People are underestimating the potential uses of the mana for the WD. Remember, this game is going to be more cooldown oriented than previous games, thus, having mana AND various cooldowns will still make the WD a flexible character to play. You might choose to high short cooldown spells which will probably burn a lot of mana per fight, or choose longer cooldown spells which will probably save more mana per fight. There's a lot we don't know and can only speculate about, but people need to stop oversimplifying something that we haven't even see yet.
As for comparing mana to arcane power, from what I've been able to scrape up, the Wizard has a lot less cooldowns. Most of their spells are based on amount of arcane power consumed. You wanna use a super powerful spell? Okay! It'll only cost you 60% of your power. Go for it! Maybe it has a really short cooldown or no cooldown! You just need to have the available resources to use it.
The DH also has a similar resource system to the WD and Wizard from what I can tell. The only difference could probably be that using skills from one side regenerates the other side a little faster. However, the DH can still be quite interesting to try different combinations with due to cooldowns and regeneration rates.
- Helfeather
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Aug 30, 2011Helfeather posted a message on Character Resource PageTaking another look at these orbs, I'm wondering how these look when they're not completely full. Since they're all fully filled orbs, it looks exciting for the murky liquids to be spiraling and rotating.. But what happens when the orb isn't completely filled? If it's the same animation with the top cut off, that'd be disappointing(and odd looking). Then again, these orbs are supposed to go up and down quite often, so this would also probably be by far the simplest way to animate the orb liquids..Posted in: News
Any thoughts? -
Aug 30, 2011Helfeather posted a message on Character Resource PageTHOSE ORBS LOOK GORGEOUS! Except the Wizard's. That one I just think is okay. d: It's not sparkly enough!Posted in: News
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May 22, 2011Helfeather posted a message on Diablo Lore Series Part 1This. Is. Awesome! Definitely a good, detailed recap!Posted in: News
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Mar 14, 2011Helfeather posted a message on DiabloCast: Episode INice work; don't have time to listen to the full cast so I'll have to finish it another time. Which is why I'm commenting, actually; maybe you guys could condense it a little more? ~25 minutes is quite a bit. Or separate it into two parts? Something like that.Posted in: News
Additionally, what track is that at the beginning? I don't remember the Sisters' Theme or Wilderness being that sharp and chilling! Is it a remastered version or perhaps just a higher quality one? Could someone enlighten me? - To post a comment, please login or register a new account.
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However, I am all for PvE-based stats that hold higher priority in PvP, such as Health, Defense, Resists, Accuracy, and especially auxiliary stats that affect overall combat such as Movement Speed. As a personal preference, I will most likely PvP with a full on PvE gear with maybe some exceptions as listed above: talisman, gems, jewelry, etc.
My prediction is that Diablo III will not have PvP-specific stats, but may have a few end-game pieces of equipment that is definitely more useful in PvP than in PvE. The only pieces of equipment that I would support being fully PvP-based are talisman, gems, jewelry, and perhaps weapons designed for PvP, such as weapons with bleed, knockback, slow, or other. The gems, talisman, and other micro gear stats would still give hardcore PvP players something to grind for to be "complete" but it shouldn't hold a huge edge against average PvP players that use mostly PvE gear. This also makes weapon choice more situational and maybe interesting tactics combining weapons with skills(not sure how it would work for casters though).
Diablo III PvP should be way more about character set-up than it is about gear. Not saying gear shouldn't be important, but definitely how your character plays will be a much larger factor. Blizzard is putting in so much effort to make character development fun, unique, and more individualistic, I don't see why they wouldn't want this to be the main attraction to both PvE and PvP.
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What class would it be for?
What would it be called?
What would it do? +Runestone augmentations?
What would it look like? +Runestone augmentations?
Why do you want it?
My skill would be..
Class: Wizard
Skill name: Willowisp Guardian
Flavor text: "The Wizard invokes a Willowisp by condensing the energy present in the air and then bending its form to imbue herself with an armor of magical properties. Just the mere act of conjuring such beings are forbidden by the Zann Esu and Vizjerei due to their erratically violent nature and dangerously unstable properties; however, these spectral beings are some of the Wizard's highest interests and are subservient to her magical prowess."
Regular Effect: A windy aura that resembles a Willowisp(above) is created around the Wizard for a short amount of time(~5 seconds). Armor grants a large amount of move speed and shoots up to 3 lightning streams toward up to 3 random enemies when armor expires. Lightning streams go through most enemies. Armor expires naturally 5 seconds after casting or if the Wizard is hit by a magic-based projectile before the 5 seconds are up. If armor expires by a magic-based projectile, half of the projectile damage is negated. Armor cannot be cast for a minimum of 5 seconds after casting(affects all augments).
Runestone Augments
Crimson: Armor loses move speed bonus, but up to 10 weaker lightning streams are released upon expiration.
Indigo: Changes the expiration effect to a single large and powerful lightning nova that pushes back smaller enemies(anything smaller than the Wizard).
Obsidian: The spell now creates a companion Black Soul(Willowisp) for 20 seconds instead; it cannot be controlled and does not follow the Wizard. Black Soul has its own health and roams randomly. If a hostile enemy is nearby, it will fire a lightning stream in that direction every 3 seconds(up to 6 streams in 20 seconds). Only one Black Soul per Wizard may be summoned at a time. Recasting creates a new Black Soul and the old one expires.
Golden: Lightning streams become chain lightnings that bounce up to 3 times each.
Alabaster: When used, Wizard becomes immobile(and unaffected by all types of movement effects such as teleport and knockback) for 10 seconds. All incoming damage is reduced by half and each source of damage is retaliated with a lightning stream in that direction without limitations. The Wizard is unable to attack, cast, or perform any other action for the duration of this spell.
Visual: Creates an aura around the Wizard that looks like the pictured Willowisp above. Lightning streams look like the Lightning spell from D2. For the Alabaster augment, I wanted an interesting mechanic to the skill. It can be used to clear large amounts of weaker monsters that surround you, be a good starter to use on low-damage monsters(teleport in and perform), can be used as an emergency defensive spell when you know a very strong attack is going to hit you(will reduce it by half). And a Black Soul looks like this! I'm sure you all remember. <3
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edit: typo.
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What I would rather see is a more interesting battle, regardless of difficulty(Normal, NM, Hell). Example, fighting Diablo in D2, he had a fire wave that was a 360 radius spell that covered a majority of the map, but would be stopped by walls. Same with his lightning breath move; I'd like to see more extra-high damage spells/moves from bosses that you almost have to dodge/avoid/hide from(unless you spent a lot of points in defensive traits and with gear above that particular boss' difficulty).
I thought one of the funnest experiences I got from D2 was fighting Diablo and Baal in Hell difficulty for the first time. Diablo you had to avoid his outward expanding radius fire, his firestorm, as well as his lightning breath: there was (almost) no way to take any of those spells in Hell on your first run through without exceptional gear. Baal also had his blue arrow stomp that knocked back and slowed, as well as a mana-draining short range spell that crippled you to only normal attacks pretty much if you didn't have mana leech or mana/rejuv potions with you. This is one of the reasons I'm glad D3 got rid of town portals.
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Yeah, I agree, the exact date doesn't matter so much for Blizzard. Their more recent releases weren't too hung up on dates, but since they planned for a 2011 release in the past and currently haven't completely ruled it out, I'm thinking they would still try to gun for it: it'd either be late November or early December. Any later than that, they might as well leave it for 2012.
I can definitely see a release date announcement at Blizzcon. Almost no chance that they'd even consider announcing a release date before then, let alone the actual game.
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Diablo should look nothing like that, past, present, or future. It is a pretty generic demon; Blizzard wouldn't do that to Big D. Also, his horns would be lower and protrude outward. More likely than not, they would use the current D3 Diablo(the one with head flaps lol) as the Diablo cover art, imo.
The background map art is way too sharp. The white text contrasts too much and would definitely by smaller and to a corner, not in the middle. The Blizzard logo should be in the middle, top or bottom, and probably blue or red. Gold is not so probably going by history. It should also be rated M? These are subjective rulings, but I feel that if this is what the actual cover is, then Blizzard's art department(or whatever handles the box art) needs to do better.
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I feel like it's wishful thinking though, but from a profit standpoint it wouldn't sound too bad. They could cut down their 6-month beta by a few months and focus solely on technical issues, then work on technical+content issues once the game is out. Balance and content isn't as important, imo, for Diablo. Technical issues, however, could severely cripple a game to its death; FFXIV being an example of a terrible UI and an incredibly large amount of, quite serious, technical problems.
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As a side note I don't really like the labels of casual and hardcore as I've never fit in with either group descriptions. Semi-hardcore, I suppose? I'll drown myself with hours of game play a day in a game that I'm interested in; it wouldn't matter to do if that game was an RPG, MMORPG, RTS, FPS, etc etc. Shit, the boyfriend and I drop hundreds of hours playing Harvest Moon games, Minecraft, mobile games, and Hack-N-Slash dungeon crawlers, all of which are not generally thought to be played by hardcore but more casual gamers.
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working fine now(See edit). I have Shockwave Flash enabled and can see 95% of the ads(sometimes bottom ad is MIA). I'm seeing more ads now: mostly Rift, LotR Online, and D&D Online ones. Could have been a problem with those? Unsure, but for whatever reason, they are displaying now and Firefox is no longer lagging and consuming resources.Thanks for the help everyone!
Edit: It seems to be working MOST of the time now. I browsed a few forum threads and hit upon one that didn't show ads but had the old symptoms of resource consumption and lag. Had to disable Shockwave Flash to navigate away.
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Could it be my Firefox version? I had not checked it until now, and apparently I am using version 3.6.16.
OS: Windows 7 Home Premium, 64-bit version.
As of right now, I'm fine with temporarily disabling Shockwave Flash when browsing DFans. No rush to fix it but would be nice to have it fixed soon. I can try to provide more info if needed, but having others providing info would be more useful to cross-check versions; could be a combination of things?
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I can still see the ads. I think it may be something else that runs on flash in the background? It was taking up a good amount of CPU power to keep a DFans tab open; memory also hiked to ~150k or so then drop back to ~60k or so.The lag starts about 2-5 seconds after a page is fully loaded and, as far as I could tell, happens 100% of the time when I have Shockwave Flash enabled. Problem started probably within the past week. I'm unsure whether or not this started before or after FF and/or Flash was updated. To my knowledge, Flash hasn't been updated recently. FF seems to auto-update, so I haven't really kept track of when it last updated.
Hope that helps.
Edit: Sorry, just kidding. I can't see the ads w/o enabling SF.
Edit2: Uhm, okay so I refreshed a bunch of pages and opened multiple tabs on DFans. For the most part, with SF disabled, the top and bottom ads are missing. It's just empty space. But occasionally, some of the pages DO display an ad. I have another tab open from the front page that shows a Progressive ad at the top, and a grey box for the bottom tab. However, I have a second tab open with the same front page, and both ads are missing. So.. I'm unsure whether or not still this is a problem with Flash ads.. I'll reload FFXIVCore pages a few times with Flash enabled and disabled to see if I run into any problems.
Edit3: I have the same lag issue with FFXIVCore but ONLY on their front page with Flash enabled. Forums works fine with Flash enabled. As for DFans, I get the lag 100% of the time, regardless of front page or forum pages with Flash enabled.
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Checking task manager, it does eat away at my CPU consistently just keep a tab open. Memory hikes up quite a bit but always comes back down. I don't have this problem on my FFXIV board that I visit which is also run on Curse. To type, I have to type in a notepad and copy+paste it into a reply box, otherwise it takes years for the letters to pop up.
The lag seems to appear on all pages: front page, forum pages, and even in the reply page.
EDIT: I seemed to have found what is causing the site to lag for FF. It's not an add-on, but a plugin. When I disabled Shockwave Flash, my CPU usage dropped to pretty much nothing and the site works normally again. I'm not entirely sure what this means, since this is the only site that seems to have the problem. Do ads on diablofans use shockwave or something?
It is listed as Shockwave Flash 10.1.102.64 or 10.1 r102
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No, I'm not going to start using Chrome because there is lag on one website.