps know what I got I'll tell 'em... If I wanna know what they got I'll ask em...
1
0
Since you mention D2 lets use it as an example. Your in the chaos sanctuary and your party kills diablo 1 sec after he kills you. You lie there dead, but the drops are still there, and if your not playing with PUG's your friends might actually let you have something from the drop. Also you get credit for the kill so can advance onward.
Now with D3 drops become 'individualized' - so now everyone gets to see something for their effort except you. Also while I'm not 100% on this point I think you also got the exp for the boss if he died before you released from your corpse.
At any rate, will you get credit for the kill and be able to advance? If not, that would kinda suck making people have to repeat boss kills regularly. If it does give you credit, then how do you justify saying that you were there just enough to get credit for killing him but you weren't there quite enough to get anything for it. Your either there and helping (thereby deserving of a reward) or your not.
If they are worried about boss farming with one toon and a bunch of low levels there to milk the drop, perhaps make drops level dependent. If your not in an appropriate level range for the boss/monster/rabid badger/whatever then nothing drops for the low levels. Don't punish a legit player who just has the bad luck of dying at the last second.