Consoles are fun if you wanna co-op or something, but I am a solo player.
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Nov 8, 2019Posted in: Diablo IV: Return to Darkness
Another 5-7 years. Why?
Normal soon: Approx 1 week or less.
Blizzard soon Diablo 3: 4 years
Blizzard not even soon my Blizzards standard: obviously 4 years +
Rhykker at Blizzcon: 10 years? Answer by dev; Hope not!
But rumors has it early 2021 will give us beta. Not alpha.
Nov 7, 2019Enkeria posted a message on Paladin & Amazon Confirmed According to this Insanely Accurate LeakPosted in: Diablo III General Discussion
Need neeeeew stuff. I've already played D2.
Nov 5, 2019Enkeria posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
I like games I can handle, but I would support the idea of having a very hard difficulty where, no matter what item and level you are at, you should feel powerless against bosses and mini bosses.
I do not think we need many difficulties, key is to have a wide variety in each difficulty so it doesnt scale straight % for whole game during 1 difficulty. It seems like they are adding in harder places and dungeons even if you would pick, for example the easiest difficulty.
No idea if you can pick this from the start, or if they will make you go through them one by one. No idea how they will go on about making the game harder either. If they have a cap and not paragon levels, the threat would be easier to handle in terms of difficulty. But they have stated they want replayability as well as rewards for continue to play, with some kind of paragon system in place.
They often talk about the first encounter of the Butcher in Diablo 1, to those that remember you got killed quick if you weren't prepaired. I panicked the first time, and the second time I dreaded open the door, so I saved that door until last of that area, collecting gold and made, what I believe slow strategy to meet him. I think I died again, but I kept on trying.
D4 team have a whole lot of things to make sure happens. Casual players, (mostly those that played D3 as their first) do not need to hold hands with papa anymore. If they want to please everyone, casual, casual +, hardcore and serious pro gamers (?) they need the options, and not narrow it down for balance reasons, they need options for us to explore. The things that is too easy will be enough for a few times while the higher difficulties needs to be something we wanna revisit if we are into it. Or medium difficulties for that matter. Replayability is only a thing if you are having fun.
I see this project very difficult in itself to become great for all parts. Diablo 3 kind of put as a tripping leg to the development. If Diablo 4 was the true Diablo 3 the transaction would've become smoother, but less experience attached to it since Diablo 3 thought the developers a great deal, even though most of them went on to other projects. Glad to see some returning, I think thats passion.
Embrace the darkness, sure.. But it needs to be something that makes you scared of open doors, even if you think you are well equiped, which I wish, you never are in the higher difficulty. Not even against regular mobs.
Cross fingers there will be something for everyone. Solo / Co-Op seems to get close to equal love this time. Glad to hear since I grew up with D1 without internet.
Nov 2, 2019Enkeria posted a message on Sceptic until answers are crystal clear. No hype yet.Posted in: Diablo IV: Return to Darkness
I still remember the days/years after Diablo III was announced. I was so hyped, I remember waiting to finish my job so I can get home and open these forums to see if anyone posted anything new. Now when I look back, I don't really want to do that to myself anymore. And yet, here I am again, seven years later. My old account expired or got lost in the transition, and as soon the rumors of Diablo IV started flooding the internet, I returned here. It's funny, after all these years I still feel kind of at home here.
I will definitely follow the development of Diablo IV, but with less fire than I did with Diablo III. If there are to be some lore topics or lore theorizing in the forums, that's where I will definitely join in.
Welcome home, I feel the same.
Energy or not, we are in the same boat. Cross fingers D4 becomes what it needs to be.
Nov 2, 2019Enkeria posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
Back in D3 alpha days I said the same things to people "game is not done yet.." on many things and features that we wanted. Yeah, some things never changed, some got worse, but I think most got better post launch. Even when it was a bit too late on some aspects.
Best way to give out feedback is to be both constructive and to continue to give the kind of feedback you / we want.
It seems developers will take note of the majority of ideas and agreements from communities across medias on the web in portions.
It also seems they do not have time to pick up ideas as such right now, but will be pretty soon. If fans are aggressive in terms of constructive critic and feedback, I hope the D4 team can implement it and make it work.
Dec 20, 2013 Posted in: Diablo III General Discussion
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Nov 13, 2019FoxBatD2 posted a message on Diablo IV theories and not accurare lore, of which I feel strong about.Posted in: Diablo IV: Return to Darkness
At the time of the D1 manual, when they wrote that Inarius' wings were stripped, I'll bet they had in mind typical feathered angel wings, not the energy tendrils that showed up in D2. I think there's an unused graphic of an angel statue that looks such. And of course the iconic angel on the mana globe was always the more traditional style. In other words I'm not sure they thought through how to tear out the energy wings and whether they want to keep that part of lore.
A summon is to call something from somewhere else. Lilith s more than the sum of the "ingredients," that would instead be manufacturing her.
Its possible/likely that she needs some kind of human host to tether herself to Sanctuary, just like all the Prime and Lesser evils had. However while host is shown to have some influence on their power (Diablo as Albrecth vs Aidan), its also clear that Diablo's power clearly surpassed any one host.
Lilith is causing the remaining humans to act worse and spreading chaos and corruption by here mere presence. She may also be summoning demons to help her out and that is causing massive collateral damage to humans. Some heroes might want to get rid of her for that reason alone, even if it isn't the best thing for humanity in the long run. Remember the lore panel stressed that feeling of how the good guys don't always win or they arrive a day late and a dollar short, whatever we accomplish in D4 is almost certainly going to have a huge failing or downside. Like maybe killing Lilith opens us up to worse aggressors in expansions.
Nov 5, 2019Posted in: Diablo IV: Return to Darkness
At last, i'm back home ! (I had the opportunity to leave early today )
This post is a direct translation of the judgehype interview, with the same structure and all.
I had the opportunity to interview Game Director Luis Barriga and Art Director John Mueller. They talked about many things, including lore and storytelling, multiplayer, leveling and gameplay.
- Blizzard is keeping the story a secret by choice. Diablo IV is the beginning of a chain of events that will take place in a longer story.
- The main story will be told through all of the game's content. Some members of the Diablo IV team worked on open worlds (WoW for example) and Blizzard believes the community will bring a nice gameplay experience around the main story. However, random generated content (translator's note : it feels like they're talking about random events like quests, more than random maps for dungeons) are going to be a challenge to implement.
- Blizzard wants to eliminate what they call "Monster's social network" : the fact monsters tell the players what they are going to do right before they do it (think Asmodan). And no, you won't find important people's books everywhere on the floor. Developers believe it is very important for the story/lore to be mysterious, and they want to do everything they can to do that in Diablo IV.
Open world / Multiplayer
- The number of players playing together at any time will vary depending on areas and what the players are doing. However Luis doesn't want Diablo IV to turn into an mmo because the game would lose it's core/style/essence.
- Trade between player is supported : some items can be traded, other can't, and some can only be traded once (or more, not sure yet).
- There will be 5 regions. You can visit them in any order and at your pace. However, some select parts of those regions will have differents level requirements. It won't be possible to do everything at lvl 1. Each region will have its own story, told by the environment the player is moving through. (tn : the last part of the sentence is accentuating the fact that stories will be told in different ways like quests in town, random encounters and such).
- The regions won't be random, but the dungeons will 100% be.
- Players will be able to teleport between waypoints in Diablo IV, just like in Diablo II and III.
- The game will reward exploration in different ways : hidden treasures for example. Many developpers worked on AAA open worlds and they bring their experience to the game. They love exploration and really want to make it exciting. For example : the Blizzcon demo is limited to 15 minutes of playtime, but there is 2 hours worth of content available.
- Luis Barriga didn't feel as much social interaction in Diablo III as in other Diablo games. There will be more interactions in Diablo IV due to the open world, even if dungeons are limited to the party doing them. However, players will be able to freely choose if they want to take part in the multiplayer aspect of the game or not.
- PvP is a major aspect of Blizzard's vision for Diablo IV (tn : vision as goal and not some divine or mystic stuff. Or is it?)
- Blizzard wants to avoid having a different experience fighting a boss in different difficulty levels (Master). Boss will mostly be balanced around a level bracket, but if a player is skilled, he/she can fight them earlier.
- Does that mean there will be different difficulty levels in Diablo IV? Not confirmed but it seems like it (and we should expect it). Luis clearly said "Master" during the interview (tn : if that is not clear, this bit is the writer talking to us readers)
- The game will feel different from Diablo III. Game devs don't want to make the same game with a different skin.
- Gameplay will also feel different. For example, the difference between left and right click attacks is increased. They don't want the game to be a constant firework while exploring Sanctuary.
- Class balance won't be "nerf everything" or "buff everything". It will be more nuanced. This way doesn't yield good long term results.
- There will be 5 classes. No mention of other classes being added later on.
- Blizzard has some ideas for lategame content, but doesn't have anything to annonce yet. They don't want to use the word "raid" because the word has meanings that wouldn't suit Diablo.
- Some example of ingame events : an important (tn : lorewise or big? can't tell, but the french word used here -important- mostly mean lorewise) monster appears in the open world and players can participate in killing it in multiplayer. the player meets an npc that needs his help right here. Those are only two example, there are many more. Devs are working on a way to add bounties in Diablo IV.
- There will be no announcement regarding pets or compagnons (tn : french word can mean both, so I can't really tell if they are talking about cute zombie goat following you or a templar-like npc).
- There will be expansions after the game's release
- Blizzard is very (VERY, emphasis by the game director) excited about crossplay (between pc, playstation and xbox), but can't confirm anything for now.
- Internet connexion is required to play. Luis feels like this was not used enough in Diablo III : an average gameplay session contains 1.1 player. They are convinced it will be higher in Diablo IV due to the open world, pvp and trading.
End of the translation : if something isn't clear, feel free to ask
Edit after some thoughts : about the companion part, it most likely means templar-like npcs. I think they actually use a different word for the goats and other small pets. (yes I like the goat)
Nov 1, 2019Posted in: Streams and Youtube Channels
Nov 14, 2013Zero(pS) posted a message on Travis Day on "Legendaries/set items being soulbound"They are listening..Posted in: Diablo III General Discussion
The Blizzard fanbase might not believe in the idea that they can mold the game with their feedback, because the actual changes almost never match their own ideas 1:1, and take months to be implemented and tested, but I'm sure they're listening to all reasonable arguments and discussing what's the best way to balance all those.
Oct 17, 2013Announcing the Diablofans Site Update BetaPosted in: Diablo III General Discussion
We have some great news to share with everyone. Starting today we are launching the beta of our new site design and system. This system will let us bring more features than ever before as time goes on! (Including a new stream section!)
We are looking for any and all feedback. But mainly are looking for those pesky bugs! If you find anything, please post in this thread with any of your beta feedback. You can also use the "FEEDBACK" button on the right side of the screen when viewing the beta.
Please note that the beta is a snapshot of live. This means new posts on diablofans will not show up on the beta and posts made on the beta will not show up on live
Sep 14, 2013Uldyssian posted a message on [SPOILERS] Reaper of Souls Beta Soundtrack (via reddit)https://www.youtube....6p2jS170yvZXewgPosted in: Diablo III General Discussion
Sounds awesome Kudos to the sources on this
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