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    posted a message on Sharpshooter Passive
    I was referring to the "This bonus is reset 1 second after a critical hit" portion. If THAT were 2 seconds, it'd be pretty BA.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Melee Wizards Have No Chance?
    they have the 20% reduction in melee damage taken passive.

    Something like this may be viable:

    http://us.battle.net/d3/en/calculator/wizard#WZXOSh!agc!Yaaccc

    It's got toughness from Blur, Prismatic Energy Armor, and Crystal Shell Diamond Skin. It's got self-healing from Blood Magic Weapon and Healing Spectral Blade, and solid melee damage from Chain Reaction Explosive Blast and Sleet Storm RoF. Between all the AoE hits/second Critical Mass should effectively remove the CD from EB and DS. Prodigy could be replaced by just about any other passive, but I wanted some AP regen in their since your cap is lower from EA.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Sharpshooter Passive
    Quote from Sabvre

    /snip

    Now keep in mind this changes with weapon speed. The faster your weapon the more attacks you make per bin, the higher your chance is of critting within that second. ... Its also good for traveling between monster packs when you have a few second of non combat to acrue your stacks.

    It would be a super OP talent if they extended its duration to 2 seconds. Throw out a fat AOE @ ~100% crit, as many fast attacks as you can fit in the 2 seconds, pack cleared, loot, crit back up to ~100%, repeat.

    I wonder how sentry or say, the wolf pet, is affected by your stats? If the crit translates to the summon, there might be a build to be made based around high-crit sentry+wolf since I'm pretty sure either of them hitting won't reset your Sharpshooter. I could be wrong on that, but you could still summon both with a full stack and shoot some things before it expires.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Strength vs Vitality
    Quote from Verphix



    Damage Reduction
    Physical Resistance
    Cold Resistance
    Fire Resistance
    Lightning Resistance
    Poison Resistance
    Arcane/Holy Resistance

    Crowd Control Reduction
    Missle Reduction
    Melee Damage Reduction


    So many little questions just from this, which don't really require answers I'm just typing thoughts;
    does the barb shout that gives 50% res add to Physical Resistance?
    does the monk skill that makes all res equal to your highest res work for physical also? (kinda op imo)
    i've seen posts about armor losing value as it increases, if its a flat reduction then that makes a TON more sense now
    is D3 going to use the -restance at higher difficulties like D2?

    I'm betting armor has severe diminishing returns while the resistances have milder diminishing returns. Barb shout probably does, but i don't know that physical resistance will be a common stat. I also expect a lot of non-physical damage in inferno. That monk passive is definitely OP. Can't wait to abuse it on my monk.

    I believe the damage reduction from armor/resists is partially level based. For example, 100 armor at level 10 gives more damage reduction than 100 armor at level 60.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Which weapons will you use?
    ugh. The CHOIIIIICIESSSSSSSSSS.

    I like the idea of dual wielding daggers as it brings to mind the image of an angry blender. Spear and shield is also appealing. The power-gamer in me vies for the sure-to-be-abusively-good mighty weapons. (also, scythes are cool).

    2hed axes and maces are always fun. I've used that craftable 2hed sword in the beta, and while i'm usually a sword fan, it doesn't particularly thrill me. I hope that there is a mighty 2h weapon that is basically a tree trunk.

    What will really decide what weapons i'll use is 1- neat/unique procs/characteristics on a weapon, tied for 3rd- power/looks.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What you don't miss from Diablo
    needing to re-roll a char to try a new build. act 3. god. damned. act. 3. character-to-character trading. muling. bot spam. random player aggro. xp death penalty. assigning stats. duriel.
    Posted in: Diablo III General Discussion
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    posted a message on Perma-glass Archannon (Revised)
    The most hits per second signature MAY be spectral blade, depending on if the mutliple-hits-per-target-from-one-cast can each trigger a crit. Depending on how the "20 yard range" rune for it works, that either makes it a big AOE, or allows you to cast from range (i think the second is more likely).

    I also think the explosive blast rune that gives it 3 explosions instead of 1 is a good candidate. As well as Disintegrate-explode-on-kill rune. There are a few potential candidated from Disintegrate. Wider beam may work better, there are a few others that i can't recall right now, some testing will need to be done.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    5- base speeds of abilities. Fists of thunder claims to be faster than deadly reach. how fast is each if i have no weapon equiped? would a "faster" skill interact with attackspeed bonuses differently than someone might think?
    Posted in: News & Announcements
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    1- Loot drop formula. Is quality determined first, then item type? Vice versa? Some other system? If the magic find value is not included here, provide exhaustive information on how magic find works.

    2- "Has a chance on x/y/z/crit to do <something>" have that chance explained precisely.

    3- Peculiar skills interacting with other game mechanics, e.g. if you hit only one target with spectral blade, which has multiple hits, and if they all crit, are multiple seconds taken off cooldowns when combined with critical mass? how does critical mass work with AOE skills? how does "thrive on chaos" for WotB work? Do you need to have a not-full rage bar for rage to be considered gained? How do the split arrows from Hungering Shot's Shatter Shot behave? Do they seek and/or peirce?

    4- ealiest possible location for a drop to happen from a normal monster (possibly a seperate notation for bosses). So for instance, what area is the earliest possible for a Toporok (http://us.battle.net/d3/en/item/toporok) to drop? Can it drop in an area below that from a boss/champion etc? If so, what is the earliest area that it can drop from a champion/boss?
    Posted in: News & Announcements
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    posted a message on Perma-glass Archannon (Revised)
    Quote from jaclashflash


    Even if Archon lasted 30 seconds with the extra kills, there is no way that you are going to get 50+ seconds out of critical mass. There is bound to be some kind of internal cooldown, like 1 second on the ability.


    We can't really say one way or another whether there is a CD on the -1 second. I could see it going either way, we'll have to wait and see.

    I think the Idea would be to frost nova-archon-pewpew so that you keep the crit buff when you have your shiny new 1000%WD abilities. (i'm about 90% certain that THAT number is not right, but I have no basis other than it's too much damage)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bashiok made me happpy...
    Quote from Randomnation

    Thing about a business is you want as many customers as possible, and in many cases that means appealing to the Diablo equivalent of WoW keyboard turners. It might be hard at the moment, but they will bitch and cry about how it's too hard and Blizzard will make it easier with some quote involving the words "We want everyone to experience everything the game has to offer" and such.

    While I don't think that will end up happening, I can allow for the possibility of that being true for normal characters. I do believe that once they establish the proper difficulty of Inferno, Hardcore mode will never reduce the difficulty bar.

    I.E. If they do nerf regular, they won't nerf Hardcore. (Allowing for difficulty adjustments early in the game's release)
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Sharpshooter Inferno Build Feed Back
    It seems that the second sentence of Sharpshooter gets overlooked alot. You maintain the buff for a second after your first crit. So lets say you have 30% crit just from that buff after clearing and looting the last pack. Your first attack that crits will have that 30% bonus, plus as many attacks as you can fit in after.

    With a sufficiently fast weapon, you could get 3-4 more attacks in with that buff still up, which raises its relative crit contribution. For many packs, this could make its average crit contribution significantly higher than "3-6%", depending on how much clean-up is left to do after those buffed attacks land and crit mob faces off.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on SK owned
    Quote from KageKaze
    Oh don't listen to the hate, keep putting out content. Besides, he's better than that Kagekaze guy. That guy's a total loser, he disenchants high DPS gear and forgets potions. Total nub. >.> <.< Nothing more to do here... *flees*

    When you had like .001% life left i was yelling at my monitor "DRINK A @#%@ING POTION DUUUUUUUUUUUUUDE!!!!!! YOU WERE JUST TALKING ABOUT IT!"
    Posted in: Diablo III General Discussion
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    posted a message on Crafting vs. Drops
    I see myself spending a lot of time and gold attempting to craft that perfect item(s) for each class I have at 60 (eventually all I imagine).

    I always liked crafting in d2 with the cube, but this system seems much better in that it has generalized ingredients rather than relatively quirky ones.

    I imagine that the potential will exist for a crafted item to be BiS, but that the likelihood of you actually crafting it will be equivalent to fully gearing out 9 other characters.
    Posted in: Diablo III General Discussion
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    posted a message on Certain Skill Information Remains Unclear
    yards are really feet, but they use yards since "most of the world is familiar with that." which i'm fine with, but scale it appropriately (15"yards"-that-are-feet would be 5yrd range, etc)
    Posted in: Diablo III General Discussion
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