yeah you're right Talyn, generator build is the way to go, if that doesn't happen and the ulianna set stays the same, I won't play diablo 3 this season lol
I didn't said that shenlong's were changed already, just gave an idea, as Zt1mq stated, all the damage is come from cold EP not SSS, and the lion fist it's only for seasons (which I don't play) a set shouldn't need a single item to be able to work but in diabloland it's always the opposite :3
Could we both make a thread in the battle.net forums about this? just to pass the voice so this set doesn't become useless, and it's not really a 2 piece set only, cause you have to use other set pieces as well to complement the generator build, monk should be an agile character and this generator build bring that to us again
"Keep it a generators build like vanilla, so it's not so op but it's not totally nerf it to the ground too" just don't want the set to become crap, at least make it a only generator build but don't nerf it completely
every point of spirit increase the damage of your generators and sweeping wind by 1%
when you have full spirit the damage of your spirit generators and sweeping wind deals 350% increase damage and sweeping wind gains the effect of the cyclone rune. 60 spirit is drained every second until you run out of spirit.
Keep it a generators build like vanilla, so it's not so op but it's not totally nerf it to the ground too
UE is going to suck a lot more if the current reflect damage is implemented, at least the lightning build. The new yang's recurve is a nice addition to Marauder, despite not working with cluster arrow, it is nice cause of the resource cost reduction only + cubed cindercoat + convention + calamity could bring back marauder again, no to a super competitive level, but a lot more :3 we need items that suport cluster arrow for sure. what could be cube for natalya set?
We need bow or bracers to buff cluster arrow for the Marauder set again, right now we can try 6piece marauder, focus + restraint, Yang's recurve (only for the resource reduction) Cube: convention, calamity, cindercoat. OR royal grandeur (for the helmet that gives resource reduction from act 3), clamity and cindercoat for crazy spam
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yeah I didn't play monk that much since vanilla, waiting to have generator builds again, I just got the new sets and that's it, store them in my stas.
Same for me going to move to hammerdin if gen build and uliana doesn't work, or just play my DH still
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yeah you're right Talyn, generator build is the way to go, if that doesn't happen and the ulianna set stays the same, I won't play diablo 3 this season lol
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So play the build as much as you can in the ptr and enjoy it cause the dev's will ruin it
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I bet that they will be nerf, although I don't want that to happen but D3 dev's are retards, not like blizzard north
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hope the set doesn't get fucked, wish to play monk again was my fav class in vanilla
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I didn't said that shenlong's were changed already, just gave an idea, as Zt1mq stated, all the damage is come from cold EP not SSS, and the lion fist it's only for seasons (which I don't play) a set shouldn't need a single item to be able to work but in diabloland it's always the opposite :3
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exactly that tophatcat64 (that long name lol) I would prefer to see that change
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I wasn't talking about the remake already implemented ._.
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we can create various topic in the battle.net forums so we pass the voice
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Could we both make a thread in the battle.net forums about this? just to pass the voice so this set doesn't become useless, and it's not really a 2 piece set only, cause you have to use other set pieces as well to complement the generator build, monk should be an agile character and this generator build bring that to us again
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"Keep it a generators build like vanilla, so it's not so op but it's not totally nerf it to the ground too" just don't want the set to become crap, at least make it a only generator build but don't nerf it completely
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every point of spirit increase the damage of your generators and sweeping wind by 1%
when you have full spirit the damage of your spirit generators and sweeping wind deals 350% increase damage and sweeping wind gains the effect of the cyclone rune. 60 spirit is drained every second until you run out of spirit.
Keep it a generators build like vanilla, so it's not so op but it's not totally nerf it to the ground too
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I will spect shadow set to be somehow like a melee demon hunter set with traps and devices, would be a change of playstyle
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UE is going to suck a lot more if the current reflect damage is implemented, at least the lightning build. The new yang's recurve is a nice addition to Marauder, despite not working with cluster arrow, it is nice cause of the resource cost reduction only + cubed cindercoat + convention + calamity could bring back marauder again, no to a super competitive level, but a lot more :3 we need items that suport cluster arrow for sure. what could be cube for natalya set?
1
We need bow or bracers to buff cluster arrow for the Marauder set again, right now we can try 6piece marauder, focus + restraint, Yang's recurve (only for the resource reduction) Cube: convention, calamity, cindercoat. OR royal grandeur (for the helmet that gives resource reduction from act 3), clamity and cindercoat for crazy spam