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    posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary Screenshots
    When will people learn.. There is NO cow level, only cows and Princess Moo-Moo.
    Posted in: News & Announcements
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    posted a message on Reaper of Souls Beta Screenshots and Videos
    Gonna stream once I come home. Got beta-access hours before I traveled, so I haven't playes as much as I hoped.

    Reaper of Souls is very, very nice. Homeage to D2 on and off.
    Posted in: News & Announcements
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    posted a message on Talisman & Transmute [Enkeria Edition]
    I updated the information with more thoughts and links.
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Ethereal Items
    [New color item; bright red?]

    These will be in both Campaign mode aswell in Adventure Mode and gives you a powerful gear within a short time-frame since they are going to brake.

    * Lower durability.
    * Useful only short period of time, once broken it perish.
    * Powerful stats.
    * Unique small % of chance to be droped when a smart-drop occurs.
    * Account-bound on drop.
    * Can use Enchantment via The Mystic
    * Balanced value in gold and salvage.
    * Armor icon top-screen should show red once it's broken, or purple (?)
    Posted in: Diablo III General Discussion
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    posted a message on Talisman & Transmute [Enkeria Edition]
    Quote from Bandyto

    I like your work but the time of ideas seems to be over. I doubt that Blizzard will add any new features because the development is progressed too far by now. Again, I like your work and I do not want to sound rude but you should put your effort into something else or save up your creativity for the next round of ideas. Nonetheless, +1 to you, fine sir. ;)

    No worries. I bring the goods anyway in my own pace; http://www.diablofan...th-old-and-new/
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Talisman, Charms & Transmute [Enkeria Edition]

    Since everything here is a collection, I feel that I need to put this link here: http://www.diablofan...nkeria-edition/
    Posted in: Diablo III General Discussion
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    posted a message on Talisman & Transmute [Enkeria Edition]
    Talisman, Charms & Transmute [Enkeria Edition]
    Yes I made pictures to go with this post so people understand me better of what I have been trying to tell everyone this past year when it comes to the Talisman and Transmute!

    Attention: All screens are mock ups!

    So here goes



    Visit mystic to open transmute page. This is here she can combine stuff for you (for free or for payment, dunno yet - lets talk about it people! Brainstorm!). To the right you can also see the talisman below the stats of your character. It is empty atm because we haven't found any charms yet.

    Simple enough, right?



    Yey! We found some charms.. But these wont work to transmute, we do not know if it works until we try the transmute button.

    But trust me.. this combination will not do at all!

    If it would transmute to something it will end up under "Found Recipes".. Next example will show this.


    We were luck enough to find 6 fallen skull charms and we have already once upon a time actually transmuted those into a Silver Fallen Skull. The recipe box remembers this and after some fun transmutations we might find more recipes that we can choose from before transmute items for requested effect.


    Transmuted items were succesfull which means we can undo the transmutation or keep the Silver Fallen Skull. A silver Fallen Skull have in this example an effect to add 1000 pure damage, while a normal fallen skull would maybe only grant 10 pure damage. The talisman to the right has at the moment 8 slots for charms, and it would give us a total of 80 damage if we used each and all slots for (normal) fallen skulls.


    Lets put the charm to use! Now we have inserted it in the talisman and our damage stat have increased by 1000 damage. Combine other charms to add different effects and buffs! Add a normal fallen skull so you can get 1010 damage!


    Now here comes the fun part! Every charm have single affixes that change your character in many possible ways. Everything from damage and armor to resistance of some kind (fear, molten etc.) and separate they work individually and gain stats and boost for you.


    Here is an example of original bonus per charm, using separate addons to increase the power of your character. I just made up some stats which could be changed. The main idea is the system, which could be changed so it feels balanced by developers and/or fans (theorycrafting).

    I do not know if charms should be stackable.. Any ideas?

    Above we have a feather, a cross and two beetles. Each beetle represent (only an example) 10 Armor. This means, having these 4 charms in the talisman will make effect of +1% movementspeed, +2% holy resistance and a total of 20 armor.


    Runewords anyone? Now this could be fun. We have the exact same charms but in a total new arrangement, a pattern so to speak! These patterns grant you futher bonus beyond what they do individually.


    However, if we do something wrong or have not a complete pattern, we are back to the basic bonus, and thus "back to normal".

    Charms and talisman can be locked outside town for example, finding a charm wont grant you bonus except when it actually is in the talisman. This will also encourage people to try to find own patterns aswell as giving the developer more creativity. And there could be other stats and effect then what I have mentioned.

    Following pictures are just fun ideas of the transmute.. They are not right, or wrong, they just show you a piece of my idea and opens up new possiblities (perhaps!?). I hope this will start to bubble in your teapot and bring us more ideas to the table.

    Thank you!

    -------



    2 magic = 1 magic (or better), with combined stats and more.



    2 gems = 1 random other gem, same tiers must be used.



    2 gems = 1 random gem, same tiers must be used, stackable.



    2 gems = 1 random other gem, same tiers must be used.



    2 magic = 1 magic (or better, like a rare), with combined stats and more.



    2 magic = 1 magic (or better), with combined stats and more.



    10 health = 1 health (one tier above)



    2 legendary = 1 (chance of a powerful) ethreal legendary (low durabilty, will brake!)
    Read more about Ethreal shrines and items here.




    "Junk" could bring something useful, if right elements are combined.



    "Liquid" (Health) + gems = ..dye?



    C.E. Wings + Dye = Dyed Wings



    C.E. Wings + Dye = Dyed Wings

    -----


    Edit: This is far from a finished idea, this is why I am asking people to give me/ourselves feedback so it can be a stronger idea for Diablo III in the future. Everything can be change and evolve.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Legendary/Set star rating still in, or?
    Stars? What have I missed?

    Is there any stars in the console-version? And do you guys talk about the computer-version of the game?
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    I know this will be fixed soon (kinda...), but anyway, I like to brainstorm and give our ideas. Some which are stupid, but some that might useful..

    Battle.net friendlist spamfilter in our optionsmenu?
    http://eu.battle.net...ic/8715042128#1

    Hello..

    Is it possible to have a filter in the friendlist that let us add own words onto it?

    I know when manage guestbook the system sometimes let you enter words you want to filter out.. How about take that philosophy into the battle.net friendlist? Have it ticked on/off in the options and let you enter words like "buy, sell, bank, gold" etc.

    Would this fix many of the problems some people might be facing? All those could list up inside the menu instead of the battle.net friendlist - making you go over them manually from time to time for spam-report etc.

    It could be that some friend ask about trading maybe, and that word is filtered. Make us then right click and add them on our friendlist (or report, etc. etc.)

    Thanks.
    Posted in: Diablo III General Discussion
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    posted a message on New Gem Tiers?
    Gems are getting a overhaul, all gems!
    We do not know the specifics just yet however, but those should be "better" in general since they just added the diamond gems and ignored the jewels which they were talking about and trying out.

    Next expansion will have saphire for sure.
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Quote from maka

    Yeah, yeah, it's missing an 'e' in 'immune'.
    Now shoo.

    OMG! Fixed!
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Quote from Diablerie

    "Immun to psyical-damage"

    am I the only one that sees something wrong with this picture? boy, that's embarrassin'

    oh sorry.. It has an "h" now!
    >> "physical"
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Official Hero Names (revealed in Heroes of the Storm game)

    I have not made these names up, however M Barb, M WD and F Wiz was new to me.

    F Barbarian - Sonya
    M Barbarian - Kehr
    F Witch Doctor - Naziba
    M Witch Doctor - Benu
    F Wizard - LiMing (Li-Ming)
    F Demon Hunter - Valla
    M Monk - Zhota

    Source 1: http://www.gameskinny.com/zytoh/heroes-of-the-storm-hero-and-skin-list-that-we-know-so-far
    Source 2: http://www.youtube.com/watch?v=h3HYKV7ggOQ
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Trade

    Current plan
    #1. Wow I found a Legendary!
    #2. Sorry buddy, 2 hours has passed and you never came online! I made brimstone out of it.

    My plan
    #1. Wow, I found a Legendary!
    #2. Here you go buddy, now you can complete your set! Good thing you were on my friendlist BEFORE I found the item or else you wouldn't get it!
    #3. Reason: Kill all third-party sites. Give a reason for co-op / friendlist to expand. Buddies comes first.
    Posted in: Diablo III General Discussion
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    posted a message on Enkeria's Ideas (both old and new)
    Shield-Button

    http://us.battle.net...pic/10496970127

    This is not a skill, it is a button which can be assigned, like healthpotions. Cooldown button which allow 100% success in first blow as a shielded block. First blow will generate 1 chunk of resource for instant combat thereafter.

    All classes get more resource once they block a hit with the shield up. A skilled player can use it to block powerful boss attacks. While being in block-mode you can't attack and the block-mode could last for about 1 second. Works only if your character wears a shield.

    Crusader change animation to hold shield with both hands and lean forward with a special glow on the ground.

    Wizard could get some kind of alterinative energy around her with a special glow on the ground.

    Witch Doctor: Spirits surrounds the class with a special glow on the ground.

    Barbarian - Ironskin anyone? Special glow on the ground.

    Monk could get a 1001 god tattoo all over him with a special glow on the ground.

    Demon Hunter get demonic huge claws holding around her (like a shutting pair of hands) with a special glow on the ground.
    Posted in: Diablo III General Discussion
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