Quote fromyeah if you think about it the acts in D2 actually took a while to do if you didnt rush and have high lvls helping you. But your right I hope they make the acts even larger and take even longer. And even tho I loved rushing lol if they can try find ways to prevent rushing it will make the characters harder to get upto high lvl and in the long run make it more rewarding to have a high lvl, and though i dont like the idea of respeccing but if it takes far longer to lvl upto a high lvl then this makes sense.
The only problem with that is that after 4 years of playing it, an irrushable act will be as annoying as trying to get passed Act 2 in Diablo 2, which my ONLY concern about this issue.
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Really nice info, but I would like to see some links.
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K cool thanks. I'll join the alliance as soon as I can and I am available for trading anytime.
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Okay, I can you add me to the list? 37:18 on the .com version. My game name is deathMars and I have sulfer on my island.
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I just redead it and saw so many grammatical errors and words spelled wrong. It's kind of sucks.
But anyway, thanks. I always liked fighting giants, like Bongo Bongo and the Collossi from Shadow of the Collossus so that was naturally my boss.
As much as I agree with you, I am 100% positive that they will have that in Diablo 3. It just seems natural to keep a big factor they had in Diablo 1 and 2.
Ahahaha! My signature is noticable.
But that is actually a good idea, but only if it happens rarely, since then it will become too annoying.
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A place called the Blood Pit, a hole of destruction that can only be found by using very complex magic, as the entrance is hidden. The actual mouth of the hole is invisible. It is covered by 6 feet of floating quick sand that sucks in anything that walks on top of it. Around the actual mouth are 200 feet high cliffs. No person has ever gone down these cliffs without falling off the slippery, bloody, and easily breakable. Then the surrounding these cliffs are what most people call the Black Geysers, highly volcanic geysers that spawn Ash demons and Lava monsters. But if you somehow, get passed the Black Geyers, the Hell Cliffs, and the Sand of Doom, then you will find yoursle in a pit of madness, which has 5 levels.
Level 1, The Collossus Spiral: The highest level is actually a large twisting spiral that goes along pits sides. Bodies and blood are spilled around this path and is guarded by a huge collossus that stand on the middle of the pit from the bottom. He will try to kill you using his hands and mouth, and has claimed the deaths of many who have fallen off the cliffs, into the quicksand, and dropped on the spiral.
Level 2 , The Volcanic Center: As thw spiral comes to a close, you will find your self in the heart of the Pits volacnic activity, which is sewered by skeletons and skulls. The pit then spreads itself in spider-like paths, each leading into lava chambers that spawn the Ash Demons and Lava Monsters. To actually get passed the area, you need to shut off all the Lava Chambers to allow you to go down the tunnels that the Lava takes to get here.
Level 3, Magma Maze: This level involves taking the agonizingly hot and monster infested tunnels that colled off since you turned them off. Your main obstacle is trying to find a way to the actual core without bumping into the dead ends like still heated magma, blocked tunnels, and really magma falls (waterfalls but instead it's magma).
Level 4, The Core: The center and deepest part of this pit is the place called the core. It is a huge lake full of blood, which is a collection of all of the evil blood in this world. At that moment, it was as big as an ocean. This level is mainly guarded by blood zombies that rise form the lake and try to kill you. In the center of the lake, there is an island which takes you to the final part of this madness.
Level 5, The Collossus Den: This is the boss and owner of all of ths pit. It is the home to a huge monster that is known as the Blood Collossus. The one that guards the spiral was his son. This monster is disturbingly huge, and is extremely hard to kill. He has 8 arms: 2 carry shields, 2 carrly swords, and 4 have a bow and arrow. It's think skin has ridiculous amount of defense and it will throw enourmous rocks at you as well.
Well that's my suggestion. I hoped you liked it. Sorry for all misspelled words. I didn't want to recheck this thing.
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Diablo without Diablo would be one of the biggest disapointments ever, in my opinion.
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I actually got the idea from Call of Cthulhu, where everything starts to talk to you and you go crazy.
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Evil will always be upon the Sanctuary, as well as Light will be there for us also. I just remembered about Tyreal as well. We completely forgot about him. What happened? Did he turn evil? Or has he gone mad as well? Like the wise Harvey Dent said, "You either die a hero, or live long enough to see yourself become the villain."
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So something we can conclude is that it took some outside help for Diablo to reawaken, or the Prime Evils.
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Mind Bogglers: Monsters that will disguise themselves as your merc, an old woman, some corpse, turn invisible, and switch voices. They will be in hell and truly make you go crazy.
Hiddens: Bring these back from Diablo 1. These were the best and scared me the more.
Collossi (spelling?): Some really huge monster that take forever to kill, like small mini bosses.
Ghosts: More like transparent floating zombies, but act like like those thinks from Arcane Sanctuary in Diablo 2.
Hand Creatures: You all played Super Smash Brothers and know Master Hand. Well I was kind of thinking of that but instead it doesn't float and its a huge zombie hand, like the ones from Zelda OoT.
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And stanima potions are actually used a lot more than people think. You know when you're level 6 and you all of a sudden stop and have to walk away from Rakanashu (or whatever his name was). Yeah, that sucked for sorceresses in those days where you would put nothing in vitality.
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But what about reawakening Diablo?
Oh and I just thought of something, what happened to Leoric? Why is returning all of a sudden?