• 0

    posted a message on Agent of Hell.....Deckard Cain?!?!
    Or maybe we only ever killed their corporeal form, and smashing the soul stones only prevented them from making an easy impact on this world, or perhaps it sent them back to hell, and, as Baal got the Worldstone corrupted, they're ultimate plan may had been accomplished and it was time to go home.
    Posted in: Lore & Storyline
  • 0

    posted a message on Future Gameplay
    Exactly. That's why I want the warcraft 3 team to move on to a new IP. I'm not just saying a Diablo RTS, or something. I'm saying a whole new RTS realm. I wouldn't even be opposed to another fantasy IP.
    Posted in: Lore & Storyline
  • 0

    posted a message on Binding Gear
    And, lets not forget, the rates will probably be WAY less than the 500k a month for 1 million players. So, even if it is "only" twice as long to the flooded state, with proper drop rates that could be the difference between 2 years and 4 years.

    And, this idea only examines drops vs demand created by existing characters who needed it and new characters who need it. Once you get to the 1+ year range, you're going to get people who delete characters from prolonged inactivity.

    Also, not mentioned, are the multiple characters that one person will have that might want the same item. With the old way, the demand is limited to individual accounts, or maybe more than one on an account that might have two active characters that use the same item. With BoE, it's every single character that EVER wants to use that item.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will you make a Demon Hunter ?
    WD - Barb - Wiz/Monk.

    I'm not sure of the last one, as I want some sort of quick melee spellcaster. I don't really want to do "martial arts" like the monk, but something like a poison/bone melee necro, or shapeshifting druid.
    This is, of course, dependent on how awesome the 5th class is. I'm personally hoping for something like a ninja, where stealth is actually useful, a high damage, low hp, short range class.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Blizzard Accounts...
    So, I can see why people are trying to steal WoW accounts (can sell goods). And I can see how there might be motivation to steal D3 accounts (again, high level crap, spam bots, etc). But what about SC2 accounts? Is there really any serious effort to steal those?

    I ask cause I'm thinking about getting an authenticator, but I'm not sure how useful it would be till D3 comes out.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What will be your "I can't come to work" excuse?
    How about "I gotta totally trashed last night?" "that girl I picked up at the bar wasn't quite what I thought?" "There's a football game on...a weekday..." "I got seriously poisoned by an undead mage?"

    Actually, since I'll be salaried, if I was going to take time off, it'd just be vacation time (which your excuse would be anyway), and I wouldn't need an excuse.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 2 Juggernaut Sign-Ups
    Great. See you all then.
    Posted in: Diablo II
  • 0

    posted a message on A new game mechanic
    It could be something like a talisman/fetish/charms screen. You have things that attach to parts of the body and/or armor, and add effects.

    So, instead of a charm just going in the inventory, a lightning charm might add resists if it's shield, damage if it's sword, speed if it's boots, mana if it's armor, vision if it's helm, etc.

    These things could allow for a lot of customization for each character. Do want to put points into resist magic skills? Place your talismans on your shield.

    I'm not sure if I have the ideas of runes right, but I think those are things that go directly into skills, if that's how it works, then this area could be a combination of the runes/charms, without taking up space in the inventory.

    That's just something I think would be cool if they did.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Future Gameplay
    Quote from Macros

    Quote from Airandius
    World of Warcraft ruined the original Warcraft lore.World of Diablo, what you are asking for, will ruin the Diablo lore.
    WoW doesn't effect the Warcraft lore. When (if) Warcraft 4 comes out, it will simply ignore everything that has happened in WoW. Blizzard has already stated this. However, you could argue that the immersiveness is gone because of WoW...And yeah, World of Diablo is a bad idea... Just no. Let's keep Diablo simple okay? It's supposed to be an action RPG. If you want a different type of game, why not create a new universe for it? I think/hope that's what they're doing for that new as of yet unanounced game anyway..

    I agree with your second idea. I actually hope they don't make another warcraft style rts, just because of all the issues it will make with WoW. I mean, I guess you could call it a parallel universe or some such nonsense like comic books do, but why not just make a whole new world? Leave Warcraft lore to WoW and it's sequels/expansions/etc. They could even make it an RPG-RTS, like they did War3 (only more like it). That way, they have the arpg in diablo, the hardcore/retro RTS in SC, the MMO rpg in WoW, and the whatever you call warcraft3 in a new universe. That would also let people work on something they aren't tired of, cause how long can you keep creating off of one universe before it gets old and/or insane (aka, just how long can we keep killing Diablo? Or how many demon generals do we have to kill before the Burning Legion is no longer a serious threat? Or how many times can the SC universe end a game in a nice stalemate?)
    Posted in: Lore & Storyline
  • 0

    posted a message on Marius's quest
    If you think about, Blizz has never been too interested in keeping a coherent in game lore. They're much more interested in game play mechanics.

    Some examples of this (beyond what has been mentioned):
    In War3, the hero description of the demon hunter makes it seem like there are a decent number of them, yet in game, there is only one.

    In SC and Warcraft, you have the whole size issue with ships and dragons and boats and what not.
    Similarly, in the story, infantry has no hope vs dragons, capital ships, tanks, ultralisks, etc, but in game, mass marines tend to counter almost all air.

    Again, similar to above, in SC1, the lore about the wraith is that they were used because they could "dodge" the capital ship energy weapons, thus deal damage over time to a ship and not get killed. In game this "dodge" mechanic consists of them sitting in place and getting shot.

    Why are the heroes from D1 who become D2 mini-bosses so easily killed? Blood Raven is killed by lvl 4-6's, and the false summoner is killed by lvl 12-15ish.

    In D2, why exactly does the Pally voluntarily fight? He's a member of the Zakarum, shouldn't one of the corrupted leaders have said "uh, go do something else"?

    Anyway, this is probably why Blizz decided that books are canon (at least, I'm pretty sure they said that), cause the writers are better at creating a coherent lore.
    Posted in: Lore & Storyline
  • 0

    posted a message on Diablo 3 demo, via game mods?
    That really looks awesome, but I some how managed to lose my TFT cd key (but not the cd). Woe is me.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard Accounts...
    So, do they make these authenticators for people who AREN'T in WoW?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Combined multi/single player Characters.
    Fair enough.

    How's about this. Blizz just says "we don't give a flying f***" about non-spammer/ad bots. Accounts/Characters will most certainly be attached to a B.Net account, which would probably stop people from selling characters leveled with grinding bots (as you can't trade a character without attaching CD Keys). The mf grinders would be hard to stop. The only thing I can think of is to track characters who get, then get rid of (for free/cheap), and temp ban accounts that do this on a constant basis. This could be done by perhaps following accounts/character that play a lot (yes, it will get some humans), and checking how often they get items over a certain level (I'm sure there is some easy means for the comp to rank items in terms of awesome), and how often they get rid of. As Blizz seems to be saying there will be a better way of trading then dropping crap on the ground, just keep a running log of how often a character picks up awesome items, holds them for a time (so you don't accidentally flag players who drop unwanted gear in town for other teammates to pick up), then drops them.

    And since you can't make new accounts without a new CD key (which are probably more controlled then they used to be), this would probably go a long way to stemming bots.

    If it didn't then they could also add in a piece of code that checks the comp for known botting software. Normally I'm opposed to software like this (when it blocks pirates), because A) it will eventually be gotten around, and B) it harms the legitimate users, without significantly improving their gaming experience. I for one would be perfectly happy if I had to shut down some software (uTorrent, peerblock, daemon tools, winamp, etc etc) if it meant that I wouldn't have to put up with the stupid ad bots.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard Accounts...
    Edit: @ Fingolfin
    Okay, so you can have 1000 people with the same name on any given realm. So, if the name you want is already taken by 1000 different people, well, then you weren't going to get that name in the old games anyway, so how does that change what I said?

    Also, it doesn't matter if 1000 people take Maggot in SC2, cause those names don't matter in D3.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Binding Gear
    Hokay, so first, saying blizz has a bunch of econ experts, and they're gonna whip the game into shape is kinda stupid. These so called experts run many sectors of the the real world economy, and look where it got us.

    Second, Blizz seems to be indicating that only the super awesome items are BoE. They're doing this specifically so you can't just trade them out for a new character because they don't want it to be like it is now, where everyone gets the same crap. They want people to be using different items, because the best is so rare. And they're doing that with (or, partially doing that with) BoE so that the items drop more.

    Basically, I think they would rather have people play the game to get better items to the play the game, then trade to get better items. I for one am happy about that. If you're not, well, I'm sorry.

    Also, you seem to have half grasped how BoE removes items from the economy. Yes, they're not destroyed, but they do not last forever. Where as before, when you changed characters, you could just trade gear out with someone else. In this case, no items where lost. And as people keep finding them (and probably duping them), there is just more and more and more. With BoE, you can't give away your old items, so that means you have to absorb MORE items. That's how it removes items from the economy. And as you can only play one char at a time, the stuff on your old barb may as well have been destroyed, as it's not doing anyone any good.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.