People are underestimating the potential uses of the mana for the WD. Remember, this game is going to be more cooldown oriented than previous games, thus, having mana AND various cooldowns will still make the WD a flexible character to play. You might choose to high short cooldown spells which will probably burn a lot of mana per fight, or choose longer cooldown spells which will probably save more mana per fight. There's a lot we don't know and can only speculate about, but people need to stop oversimplifying something that we haven't even see yet.
As for comparing mana to arcane power, from what I've been able to scrape up, the Wizard has a lot less cooldowns. Most of their spells are based on amount of arcane power consumed. You wanna use a super powerful spell? Okay! It'll only cost you 60% of your power. Go for it! Maybe it has a really short cooldown or no cooldown! You just need to have the available resources to use it.
The DH also has a similar resource system to the WD and Wizard from what I can tell. The only difference could probably be that using skills from one side regenerates the other side a little faster. However, the DH can still be quite interesting to try different combinations with due to cooldowns and regeneration rates.
- Helfeather
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Aug 30, 2011Helfeather posted a message on Character Resource PageTaking another look at these orbs, I'm wondering how these look when they're not completely full. Since they're all fully filled orbs, it looks exciting for the murky liquids to be spiraling and rotating.. But what happens when the orb isn't completely filled? If it's the same animation with the top cut off, that'd be disappointing(and odd looking). Then again, these orbs are supposed to go up and down quite often, so this would also probably be by far the simplest way to animate the orb liquids..Posted in: News
Any thoughts? -
Aug 30, 2011Helfeather posted a message on Character Resource PageTHOSE ORBS LOOK GORGEOUS! Except the Wizard's. That one I just think is okay. d: It's not sparkly enough!Posted in: News
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May 22, 2011Helfeather posted a message on Diablo Lore Series Part 1This. Is. Awesome! Definitely a good, detailed recap!Posted in: News
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Mar 14, 2011Helfeather posted a message on DiabloCast: Episode INice work; don't have time to listen to the full cast so I'll have to finish it another time. Which is why I'm commenting, actually; maybe you guys could condense it a little more? ~25 minutes is quite a bit. Or separate it into two parts? Something like that.Posted in: News
Additionally, what track is that at the beginning? I don't remember the Sisters' Theme or Wilderness being that sharp and chilling! Is it a remastered version or perhaps just a higher quality one? Could someone enlighten me? - To post a comment, please login or register a new account.
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As for comparing mana to arcane power, from what I've been able to scrape up, the Wizard has a lot less cooldowns. Most of their spells are based on amount of arcane power consumed. You wanna use a super powerful spell? Okay! It'll only cost you 60% of your power. Go for it! Maybe it has a really short cooldown or no cooldown! You just need to have the available resources to use it.
The DH also has a similar resource system to the WD and Wizard from what I can tell. The only difference could probably be that using skills from one side regenerates the other side a little faster. However, the DH can still be quite interesting to try different combinations with due to cooldowns and regeneration rates.
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Any thoughts?
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Think of why it is more fun for two(or more) people to share beers over the same television set watching football than it is to watch in their own homes, alone.
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A related drop system(has no loot tables) would just simply convert dropped items depending on what enemy dropped it at a certain percentage chance. This would make a little more sense in prolonged monster killing, but still give that "HEY! I found this heavy armor off this ghost" moment that D2 players are expecting. For instance, if you would normally get 5 light armor pieces and 5 heavy armor pieces from an enemy, then you would instead get something like 6 L.armor and 4 H.armor instead. Enemies and bosses clad in heavy armor are more likely to drop heavier types of armor and weapons, and talismans? Enemies and bosses in robes or are magic based may tend to drop magic weapons, light armors, and accessories?
A small loot tables system would basically use a purely random drop system based on monster item levels or w/e they plan to use, but give special loot tables to certain bosses, creature types, or other groupings of monsters. This can be especially useful(and I personally believe it's how D2 worked), where set items drop from certain creatures(think Cow King set). For example, if they had a unique amulet named "The Skeleton Key", it would have a slightly higher chance to drop off skeleton-like enemies than normal enemies of the same drop level, but could still drop from anything.
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My rule of thumb: If you're unsure if it will be an upgrade, attempt to sell it first.
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Example: There have only been 20 Top-Tier Unique Item#1 that dropped in USWest today, and 40 Top-Tier Unique Item#2. Even if the system recognizes that Item#1 needs to be dropped more often, what if the increased drops went to players that like to hoard and/or decided to never trade them? The market would more or less be in the same condition if you didn't have an assisted prevention of "infinity".
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Watch all the cosplayers wreak havoc.
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However, I wouldn't say this is anything significant. You guys are all having a D3 equivalent of a hysterical pregnancy.
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I would agree with the chess thing. WoW and D3 will be completely different in PvP game play aspects due to how the game itself functions in PvE. WoW players are used to spending several minutes to hours at a time concentrating on taking down one or several targets, so PvP team play is naturally like PvE bossing in that you have to manage your actions and the actions of your target(s). In D3, PvE game play will be spamming, dishing out damage, and avoiding damage. From the internal PvP videos released so far, that looks about right.
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We know..
Skeleton King (A1)
Thousand Pounder (A1)
Siege Breaker (?)
And we're going to assume Diablo, though I don't think there has been any kind of direct confirmation of that.
Any others I'm missing? What about ones you want to see? Do you want to see Mephisto and Baal again?
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I'd like at least two important, mandatory bosses per act. But of course, the "act boss" will obviously be a lot stronger. But it'd be nice if the quest related bosses were tougher like act bosses.
Also, in D2, I consider the Ancients a boss.