• 1

    posted a message on New to Diablo 3 and not sure what to make of it's difficulty level.
    Quote from Halloween Jack»

    Thanks mate,


    Just been reading up on it and it does seem the game has drifted away from a good experience for new players.


    I just fancied a solo campaign kinda thing. I don't really want to take on board all these different play modes.


    Blizzard perhaps should've considered first timers buying it on the Switch release.


    The thing that's annoying to me is the extra difficulty levels give mobs more hps more than raise their damage, so on harder settings it just feels like a slog.


    I don't want to play for hours to unlock or understand the other modes.


    Thanks for your reply though but I might move on...

    If you want to keep the speed but up the damage the monsters deal then I'm afraid you'll be disappointed. As you can tell from the list of difficulties that @mmovin posted, the health of monsters scale faster than their damage output. Diablo III is about speed and efficiency, you want to gain as much as possible as fast as possible. I usually start on "hard" then lower to "normal" when things start to die to slow, not because I die but because it's just way to slow. Eventually I get an item that gives a skill a massive damage increase, then I can go up in difficulty again, repeat.

    At max level I like to just aggro as much as possible and as many elits/champions as possible (them blue/yellow named monsters). It can become really chaotic and fun, dashing around dealing damage and avoiding things.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on I want your opinions on video games. For science!

    Interesting!


    I took the test and would like to share some opinions:

    1. The result was partly wrong.

    - Clan Lord: It's not often I play games because of social interaction. I mostly do social interaction because it makes me progress faster or helps me in some way. It's more convenient.

    - Immersion Engineer: This one hit home if it wasn't for the last part. I tend to not let go of games while trying others. I alternate between them. I was sure that would be clear from some questions (sadly I forgot which -.-)


    2. There was one question if I feel down when not playing or something. I do, but not because I'm not playing. Those questions had other answers than presented.

    Posted in: Off-Topic
  • 0

    posted a message on Endgame is boring HC isn't a challenge

    What seems to be the issue? You think the endgame is boring and not challenging? Maybe you should look to see how far you can go with a self made build? Polish it and push? You could always look for another game because to me it sounds as if you don't like the game. Also, if you're rank 30 now, then you'll be way, way down when the season ends. Top 30 now and stopping is like having a good start in Mario Cart and then just say you're done without finishing the race.


    I'm so curious though. What is so good about D2 compared to D3 endgame wise? They both have the grind and while D3 have greater rifts, D2 has Baal runs for days? What do you do in endgame D2? I've been playing D2 like you play D3, never to it's fullest so I would not know. Please enlighten me!

    God damn necro...

    Posted in: Hardcore Discussion
  • 0

    posted a message on New Diablo in 2019?

    Sure, D4 or something could come but an Overwatch 2 in 2020? Why? Enlighten me, what possible reason for it could exist? They have loads of room for new characters in the current Overwatch, or maps for that matter. The graphic design seems timeless-y. I don't get the thought process behind it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monk Death Breath farming build

    Looks nice, thanks!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monk Death Breath farming build

    Yo, anyone on a good starter Sage farming build? Was thinking 5p innas + 2p sage. Maybe a WoL build works, though you won't be able to benefit from the spirit stone helm which gives +125% WoL damage since sage take 1 spot from Sunwuko and the spiritstone takes another. Any suggestions?


    Main goal would be to be fast and with early gear, far from optimal.

    This is what I thought of: https://www.d3planner.com/881196358

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Making LoN Somewhat usefull again.

    That could work. I've not been a fan of the free set, it just reduce the fun fresh season too quickly. Unsure about LoN being the answer though. It's just two items. I've always thought about them reworking Blackthorns to be a starting set with useful farm bonuses like increase movement speed, increase herodric regrents by 1 (like Sage with death breaths), every now and then it'll lure a goblin to where you are (goblin jumps out of a portal close to you) and such. Basically a set which helps you gear up instead of gaining a MASSIVE output increase as quickly as currently.


    Just buffing LoN % might do but it's kinda boring :P 70% damage for each none ancient, 115% for each ancient and 125% for each primal and 5/6/7% damage reduction (depending on if ancient, primal or not). Something like that.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 S11 Speed 110 2 ratmas in 8 mins

    Damn son! That's impressive. Only thing that really irritates me is your huge overlay which covers the fourth party member. I assume it's a necro but you all move so much and fast so it's hard to tell from just watching whatever char's on the screen doing stuff.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 11 Food/Drink prep!

    Neat! Will that be enough for the coming 3-4 days? I've done a stew of vegetables, pre-cooked pasta and have yoghurt and müsli stocked. I am prepared for 4-5 days, I'd think!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 'Chris on Tour' Around the World (Pictures)

    Damn, that forest picture, 190 I'd assume(?), is great! Could be a inspirational image for a mystical adventure game. How's your check list going? How many places left and what have you visited so far?

    Posted in: Off-Topic
  • 0

    posted a message on Archon teleport and slow time
    Quote from rhaepso»

    it doesn't, but archon snapshots your stats when entering, so any damage reduce you have when activating archon will stay for the whole duration of it. It's why you see a lot of wizards on the leaderboard with aether walker and ancient parthan defenders, you can teleport into a group of enemies, force a lot of stunds (and thus damage reduction of the bracers) and keep that damage reduction for the archon.

    Which also mean the 10% AS increase form Slow Time will be active the whole Archon duration, yeah? Very useful info either way!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Double Bandit/goblin Shrine

    Damn, nice!


    I don't farm for gobs/shrines but I've only gotten 1 so far, since they were introduced :P Seen like 2-3 happen in bounty games without me being there. Same with the menagerie goblin! Damn evasive pricks.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Archon teleport and slow time

    If Calamity on Teleport would work with Archon Teleport then you'd have 2 stacks of Tal Rasha when in Archon form, which I've not noticed so I don't think standard Teleport runes effect Archon Teleport. Slow time, I don't know about.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Class specific forums kinda dead?

    So comical that I just posted in the wizard forum :P


    What I've noticed over time both as a forum lurker and as a developer/admin on a small online game is that most people don't say anything. They don't post their opinions or questions on forums. They just play the game. It's not because they're bad or have problems with words but rather they don't want to/have no interest in it. Though when asked in private they might be very helpful.


    As Bagstone said, they're focusing more on the casual side which in hand might reduce people willing to debate in forums, at least when it comes to builds and theorycrafting.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Help me understand Archon MH/Tal

    I'm rolling with the standard archon vyr/tal with mandal and lightning damage but I'm curious if I've understood the basics of this build. When do I do damage? It feel so inconsistent. Most of the time I do zero damage, things with 10% hp (gr75) just won't go down if I don't channel lightning right at them for several seconds. Then I come to an elite and they get oneshoted. Is this how the build works? Is it only in the paralysis window I do any and all my damage?


    I'm also curious if the channel lightning beam when in archon is hard to hit with? At least it feels as if the reach is WAY longer than it's animation. Would be grateful for any help to understand basics :)

    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.