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    posted a message on I need some help shaping my Zdps sader

    Toxin is number one priority as BlackcurseLT mentioned, the 10% party damage buff is just too good to give up on.


    I usually go for BOTT as second because of the slow aura around you. I don't have 3 sockets so i never use gogok but i think it's pretty useless. A more popular alternative in GR lately is wreath of lightning because of the speed buff, it allows you to pull in mobs faster using the steed charge draw and quarter ability. Vigilante belt used to be bis but lately more nad more people are using Krelm's buff belt, again for the speed buff that allows you to pull mobs. I personally don't really like the buff belt because you can get hit quite a lot and it won't be up for so long. In your case, go for vigilante because you lack cdr in other places.


    You don't need to use a gift on your weapon for a zdps crusader so that's one thing BlackcurseLT said that i don't agree with. There's nothing you can gain from a socket on the weapon that would significantly help you on high GR.


    In the helm you obviously go for diamond. In general, your gear is lacking cdr. You can probably manage without the cdr on the amulet but that means that you need perfect cdr on everything else.


    Also, for GR you want a swiftmount with cdr, str, vit.



    I usually use born's chest + shoulders for GR and in trials i use Born's sword + chest and use profane pauldrons for the 6 pickup radius. Also, remember to use shield glare emblazoned shield in trials and divine verdict in GR. Sometimes i totally give up on born's and just use axe of burning sankis in trials. Supposedly it helps with survivability but that's unconfirmed as far as i'm aware.


    And remember the proper usage of your pulling abilities. You pull into the pack with steed, you clump everything together with vaccum. When pulling with steed always stay away from walls and corners as those will usually get the pulled mobs stuck. If you are pulling in a short distance and near obstacles, pull out and then back in (away from the pack first, to clear the mobs from the obstacles, and then go inside the pack for a smooth pull). I should probably make a video of this at some point.



    Take a look at my zdps crus: http://eu.battle.net/d3/en/profile/Jamoose-2376/hero/39016279

    Currently not fully equipped because i swap pieces with the WD sometimes. Notice the perfect rolls of pickup radius on all pieces - This is specifically for running with a 0dog WD in group but it could also work on season with a solanium wd and possibly the hopeful cry law. With the correct gear on, i can get to 20 pickup radius which is really helpful for keeping the dh's hatred up. Btw iirc the only ring that can roll pickup radius is the stolen ring so keep an eye out for those.


    Oh and don't forget strongarm bracers. You need a pair with 30% and only toughness stats (str, vit, all res, whatever).

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Discuss: Blizzcon Elemental Ring! (update: read #29)
    Quote from Jamoose


    They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.

    I gave it a little more thought and i actually think that this is not a bad idea.


    How else would you incetivize multi-element usage? I think we can all agree that the automatic rotation is not something you can keep up with and it feels clunky.


    So to expand on the original idea, the ring would still rotate between elements but only if you actually use the currently specified element. Let's say you are playing a wizard and the rotation starts with fire - You cast meteor shower, the ring's bonus applies to the meteor shower and then changes to cold. Now you cast a ray of frost, after you let go of the channeling, the bonus changes to lightning, you cast wave of force with lightning rune, the bonus changes to arcane, you cast arcane orb obliteration and the bonus goes back to fire.


    That way they could actually encourage people to use multiple damaging skills from different elements. The only problem i see with this is that people culd get 3 fast casting skills and just cast them fast to "reset" the bonus back to their desired element. And if that worked with channeling skills, it would make it even more abuse-able.


    However, if they limit the skills that rotate the elemental bonus to spenders, it might solve the issue. So you wont be able to cast Familiar sparkflint for an example, jsut so you can "skip" the fire damage bonus.


    Any thoughts on how or why this idea is not good or could prove to be problematic?

    Posted in: Diablo III General Discussion
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from hei bai»

    Don't you think a full set + balstions of will + some mm-conflag/mirrorball/hydra build should be at least on par with FB at least? It doesn't look terribly behind

    Yeah i was able to pull off 1.2 billion dps. It's too early to talk numbers but in general it seems ok... There are other builds in the game that are horribly overpowered so it's hard to see a new build as good unless it reaches DH M6 levels of dps... Kinda sucks.

    Quote from BDF2000»

    Pretty sure we're gonna get some tal rasha gloves through that item so we can use 2handers without rorg with tal's

    I also think that's the case. They are already purple too... ;)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Discuss: Blizzcon Elemental Ring! (update: read #29)

    I hate to be a jackass but the idea of a ring that rotates between elements is just bad. The people who came up with this idea during blizzcon i guess were just drunk or something. I don't udnerstand why the devs thought that it's a nice idea, who the F wants to sit around looking at a freaking buff icon to time his spells right for the correct element bonus?


    They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.


    SOLVED xD

    Posted in: Diablo III General Discussion
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from Blayreau»


    Those hands are dropping non-stop on the PTR. I think they will put the new Arcane Orb legendary power on this item. Delsere won't go live without an additional help. Tal'Rasha got meteor boots, Delsere needs a legendary power as well to keep up. Energy Twister already got his legendary power, and is now an utility spell instead of a spender.

    Please no... forcing us to use RORG is garbage. Tal rasha is so awesome because you can use 6p without RORG and use the meteor boots.


    They need to add a 7th piece to all sets or just always make sure that the complimentary item won't be one of the 6p items but that's almost impossible... Plus, there's already the slow time helm (currently bugged afaik) so it would mean that you'd have to choose between a great utility or a damage boost (if those gloves get a AO bonus).


    Anyway i agree with you that DMO (Delsere's magnum opus) won't go live in its current state because if it will it would be horribly underpwoered in relation to Tal rasha.


    The solution to this set imo is to make the slow time bubbles stack. Make the DOT damage stack when you have more than 1 bubble and make the bonus damage stack but with diminishing returns - So let's say the first bubble gives you 500%, the second one 250%, third 125% and so on up to a max of 5 or something. Then, this set might be competetive in terms of dps.


    In terms of mechanics and gameplay, this set is quite awesome. The slow time bubbles offer great crowd control and it's really awesome to be able to dodge incoming projectiles. Kiting with magic missiles / arcane orbs is quite awesome especially when you can keep all of the mobs slowed. I think the set in general is very nice but it just needs some tweaking.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on True Archmage! (Tal 6pc) Build Ideas
    Quote from GaborSz»

    BTW is focus, restrain set bonus change retroactive? is it worth to farm them now?

    Well, yes but I think it's safe to assume that the focus+rest ring set will get nerfed. I mean, right now every build is just using that combo for the 150% damage buff. They need to offer an alternative to rorg + soj or whatever but i think 150% is just too much.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    http://youtu.be/NpDa9xOPcJU


    Just made a short video of a solo gr 38 clear using the new set and a frozen orb build


    Quality kinda sucks but just thought it could help some people out to develop their opinion and for those who havent seen it yet


    That was the first build i tried and now im going to try mm conflag


    Edit: Killing rg on 39 with conflag (non optimized...) http://youtu.be/Zg9gCwMMWlQ


    Anyway looks like conflag is better... You can probably get 100m from each missile with proper optimization if not more. The frozen orb with 2h crit for me for ~200m plus conflag you dont have to manage AP and FO you run out, and simplcitiy strength gem gives nice heal i guess... (wasn't using it here by mistake).



    Edit2: with a bit more optimization and using focus and restraint i can get close to 300m crits with mm conflag... cant see how i can give up unity in solo though (can always fish for a zombie rift...).


    Edit3: this is absolutely op with mm conflag build http://i.imgur.com/kqog8im.png



    Edit4: cleared 41 quite easily with a lucky rift, not using unity http://youtu.be/7UOqw74qNOQ

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Perm WOTB ?
    Quote from silvach»

    Yeah so even with that, its 800%*4, that gives 3200% weapon damage with some nice speed. Add the lamentation belt and you can get 10800% in 5 seconds (2160% per second). That is 5360% dmg per second (considering you have 1.0 aspd) and no lighting damage buffs. I think this is better than Ancients...

    Most likely, yes. I think IK builds will work better in solo because it provides you with more survivability in general. The WW set might be a good dps class for group GR's i think.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Perm WOTB ?
    Quote from silvach»

    The problem is that with IK you need to constantly engage something. This can result in situations where you are out of enemies and run out of WoTB. Also keep in mind that IK set is potentially weaker the new WW set (i say potentially because new set is not available on PTR yet). The 400% damage buff from Rend and another 400% from ring will make WW a beast (the bonus will be multiplicative I think because it is 'deals 400% more damage' not 'increase the damage by').


    Those are just assumptions.

    Constantly attacking something shouldn't be a problem in GR imo. Unless you get a crap rift and then it's just a crap rift, even the best build in the game wouldn't save you from that. But in general, the density in GR should be good enough to keep wotb up most of the time.


    The Skull grasp ring's damage addition to WW afaik works in a way that let's say the WW rune you are using says that it deals 400% weapon damage, then that ring will add another 400% to that, so your ww will be dealing 800% weapon dmg. the bonus from the set should be multiplicative on top of everything though.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on SSS Comeback with Innas?

    Azakus87, the person who posted below me... i said "as Azakus mentioned" - relating to his post.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on SSS Comeback with Innas?
    Quote from yuhanz»

    jamoose, that theoretically looks very intriguing


    you havent even included beacon of ytar and gogok

    Sorry, i did include beacon of ytar. Did not include gogok though.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on SSS Comeback with Innas?

    Bagstone mentioned something and i think he might be right...


    The supposedly new 6p Inna set bonus might actually be the new SWK bonus, for a revamped 6p SWK version of the set. I mean, it would only make sense to change SWK to be 6p since everything else is getting changed and Blizz devs said in Blizzcon iirc that they don't want people combining sets, etc... So yeah this might not be an option afterall. But still, SSS can become better because of that clone thing addition. Let's wait for PTR and see.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Roland's set viable at last?

    Yes.


    The only thing i'm not sure about is what falls under "Laws and Defensive Skills". AC might not be one of the skills that fall under that category. IS is most likely one of the skills that do... Along with Shield glare, Consecration and judgement.


    I personally see a lot of potential with reducing the cooldown on shield glare. It might mean that you can keep everything perma-blinded but it sounds like something Blizzard might nerf... Even though, technically a monk right now can have perma-serenity and still deal tons of damage so i dono.


    Anyway Rolands will defenitely enable you to clear GR40+ after 2.2 imo. The question is whether or not it will enable us to push higher than Condemn / Stampede... I have a feeling that it will, mainly because of the cooldown reduction mechanic.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on SSS Comeback with Innas?

    If your SSS uptime is doubled by that new unknown legendary, with enough cdr you probably won't even need the sustained attack (cdr) rune on SSS.


    If they add Inna's shoulders / gloves as the 6p item, then you could get the 6p bonus with rorg+flow of eternity; Inna's chest, pants, belt, helm and new gloves/shoulders. Then it means that if you have:


    8 cdr on gloves

    8 cdr on shoulders

    12.5 cdr on helm from diamond

    Perfect FOE (60 cdr on SSS)

    10 cdr from paragon

    Beacon of ytar


    Which should get your SSS unruned cooldown to 6.40 seconds. Now, the animation duration of vanilla SSS is 2.33 seconds, double that because of that new unknown item ("Seven-Sided Strike performs an additional seven strikes."), it means that the animation duration will be 4.66 seconds, which should lead us to a downtime on SSS of 1.74 seconds. Therefore, i don't see a justification for sustained attack over the Sudden assault / Incinerate / Fulminating onslaught runes.


    Not to mention that it's quite easy to get more cdr on gear, including 10% on that FOE... I just went for the minimum specs and i think anything more than that might get into "sacrificing dps for cdr" territory.


    Combining it with SWK as Azakus mentioned is probably going to be ideal, unless Blizzard makes it impossible (which i suspect they will). So SWK amulet, shoulders, gloves - And Inna's all pieces (Spirit stone, chest, belt, pants, boots) except for daibo + rorg.


    Anyway, quite exciting to see how this turns out.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on True Archmage! (Tal 6pc) Build Ideas

    1. that 300% damage increase does not come in place of elemental damage on gear at all... So no.

    2. Probably, eventually, yes. Look for the most realiably hitting skill and abuse it with things like force weapon and familiar to proc the other elements.

    3. I think this was a bug that got fixed but i'm not sure. Afaik, TF is not supposed to proc elemental exposure anymore. Not sure about the meteors.

    4. Not bad but you won't get any bonus against physical and poison...

    5. No, it only works for the wizard elements which are fire, cold, arcane and lightning.

    6. Arcane torrent might become more viable because of the defensive bonus you get, allowing you to possibly tank more hits while standing still to channel. Other options are probably frozen orb, disintegrate and ray of frost.

    7. It will work but it might not be competetive with FB and the new set.


    @lindviks: I'm 99% sure that refreshing the stacks means that it will refresh all of the elements.

    Posted in: Wizard: The Ancient Repositories
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