Quote from Vilendor
You call +20%dps "opening some very interesting builds" ??!?!?!?!?!
And, no, it's not "a lot more than than a ring slot" because you can swap in a RORG right now in the cube for a UE Multishot build and wear a Cindercoat, so it's literally just a ring slot.
I'm not saying that it's much more than "just a ring slot" but yes it would open some decent new build ideas having 4 rings or any other gear combination.
There are some interesting Archon/Meteor/FO hybrid builds for wiz that come to my mind. I already made them almost work without that upcoming theme. And yes, that would be a completely other playstyle and more than just some random +20% dps thingy. Just an example. I'm pretty sure there would be plenty of similar ideas across the board.
Please stop being so negative and try to be creative. I guarantee you it's 100% more game changing than double goblin / bounty. It actually makes a difference. I'm amazed how it's possible to think it's the worst theme so far...
100% more than Goblin? Pff. Zero and percent increase does not compute...
Or you free up a ring slot so that you can change your build to work with say Focus and Restraint, a legendary weapon instead of a set weapon, for instance, Torch and Tzo Krin's Gaze with Inna set. So many interesting things comes to mind! This is a way better "seasonal affix" than before! Love it.
A build doesn't have to be S-teir to be playable, you know, Vilendor. There's tons of things you can do with this affix if you just play for fun I'm sorry it doesn't satisfy you but there are other games out there that you surely would enjoy to play.
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The problem isn't if it is a challenge or not, it is that you've to do something other then progress on your own "side of the board". None season could just have a quest where they had to do the same things as a season or be able to buy it after this season for a absurd amount of gold and be limited to one purchase per season. That way they can still play the game on their "side".
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I only meant that if something is true for endgame, many people believe it to be the only truth about midgame as well even though it isn't the case. It might be better, it might be easier to play etc but it isn't necessary. I'm not talking about the top. Obviously you've to use the best thing up there, I'm talking about the level most people are playing.
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And don't you dare forget rumours! If someone famous say X is good or best, when it's in fact equal to a lot of other things. A lot of people will go with what the famous one say, simply because that is more proof then trying things your self.
Take paragons, people ask for ridiculously high paras to do simple stuff just because it is believed that those paragons are needed for a faster run etc. If I can oneshot things in t10 with 100 paragon then I wouldn't oneshot more, or faster just because I have 1000 paragon but people think it is needed. Just as WoW are infected with item level. Pugs might ask for almost higher item level than the look you get from killing a boss gives. It will not matter what you have or how skilled you are if that is your teams mindset.
I mean, I've ran a dashing build which did completely okay damage in gr55-60 with my friends and we cleared things in about half of the time. I would mostly not be welcome into pick-up groups with that build though. Sup Barb, Heal monk, SWK and HotA or gtfo, even if it's not needed.
There's a lot of factor to keep in mind but you get the idea
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This "none-set" seems very OP and very fun but couldn't a diminishing return work? 800% from the first ancient, 700% for the second, 600% for the forth etc.
I were happy when I read about the reworked Akkhan:
meaning I could build a crusader with whatever setup I wanted. One ancient is better than that set though.
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Thanks shafqin but if you check d3maxstats right corner you see:
So I don't know if they're reliable or not :/
@astec91x:
If SoH have 100% PC and whatever skill you spam have 75% PC then you would have 25% chance not to proc SoH and with something ticking as much as say living lightning then it might look as if it triggers all the time. Could that be the case? Every time SoH proc it should also proc SC (if SoH proc deals dmg to something with SC that is), no?
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Probably a 6 piece set? Seems a bit odd if it would be a 7 piece since that opens so many combinations compared to 6 piece. I don't know though, just speculating!
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Agree! Sleet Storm is one of my favourite Wizard skills. This patch just seem better and better! #Hype
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Great idea! Gotta test how stalg, SoK etc act, will be a bit annoying with SC having so short duration but hey, one gotta work to be paid!
Thanks a lot for clearing some things up and giving me an idea of how PC works, TrueColdkil! Also, #RenewedHopeForMyBuild !
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I see, nice to know, thanks!
So we've basically very little information to work with?
Which to me, sounds as if legendary affixes don't have a PC? Since it would be kinda strange for a basic attack to first use its PC to determine if an item will proc then use the items PC to determine if Static Charge proc. Also I assume Static Charge can't proc other things. Endless circle of procs!
I'm still not done with SW:C though! With every crit I'll spawn a cyclone, dealing damage to things wherever the cyclone goes, which is much like Wizard's Shock Pulse: Living Lightning. Would that "cyclone" proc Static Charge? Or I suppose it counts as a passive thing since it spawns from crits instead of me "physically" casting it (as with Living Lightning).
Very useful information nonetheless, even though I'm super disappointed since it more or less broke my build
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On my U6 monk I have 1,2 billion toughness in groups, the heal monk sure is nice but I don't really need it. I'm sure we will adjust and wreck the GR levels still
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Hello there helpful individual! How nice of you to drop by! Let's get down to business.
I'm playing around with a build revolving around monk and their static generator build. This is for 2.4 and while doing this I realized how little I know of basic... Diablo 3 maths(?) and other "invisible" things like "proc coefficient" for instance.
In my case I would love to use Sweeping Wind with Cyclone rune to proc Fist of Thunder: Static Charge. Though it seems SW doesn't have a PC, is that correct? If so, anyone know the reasoning behind why SW and other similar ability's lack PC?
Then it is items. Do items like Fulminator proc Static Charge with its legendary power?
Also, do anyone happen to be sitting on a up-to-date spread cheat over each ability's PC?
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How do things like Eff. Toxin work with this set? 2000% weapon damage over 10 sec. How does it increase? If you have an ancient weapon with 2k-3k damage will the DoT do 40k-60k times the set damage increase in damage over 10 sec? Why would it be very powerful, Goriki?
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I'm very hyped for this set! Made a "true" static monk for it No idea if it is awesome or not. Keep in mind that I play HC, therefore the build is aimed for that.
http://www.d3planner.com/293709837
Mostly done for fun but, you know, could be fun to play
EDIT: Aaaaaaaaand of cause I'm only using 2.3 items because none of the others are out but you get the idea!
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Yeah, true... though some builds might require more crit etc. Still some collecting to do, which is nice!
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Most of what I see is complains about this and that. Would trading solve all this, for you? Or are you just frustrated that you feel forced to spend time on a game you don't like to receive rewards you don't care about? What would make you feel happy when playing Diablo III?