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    posted a message on Witch doctor 2.0.5 pet melee builds and vanilla monk generator build

    I think this site is important too, cause we spread idea that we could potentially go into the forums with more people, I posted this on the forums as well, trying to pass the voice like crazy

    Posted in: Diablo III General Discussion
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    posted a message on Witch doctor 2.0.5 pet melee builds and vanilla monk generator build

    Currently the only and most powerfull WD spec is the carnevil one, make melee pet build viable again, convert the 2 rings ( tall man's finger, small man's finger ) into bracers and shoulders, and remove rings, so we can build the zuni set + mask of jeram + taskers + furnace + ring of royal and we have also dogs and gargs to deal damage and take advantage of the zuni set, remember fetishes are not our only pets.

    On the monk, I must say I love the new shenlongs, not because it works wonderfull with the new set but because it can be a strong D3 vanilla generator build, I would suggest the following in order not to nerf it completely, at least make it a generator old school build devs please:
    1) One fist: every point of spirit you have increases the damage of generators and sweeping wind for 1%
    2) Second fist: When reaching maximum spirit, your generators and sweeping wind gains 400%
    increase damage, you degenerate 50 spirit every second until you run out of spirit.
    3) 2 set piece: Sweeping wind gains the effect of the cyclone rune.

    Please blizzard make it happen, bring back ultra fast monk we just want to feel the speed and power of our punches.

    Posted in: Diablo III General Discussion
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    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    I mean sweeping wind not only cyclone strike lol

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    sounds promising, we could also do the following set up but is more glass cannon: 2 piece rainment, 2 piece inna's, 2 piece uliana's, gundo, cube convention, depth diggers and flying dragon


    I would like to see a change however for the 2 piece shenlong's spirits



      • The damage of your Spirit Generators, Cyclone strike is increased by 1% for each point of Spirit you have

      • When reaching maximum Spirit all your damage and cyclone strike damage is increased by 300%, but
      • you no longer passively regenerate Spirit and 65 Spirit is drained every
        second until you run out of Spirit

    We use cyclone strike again for damage, old school punching build, what do you think?

    This way devs can create a future monk set base on cyclone strike, spirit generators and maybe lashing tale kick again

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    is it possible to mantain the spirit up without band of the rue chambers? to be able to use convention in the cube

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Pet usage, dogs, gargs (from 2.0.5) melee pet build WD

    forgor about natalya yeah, shoulder to buff dogs and gargs will be great hope to see them if the devs are smart enough to figure it out, focus and restraint also count towards primary skills GreenHawk

    Posted in: Diablo III General Discussion
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    posted a message on Pet usage, dogs, gargs (from 2.0.5) melee pet build WD

    yeah focus and restraint are pretty much top tier of rings now, convention is slightly competing with it. They could delete que ring and make a shoulder piece, it will still have 7 pieces, thing is none of the other sets in the game, talking about 6 piece set (not dual ring and amulet sets) have ring pieces on them.


    I still don't see how they are going to introduce the capability for us to make use of our other pets for dps build, including passive for dogs and gargs and 2 beatiful rings for them, and I still don't see any awesome shoulder for pets or the WD in general, so basically we have 2 rings which we cannot use at their full potential, the 3 passives for dogs and gargs are 80% wasted. Thanks for the answer, the thing is how can we make use of the dogs, gargs, taskers, passive and the 2 mojos again like in previous patches? do you have any idea on how to make melee pet build with dogs or gargs as the main damage dealer viable again, so we don't waste rings, passives and mojos? would love to read some ideas man

    Posted in: Diablo III General Discussion
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    posted a message on Pet usage, dogs, gargs (from 2.0.5) melee pet build WD

    As
    we all know for now carnevil is overshadowing other builds within the
    WD class, however some of us don't want to play just 1 build with just
    our fetishes, remember that we have DOGS AND GARGANTUANS as well for
    pets not only fetishes, currently the zuni set just use fetishes as the
    main damage dealers, the dogs are just to block and gain life per hit
    through the rune, and gargantuan is not even usefull now with the
    current carnevil build.




    The fastest, easiest, time efficient for blizzard's devs way to fix
    this is to change the Zuni Pox ring to a shoulder piece: so we can make
    use of Tall man's finger, short's man finger, convention of elements,
    unity, obsidian ring, focus + restraint, ring of royal.




    Other important item to be used within the melee pet build is Tasker
    and Theo which is a very pet oriented item (WD being the main pet class
    should make usage of this) and remember we also have Ukhapian serpent
    for a more tanky set up and The Homunculus for a sacrifice build.




    Just by changing one ring to a shoulder piece will make a big
    difference for the pet melee builds, and bring back old builds, so for
    instance we have:




    1) Time efficient, dev's don't need to create a brand new standalone shoulder legendary effect.


    2) Opens up the possibility to use Mojos (named above and possibly
    rework ones for future patchs) and Taskers and Theo which is essential
    and lore driven item for the WD.


    3) We can make use of the dogs now with tall man's finger, for a little aoe fire damage or single target poison dps.


    4) Use of gargantuan with short's man finger, we have physical, fire poison runes for it.


    5) Make use of Ukhapian serpent for more tank set up, although in
    that case you must use ring of royal in the cube, diminishing the dps
    output, just to balance things out.


    6) Most important thing, we can actually use the Doggy skill and
    Gargy skill for many things, leech life, reduce damage, dps (single
    target and little aoe) and don't forget we have 3 passives for Dogs and
    Gargs.




    So just by changing the position of one of the set items, dev's can
    create 4 or 5 more build variations + we will use old builds again just
    like helltooth playstyle.




    Same things happens with the demon hunter with the marauder set and
    loaded for bear (just for an example): Yang's recurve bow (even if it's a
    multishot item) gives 30 to 40% resource cost, focus + restraint, cube
    convention or some other ring, calamity and cindercoat, and you have a
    not so much old Set to play again and to make it better




    Think about it, is just 1 change and gives more possibilities to our pets :3

    Posted in: Diablo III General Discussion
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    posted a message on Open portals from cube? [PTR 2.3]

    I didn't tried it yet (cause I can't get into the ptr lol) but a friend told me that you can only do it once, don't know about that

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Witch doctor melee pet build (from patch 2.0.5) rework

    As we all know for now carnevil is overshadowing other builds within the WD class, however some of us don't want to play just 1 build with just our fetishes, remember that we have DOGS AND GARGANTUANS as well for pets not only fetishes, currently the zuni set just use fetishes as the main damage dealers, the dogs are just to block and gain life per hit through the rune, and gargantuan is not even usefull now with the current carnevil build.


    The fastest, easiest, time efficient for blizzard's devs way to fix this is to change the Zuni Pox ring to a shoulder piece: so we can make use of Tall man's finger, short's man finger, convention of elements, unity, obsidian ring, focus + restraint, ring of royal.


    Other important item to be used within the melee pet build is Tasker and Theo which is a very pet oriented item (WD being the main pet class should make usage of this) and remember we also have Ukhapian serpent for a more tanky set up and The Homunculus for a sacrifice build.


    Just by changing one ring to a shoulder piece will make a big difference for the pet melee builds, and bring back old builds, so for instance we have:


    1) Time efficient, dev's don't need to create a brand new standalone shoulder legendary effect.

    2) Opens up the possibility to use Mojos (named above and possibly rework ones for future patchs) and Taskers and Theo which is essential and lore driven item for the WD.

    3) We can make use of the dogs now with tall man's finger, for a little aoe fire damage or single target poison dps.

    4) Use of gargantuan with short's man finger, we have physical, fire poison runes for it.

    5) Make use of Ukhapian serpent for more tank set up, although in that case you must use ring of royal in the cube, diminishing the dps output, just to balance things out.

    6) Most important thing, we can actually use the Doggy skill and Gargy skill for many things, leech life, reduce damage, dps (single target and little aoe) and don't forget we have 3 passives for Dogs and Gargs.


    So just by changing the position of one of the set items, dev's can create 4 or 5 more build variations + we will use old builds again just like helltooth playstyle.


    Same things happens with the demon hunter with the marauder set and loaded for bear (just for an example): Yang's recurve bow (even if it's a multishot item) gives 30 to 40% resource cost, focus + restraint, cube convention or some other ring, calamity and cindercoat, and you have a not so much old Set to play again and to make it better


    Think about it, is just 1 change and gives more possibilities to our pets :3

    Posted in: Witch Doctor: The Mbwiru Eikura
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