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    posted a message on Will D3 bosses regenerate health or have timers?
    Quote from Nayeen

    Let's see:

    - UI similarities (very similar XP bar, skill bar, etc...)
    - Auction house
    - Similar skills and mechanics (a lot of skills are pretty much the same as the ones in WoW, also cooldowns and similar skill icons)
    - Same potition system (not similar mind you - it's exactly the same, copy-paste from WoW)
    - PVP Arena (not yet, but prolly soon)
    - Predetermined attributes
    - 60 level cap (Vanilla WoW)

    Convergent evolution.

    - Very similar graphics / color theme / art style

    are we really still doing this?


    - Achievements
    This is hardly a "wow thing".

    - Monk class in both games (not to mention it's very similar in both D3 and WoW)

    See D&D, Diablo 1 expansion, any number of other games.


    - Rune system (very similar to WoW Glyphs)

    Based on the timing, WoW probably got this idea from D3 dev team.


    - Oversized weapons / armor

    See Warhammer 40k

    - Separate class resources (from mana for all classes to WoW system with rage / fury, etc...)
    - Salvaging (same as dissencanting in WoW)

    Can't think of examples, but pretty sure WoW wasn't the first place to use these mechanics. Didn't the Witcher have a break-down/craft mechanic?

    - Pets (ok they seem to be gone from D3 for now)

    Then why even mention it? Also, pet classes definitely existed before WoW, as did trophy companions.

    What does D3 have that it has copied from WoW that was a uniquely WoW characteristic (i.e. something that WoW did that hadn't been done before)?
    Posted in: Diablo III General Discussion
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    posted a message on Certain Skill Information Remains Unclear
    to, not by.

    by would be crazy. to is still pretty big.
    Posted in: Diablo III General Discussion
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    posted a message on Little disappointed in diablo fans
    I think open discussion is better than non-discussion. It essentially speeds up the arms race, and I think that favors Blizzard. I may be wrong, but I think once a bot/hack/etc is known, it's easier to make that stop working than it is to make a new thing work given new countermeasures.

    Again, not an expert.
    Posted in: Site Feedback
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    posted a message on Lord of Terror's visual Progression
    The newer shape also is more reminiscent of Mephisto IMO, which I think is good considering the whole brothers thing.
    Posted in: Diablo III General Discussion
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    posted a message on Recent Q&A - Elemental Damage
    Quote from Frostbite5

    Does this imply that there will be absolutely no difference at all between a sword with 200 fire damage and one with 200 holy damage? Apart from the visual of course.

    I believe there will still be resists and champion/elite type mobs will/may have immunities.
    Posted in: Diablo III General Discussion
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    posted a message on Never higher than lvl 60
    Quote from Scyldragon


    This thread is composed of people wishing they won't raise the level and item level since it would mean all their farm up till that point has been completely worthless.

    1- I'm pretty certain everyone in this thread is not hoping for them to not raise the level cap. I for one have no problem with it.

    2- Adding some new items doesn't make all previous farm worthless. You are assuming that there will be a massive ilvl jump between d3 and d3xp. This does not need to be so. All high-end items will be rare, so adding some new, also rare, items, even if they are universally better than what existed in d3, does not mean that all your farming becomes useless on day 1 of d3xp release. Someone would still need to find those new items.

    An example would be someone rolling a perfect <runeword of choice>. Them having a perfect one doesn't make the mid-roll one you got "worthless".
    Posted in: Diablo III General Discussion
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    posted a message on Never higher than lvl 60
    BiS (or nearly so) doesn't need to be highest ilvl. See: Titan's revenge, Arreat's face, BK ring, Mara's
    Posted in: Diablo III General Discussion
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    posted a message on n-Depth look at Hungering Arrow
    Quote from Casanova

    ... looking at some nerds any forum post :facepalm:

    there we go.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on n-Depth look at Hungering Arrow
    interesting, but i think Cinder and Spray of Teeth still pierce, so shouldn't those be sums as well?

    Also, i think the formula for Devouring may not be correct, the damage increase only occurs after a split, so i think it should be .35^n-1 x .7^n

    (its been a while since i've taken a math class)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Top 10 Reasons Diablo 3 Sucks
    d2 doesn't support mods either.
    Posted in: Diablo III General Discussion
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    posted a message on Never higher than lvl 60
    They could scale inferno items to be lvl (lets say) 65 for the expansion, and increase the level cap in the base game to keep everyone on a similar page.

    So, lets say that d3 lvl 60 item has 100 dex. when the expansion comes out, its lvl 65 and has 130 dex. This way all the "best" items could still be good, and they could add new items as well.

    Alternatively, they could add an ability at an artisan to increase previously level 60 items' stats. There are a bunch of ways they could handle it, i'm sure it will not be a problem.
    Posted in: Diablo III General Discussion
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    posted a message on Skeleton King pretty hard (lvl 8 barb)
    Quote from Halfdead14

    tactile retreat

    that does not mean what you think it means!
    Posted in: Diablo III General Discussion
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    posted a message on Why Strafe sucks!
    1- italofoca, I think you're on the wrong side of this 'definition' exchange. There aren't just 'single target' and 'aoe' attacks, 'multitarget' is its own category.

    Your 1% splash example is definitely an AOE ability. It's a bad ability as far as area damage is concerned, but it is area damage.

    2- Strafe's power is largely item dependent, and I would say more so than other abilities. If there are properties such as peirce, explosion-on-hit, debuff on hit (like Amp. Damage from D2 or something), chance to cast spell, constant additional damage on hit (i.e. 100-200 additional cold damage vs 10-15% additional cold damage), and so on I think Strafe would benefit from those characteristics more than other abilities.

    I hope there are such item properties as I really enjoy my Strafer in D2, but could never get that Brand I wanted.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Why Strafe sucks!
    Procs could make strafe more attractive than other options as well.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DiabloCast: Episode XXVIII
    did sixen really just say he'd be ok with a delay for combat state coding? I can guarantee that the time that lengthens development will always be greater than the time "saved" by not having to go back to town.


    that... i... i'll just be over here facepalming.
    Posted in: News & Announcements
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