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    posted a message on New to Trapsin, could use help
    Hey hans, how do you place cbs traps to hit monsters more than once? From the little experience I've had with it, it's great vs groups, but not so hot against singles. Is this true in general? Or is there a better way to place them?
    Posted in: Diablo II
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    posted a message on New to Trapsin, could use help
    Uh, venom, that is also focused on PvP, although it does contain some PvM advice.
    Posted in: Diablo II
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    posted a message on New to Trapsin, could use help
    Title.

    For starters, it's a HC char on USEast (doverley, the sin is called trapamasin), and it will be for PvM.

    Anyway, I was planning on going a lightning trap sin, but specifically focusing on either the cb or shock web traps, just cause I like spamming massive amount of lightning all over the map.

    Anyway, I was planning on pointing a few points in fire blast and web till I could get CB, then maxing that, then following up with web and FB for numbers, then the sentries for damage. Also, I plan to put at least one point in claw mastery and weapon block, to help handle lightning immunes. Possibly, also one in shadow warrior. This can also transition fairly naturally into lightning sentry, as everything except FB is also a sentry syn.

    Questions:
    1) Can a primarily cb/web sin do well? And by well, I mean make it's way into hell without serious help other than baal runs/bosses.
    2) How many points does it take to make warrior worthwhile as a distraction? Is one point enough? Is it worth the other prereqs?
    3) Speed boost. Should I get it? Does it increase attack speed?
    4) Fade?
    5) Good (cheap) items? I don't intend to use trading much.
    6) Order for maxing skills. Go for number of shots/waves first, or damage, or a mix?
    Posted in: Diablo II
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    posted a message on Virtually no "death penalties" on normal.
    If all they do is make it so when you die, you respawn without your gear (like in D2) then I'm happy. Honestly, my ego is enough to keep me caring about dieing. The loss of gold and experience don't mean much too me. Besides, the loss of experience was only a huge issue real late game, when levels took HUGE amounts of xp, and I'm pretty sure you never lost gold out of your stash, so these punishments weren't that big for most people anyway.
    Posted in: Diablo III General Discussion
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    posted a message on what if?
    So, one thing I want to say is that Trag'Oul's description is more "dragon shaped" then "actual dragon." Similarly, the "dwarven star" could just mean "small star." It's possible that Dwarf just means small in Sanctuary, and has nothing to do with tiny miners. Also, it could mean the same thing it means in our world: short people. Like that serve guy in the intro movie from D2.

    Back to fighting dragons...could it be possible that Trag'Oul has some sort of off spring or helpers that are dragon shaped, but not all powerful like, as he is?
    Posted in: Diablo III General Discussion
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    posted a message on Imho I am worred about diablo 3.
    A couple of things I see being talked about:

    The lvl cap being 60 does not mean that it will be the same level 60 as in D2. It was set there to balance giving enough skill points to make different builds, while still making each point useful. They could have made the cap 200, but each addition skill point would probably than have to add only a point or two, otherwise it would be insanely unbalanced. Similarly, I doubt Blizz will increase the level cap without adding skills, and so I doubt they placed it at 60 "just to get more money with DLCs." And even if they do plan to raise it in DLCs, they could do the EXACT SAME FUCKING THING if the cap was 99. Get over the fact that the number isn't the same as D2. Remember, just because something worked one way in D2, doesn't mean it will work that way in D3. Three is not the same as Two.

    The graphics. Is color REALLY that bad to you people? Various shades of brown do not make things scarrier. The images of Act 2 seem just as crazy as in D2 (and can you really say that the Thousand Pounders intro animation isn't scary? Or the Siege Beast biting the head off of people?). And those images floating around, yes, they look good as images. But when you're actually playing, almost all of those textures won't be noticeable unless you stop to take a screen pic. Plus, it would also probably make the game too busy, and it'd make it that much harder to see what's going on when a bunch of people are on the screen at once fighting a bunch of mobs.

    As to the 4 player cap, I agree with it being bad...kind of. I haven't played the game, so I don't know how many people really will be needed, and how many is too many. IMO, in D2, 8 spellcasters was frequently too many when all the spells where in the same area. I normally would say "give us the option" but I'm gonna wait till I can actually play the game. And as to people joining and doing other things: First, we do have the statement that you have to work together, so it's doubtful that someone of similar level will be able to MF by their lonesome. And from what I understand of the matchmaking, when you join a game you automatically get placed in games with similar level people, so it's unlikely to get a large enough level difference to where you can MF by yourself in someone else game. Of course, this is just a guess, and it's possible that blizz will make it so that MFing as a group is only better if you work together instead of separately. We don't know.

    And to PvP. First, Blizz knows that most people who will play the game (maybe not most people who frequent forums about it, though) don't like the way PvP worked. If you liked joining someone elses game and forcing them to play to your idea, especially if they are lower level, you're a jackass and I don't care how much you dislike the Blizz won't let you grief in D3. Please, don't buy it.

    Stat allocations...please, stop pretending D2's version was anything like "customization." All it ever was enough strength/dex to use teh equipment you need, then the rest in vit. Sometimes, if you're poor, you have to toss a few more into dex/energy. But if you didn't put it like that you pretty much gimped your character. Handicaps are not customization.
    Posted in: Diablo III General Discussion
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    posted a message on Frozen Orb Sorc Build (Strictly monster-killing)
    Welp, Ormus is stength 77, dex 20, But CoH is dependent on what you make it with. If you don't think you'll get hit by melee much, make it from something low level and you don't have to worry much.

    I'm pretty sure the armor is the biggest issue since you won't have a sword, but check out The Arreat Summit to check out specific items.

    And as to Cold Mastery remove immunities? Since it lowers monsters resists instead of raising damage?
    Posted in: Diablo II
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    posted a message on Post your Gamertag here
    It's in the sig.
    Posted in: Off-Topic
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    posted a message on New Item Sets Every Tues & Thurs!
    Umm, why does it just say "posted image" without an actual image?
    Posted in: Diablo III General Discussion
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    posted a message on Moving to Chicago, Need some advice
    Well, technically I'm moving to Bolingbrook, but anyway:

    What's a better internet/TV? Comcast or Uverse? Any advice as to what kind of package to get to get sports (with HD) and Internet fast enough for online gaming?

    Thanks.

    Oh, and if you know the area, any other advice would be great.
    Posted in: Off-Topic
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    posted a message on Sharing names...
    I thought the only other character who could defeat him was Dr. Strange. Wait, am I thinking of Dorummu? But yes, Mephisto is Marvel's equivalent of the Christian Devil, except he was an extra dimensional alien or some such, not actually a purely spiritual being.
    Posted in: Diablo III General Discussion
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    posted a message on Most likely causes of death in Diablo 2
    Oh man, back when I had a CL/orb sorc, I'd do meph runs for loot (why else?) and every once in awhile I'd come out of tele right on top of those annoying buggers. Usually didn't die thanks to mana shield, but every once in a while, it'd take down enough mana that I couldn't teleport out in time (say, I was on the low side already). Then I died REAL fast.

    It's always the little monsters that are the most annoying, like teh stygian dolls, fetishes, and those imp thingies from act V.
    Posted in: Diablo II
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    posted a message on You and your clothes
    Generally I go for cargo shorts/jeans with sports fan style t-shirts (jersey's, shirts with team names, etc), or polo shirts, depending on how much I care.

    Of course, that style evolved because I'm too lazy/cheap to buy more shirts that aren't in those two categories.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Can't handle the anticpation for d3 so I
    Quote from DieHardDiabloFan

    Patch 1.12 was a no-CD patch... I'm guessing the current patch, 1.13, is no-CD also. Shouldn't it download automatically once you log on to Battlenet?
    That's what I thought too, but my 1.13 LoD won't run without the disc in the drive.

    Let me double check.

    Yep, gives me "please insert the LoD disc" message.
    Posted in: Diablo II
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    posted a message on Can't handle the anticpation for d3 so I
    A bit of on off topic question, but...can you get the game to play without a CD if you installed it off teh CDs? And I am talking legit wise, cause I only play online.
    Posted in: Diablo II
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