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    posted a message on Enkeria's Ideas (both old and new)
    Ethereal Shrines

    http://us.battle.net...c/10490039700#1

    Ethereal Shrines would last maximum of a few seconds or do "one-shots".. Examples;

    Nova Shrine: Explode and do small damage to all monsters on screen.
    Frost Shrine: Explode and freeze all monsters within normal range.
    Thunder Shrine: Explode and do damage within small range.
    Nature Shrine: Root all monsters within range.
    Acid Shrine: Small rain of acid within normal range that do monster damage over time.
    Nether Shrine: (Indiana Jones style:) Grab the shrine, earthquake that do damage within normal range.

    Shield Shrine: Immune to physical-damage.
    Familiar Shrine: Summon a skeleton (or a floating skull) of some sort to fight along with you for a very short period of time, unlimited health.

    Blessed Shrine: Heal and buff resource instant.
    Elixir Shrine: Healed slowly, even after taken damage within x seconds.

    Monster Shrine: Spawn monsters (and/or a Goblin).
    Oblivion Shrine: Suck all monsters towards the shrine within range.
    Posted in: Diablo III General Discussion
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    posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews
    Quote from UberMey

    this sux hard =(

    "...Legendary items will be soulbound. Not sure if account bound. You'll only be able to trade them to friends in your party and within 2 hours of them dropping..."

    Its under development. My idea is way better; http://www.diablofans.com/topic/105632-trading-suggestion/page__st__20#entry1247945
    Posted in: News & Announcements
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    posted a message on So... did we actually learn anything?
    There was a huge load of information. Problem is probably that you have looked into the datamined spoilers and got maybe a bitspoiled with info pre-BlizzCon.

    Minimum info about clans.
    Nothing about ladders, charms, runewords (only mentioning of the words), paragon 2.0.

    We did however see new skills, areas, lore info, more about randomization, adventure mode, nephalem rifts, more details on enchantment, loot 2.0, PS4 version of RoS and more.

    Small info about soulbound, ubers in adventure mode, guild/clan/chat/lobby-interphace:
    http://diablo3pvp.se/2013/11/10/curse-intervju-blizzcon-reaper-of-souls/
    Posted in: Diablo III General Discussion
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    posted a message on Ask Game Design and Tech Questions for BlizzCon!
    If there is no randominazation in Act 1-4 as it is in Act 5. Can we see more events in those acts that are random? I have notice lakes in Act 1 for example, Fields of Misery that stands empty, and old data showed us a ghost-girl lossing her teddybear in a well. These can come back in a patch for vanilla. Same goes with water-monsters that can be applied to the lake and water-areas.
    Posted in: Diablo III General Discussion
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    posted a message on MF and gems
    What I think:

    The stats are rolled on items at the moment they are droped, and I think these stats are affected by Magic Find. Not amount of (chance of getting more) items, gems or books.

    So short answer: No
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls soundtrack is STUNNING
    How about music + voice of Malthael about spoilers and lore?

    http://www.youtube.com/watch?v=klYwX1D7EIE
    Posted in: Diablo III General Discussion
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    posted a message on Re-introduce elemental damage [Enkeria Edition]
    Glad to see people are actually talking and come up with ideas here. I just updated my old post with the blueposts I found. It was Travis, not Josh.

    Edit: Link to page 1, post 14
    Posted in: Diablo III General Discussion
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    posted a message on Re-introduce elemental damage [Enkeria Edition]
    Quote from CardinalMDM

    Clearly you weren't a fan of D2's elemental immunities that get added on in Hell difficulty,

    Main reason was that I notice blueposts or was it even Josh that stated that he would love to see elemental usage being a part of Diablo III but was clear on not having "immunity" since it would break the flow.

    I can't find this post, but if anyone else can I would be very much appreciate to see it here with a source!!

    And sorry not for discuss any other topics regarding this, I haven't read your whole post yet.. :D Feelt the urge to answer this first before I forgot!

    Edit:

    Travis: Eventually, I actually do want to make elemental effects do things again. I loved that about D2 myself back in the day, I think it really added a lot to the game. So there’s definitely been a lot of talks about how in the future we can reintroduce those, and what we can do to make them interesting, beyond the obvious like Frost makes things sloooow, and herpaderp. [Source]

    Will elemental effects do something again?
    Travis: Yes, we’d like them to do things again at some point. That was a very cool thing in D2. It’s nice if they have effects, more than just cold slows things. But no concrete details at this point. [Source (1:08:00)]
    Posted in: Diablo III General Discussion
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    posted a message on Re-introduce elemental damage [Enkeria Edition]
    Battle.net source: http://us.battle.net...c/10388379379#1


    This could go hand in hand with difficulty. First off, brainstorming!

    == Re-introduce Elemental Damage [Enkeria Edition] ==
    While some sites have datamined information it is still a theory that we could perhaps in a near future see changes that fuse monster power and difficulty into one ingame setting that might allow us to change difficulty before a game or even in mid-game if Blizzard choose to do this.

    == Let's Brainstorm ==
    If difficulty was something we could change before or under a gameplay we could use elemental damage as one of many different cores to make the game more interesting. Others would be the amount of enemies, the loot-rate, how your lifeleech is handled and how hard the monsters actually is equal to the difficulty.

    We could play around with the idea of once we hit level 60 or 70 with our first character we unlock 5 difficulty-modes that will change the game almost to the core.

    Normal - Nightmare - Hell - Torment - Inferno

    == Elemental Damage ==
    - Ice-Monsters dislike fire-attacks from our hero. An attack will result in greater deal of damage.

    - Ice-Monsters dislike ice-attacks from our hero, even if its the same elemental. They just take same damage as a "black weapon" or a "neutral" weapon.

    - This is VERY important. There are NO immune monsters, except "Shielded" which is just a timed affix.

    - Elite monster would have up to 3 different "resistance" (take notice; NOT immunity). Difficulty: Hell - Inferno. Hell = 1 resistance, Torment = 2 resistance, Inferno = 3 resistance.

    - Champions will share up to 2 different "resistance". Difficulty: Torment - Inferno. Same theory as above.

    - Rare will have up to 2 different "resistance" too. Difficulty: Torment - Inferno. Same theory as above.

    == Elements Matter ==
    Some are greater then others, but in the end its all about balance. Like mentioned before an Fire-demon would hate to get Ice all over him, but how about Ice-beast? Would he dislike fire? In a perfect sense he "might" and thus make elements one vs one -or- make it a bit more complicated.

    == One vs One ==
    Poison - Electric
    Holy - Arcane
    Fire - Ice

    == Complicated Version ==
    Fire > Ice
    Ice > Poison
    Poison > Holy
    Holy > Arcane
    Arcane > Electric
    Electric > Fire

    == Difficulties Makes Us Choose Wiser ==
    I know we do not want to change weapon under a fight, it's not very attractive towards the flow of gameplay, but it's always about making choices and having elemental damage is just one of many things I hope to see in Diablo III. With this bonus we can perhaps take down enemies we usually would not if we have the pure luck of having a Holy dagger when we meet the Arcane-spitting Imp running around in the dark catacombs of Old Tristram. At the same time rewarding if we clashed on a Holy ghost with our Holy Dagger.. This would end up in "Rest in Peace".

    == Rest in Peace, what is it? ==
    Killing a monster with a weapon elemental equal to what that monster have in resistance means Balance. Something Diablo III is all about, gamedesign and now even in Lore (the whole Malthael thingy).

    Rest in Peace would bring monsters to end. A fallen would not rise again because his souls isn't there anymore. A bonus would reward us with more experience in the killing. Rest in Peace would make us continue to strive on killing monsters equal to the element, which would make the struggle a bit harder, but fair.

    Update / Edit: Dual weapon would not be a huge deal. Since I believe off-hands could give us elemental damage too.

    == Thank you ==
    This idea is far from finished, but I leave this as is for now. Thanks for reading, and as always - May epic loot shine your path.

    - Enkeria / www.Diablo3pvp.se
    Posted in: Diablo III General Discussion
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    posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and More
    Diablofans: Could you include a link to the Adventure Act 1 map aswell? So everything is "complete" in this thread?

    Edit: Map of Act 1 is in older news, but anyhow..
    Posted in: News & Announcements
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    posted a message on Blizzcon in a Box Contest
    "Due to Shipping times, This contest has to be restricted to only people in North America "

    Crap..

    Oh well, did this anyway: http://www.diablofans.com/blizz-tracker/topic/275346-boardgame-treasure-goblin/
    Posted in: News & Announcements
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    posted a message on More then one expansion, Hurray!
    Hehe, people missed the details ^^ funny.

    Next expansion: Inarius and Lilith interaction. Maybe Dirgest even if we do not meet him in this first expansion.
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0 Datamined?
    Quote from Melt

    AAAHHHHHH Dont make such titles! People are very sensitive about this topic, 2 weeks away from Blizzcon.

    Indeed we are. Mostly us that are sucking every detailed "news" and spoilers.
    Posted in: Diablo III General Discussion
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    posted a message on Bot Ban Wave?
    Quote from justame

    Been hearing about another huge bot ban wave in the last 24 hours but not finding any mention of it on Battlenet or here. Is it fact or fiction?

    Could be true.

    Ban-waves are from slim (daily bans) to huge (weekly).
    Posted in: Diablo III General Discussion
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    posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 Giveaway
    I live in Sweden but I try anyway since I am dumb.

    Offline Mode - since now I can play it when the internet goes down. This was my only request I had when D3 was annonced since I always played D1 and D2 offline, solo. No problems.

    Playing with friends is fun, but whats even more fun? Alternative choices!

    If I could win I would say both Xbox 360 and PS3, since I have both.
    Posted in: News & Announcements
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