- CherubDown
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Member for 13 years, 10 months, and 22 days
Last active Thu, Jul, 13 2023 08:16:54 - GoogleCherubDown on Google+
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Imedge666 posted a message on Remember Diablo 3 in 2010?Is this a new game ? when does it suppose to come out ? lol...Posted in: Diablo III General Discussion -
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Enkeria posted a message on Remember Diablo 3 in 2010?yes 2008Posted in: Diablo III General Discussion
Some of of the things that did not make it to the launch:- Ladders to climb up and down on.
- Boss Hero-Death animations.
- These areas "Forgotten Tomb" does not exist and "Leorics Highland" changed much.
- Cinematic cut-scenes in a middle of a dungeon.
- UI system: Mana as a resource for all classes.
- Hovering healthbar on each and every enemy only visable while hover mouse on them
- The Talisman (icon between the weapon slots)
- Inventory style changed into the "tetris" style.
- "Super block" by skeletons with shield did not make all the way to the release and was weakend.
- Number 5 "Scroll of townportal / identify" was scraped.
- Random people you click on that will follow you (like those in this video, not chicken warriors Act 3 included).
- Minor Energy Rune and Elixir of Vitalty do not appear in Diablo 3 at all (see around 04:22).
- Inaccessable gaps wouldn't work at all since not all classes could pass them. Animation was pre-fixed. Just like the death-animation on the siege breaker.
- Girls dancing before they explode just to be summoned into a mini-boss, which just became normal monster later on.
- And many other things!
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MrBlaine posted a message on jay wilson quit diablo 3its too latePosted in: Diablo III General Discussion -
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Spnez posted a message on jay wilson quit diablo 3Good news for D3Posted in: Diablo III General Discussion -
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Serpenth posted a message on jay wilson quit diablo 3He needed to go. I'm not surprised or shocked at all. With all due respect to him his work wasn't good enough. Despite the error 37 launch day fiasco which has nothing to do with him or the quality of the game - the first 8 months of this game is not what Blizzard wanted to deliver and what the fans wanted. As the lead systems designer this is his responsibility to envision the changes that need to be made. While Monster Power, Duels, and Paragon levels are a nice step in the right direction it looks like the higher ups aren't thrilled with his ideas for stats/loot/PvP.Posted in: Diablo III General Discussion
As I've stated in a lot of my recent replies to threads it is most likely an expansion will be required to put this game where it needs to be. Even though an expansion is likely not coming until mid-late 2014 it is no doubt currently under development and these new systems need to be envisioned now. They won't introduce any type of major changes such as the stat system simply during a beta patch. Just like it won't come out in 1.1 or anything like that. The ideas for these systems will likely be in place later this year (as far as internal game versions of the expansion is concerned). Looks like they are looking for a new guy to envision these systems and put this game in the right direction. Good move by Blizzard - it's for the best. -
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Litheum posted a message on New patch, major let down.Posted in: Diablo III General DiscussionQuote from overneathe
Ok, Blizzard made billions from the RMAH, they're rolling in cash and laughing at the community. 1.0.7 sux. Carry on.
Don't need to be a smartass.
Make your point (what everit is) about the actual sales Blizzard is making, and we'll talk about it.
You're flame-baiting by asking a question you know we don't have any way of knowing the answer, then trolling/flaming us when we give you an answer. If you want to make a point about revenue, make your point. Don't ask a baited question, than be snide about the answer you know is impossible to give.
Not sure what you were tring to accomplish with your question, but it didnt work. -
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Crashhh1 posted a message on New patch, major let down.Posted in: Diablo III General DiscussionQuote from Litheum
Quote from gran0ls
Well i impressed by the patch in way, that they still working on the game. I mean, right now it feels like subscription based mmo, since in about every patch blizz add some content. I wonder how long will this going.
You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations.
I strongly agree with you here. The standard for most games is to recieve continual improvement and patching/light content changes, even for games with NO commodity store and NO long term playability.
D3 is a game with heavy Real money trasaction, costs as much as 3 top quality steam games, and every content patch benefits their wallets. It's also a huge title with popularity behind it. Zero patching/content would be a bad idea for developers' money flow, as well as very cheap on their parts considering the amount of money this game has raked in from launch to now. (how many millions of copies sold multiplied by $60, and 7 months of raw RMAH transactions).
Please understand this is not some selfless improvement the company is doing on a waning game; they want you to buy RMAH items and that means upgrading things like gems and gear. Even if it weren't, it's simply standard in this day even for cheap games and non subscription games to receive some quality treatment from the devs after launch. They want you to stay around and buy an expansion and ultimately buy more RMAH items.
Obviously the company is a business, and they want to make money, but please don't treat them like a charity company who grinds away their free time thanklessly to improve the game for the users. -
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Litheum posted a message on New patch, major let down.Not sure about anybody else, but I feel completely let down by the new patch.Posted in: Diablo III General Discussion
Dueling:
They added dueling, cool. Only issue I have with this is you can't just turn it on in a public game. They could have easily just made a hostile flag for your character, so when your waiting for your friends, or at the end of the run you just turn it on and fight each other. If you don't turn your flag on, you dont die, so not sure why we need a whole new zone to keep characters safe. New zone does look pretty fun though......
Craft Recipes:
Again they added a very short-sighted answer to adding new content. Farming recipes is a reason to farm bosses, great! But once you get that recipe, that content dies. And you will never return, just like the A4 recipe, it was easy to get, you got it, and never returned to A4. This will give a month or 2 of farming bosses, then everyone will be back in A3.
Crafting mats: More incentive to farm A3 at max efficiency.
New Gems: More incentive to farm A3, 20 million gold plus the gold you spent on your 3 RS gems.
New gear effects: The high price and time investment means this only increases the need for only 1 high-powered character to run A3 with to further improve that character. It gives no incentive at all to have more then 1 character. Especially since they gave no reason to make gear with vitality (it's still all about super-farming with high-dps mains). So this amounts to running A3 endlessly and along the way having a chance for a new item. If its anything like Hellfires, they will just end up sitting in your bank unused. Especially for high-end characters with good items in those slots already.
Things that the developers made no attempt to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
Way too many rares overall, meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. Most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time. -
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rezalb posted a message on What do you do when you play?I was running the same as you, mf at mp1 then i got bored and now i'm at mp5, just what i needed. And about the AH, i don't even touch the AH to buy itens just to sell, o go there drop what i've to sell and come back 2 days later.Posted in: Diablo III General Discussion
Having a blast and farming both at the same time
ps: I'm still lvl 36, i don't have that much time to play, and mp5 isnt that easy for me as well, but fun its all that matters. -
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agadabagada posted a message on The Raoha Route: The bar has been raised even further, 30% faster then Alkaizers Route!! [outdated]arret crater level 2Posted in: Diablo III General Discussion
keeps level 2
rakkis crossing
alk = 50~ exp/hour
old new = 65~
new new = 75~
wat i got from the vid. tbh i kinda like the idea of this new run. very fast and jam packed. no stack farming at the start - To post a comment, please login or register a new account.
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This isn't entirely the case for the beta so far - there are still some parts where you can listen to the conversations in town and enjoy the story that way.
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You have to create a combination of the set choice you're interested in: IE there are 25 possible (without replacement) out of 6 choices. That means you get unordered sampling without replacement. i.e. - n Choose k - n being 25, k being 6. Multiply that by the unordered sampling without replacement for passives (15 and 3), then multiply by 30 - (6 skills times 5 rune types). You should get:
(25 choose 6) * (15 choose 3) * 30 = 593,775*455*30 = 8,105,028,750 possible combos.
(my previous try did not take into account runestones), but you should just have to multiply by 5 for each skill (30).
I'm looking at this powerpoint from Stanford.
I'd like to see Blizzard's math on that number.
Edit: there's also this very concise (and very reliable) source: Wolfram Alpha
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1. FF Tactics
2. FF 6 (FF 3 in America)
3. FF 7
4. FF 9
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Final Fantasy 7 is one of those games that will live in gaming history as one of the games that lives beyond its time. I'm playing through it right now, and I've never been so involved in the story as I am right now. The little time that I have to play, that time is important to me. I really am concerned for the fate of this little world that (basically) lives inside my head. I don't want to get all Matrixy on you, but what else is there, really? I don't know, maybe I get a little detached from reality.
Anyway, I just wanted to know if any of you experience things like this from games you play, and if so, what games?
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Part 1
http://www.youtube.com/watch?v=MT2Z6043oS0
Part 2
http://www.youtube.com/watch?v=LFmNfXvH3zo
Part 3
http://www.youtube.com/watch?v=sI4ya75Gig8
Part 4
http://www.youtube.com/watch?v=kkDIJz9hOug
Part 5
http://www.youtube.com/watch?v=FOxlE3kyKno
Part 6
http://www.youtube.com/watch?v=1J-PdFv5_Y8
Part 7 (final)
http://www.youtube.com/watch?v=5mraBYGGV8o