Quote fromyeah if you think about it the acts in D2 actually took a while to do if you didnt rush and have high lvls helping you. But your right I hope they make the acts even larger and take even longer. And even tho I loved rushing lol if they can try find ways to prevent rushing it will make the characters harder to get upto high lvl and in the long run make it more rewarding to have a high lvl, and though i dont like the idea of respeccing but if it takes far longer to lvl upto a high lvl then this makes sense.
The only problem with that is that after 4 years of playing it, an irrushable act will be as annoying as trying to get passed Act 2 in Diablo 2, which my ONLY concern about this issue.
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I'm going to set up a colony on a marbe island, but not abandon my marble island. Sulfer is needed to build a good army and and navy. I am planning to have a really powerful navy so I could blockade my foes and then attack them to take over the town.
Edit: If anyone could be so kind and donate some crystal and marble to my island, as I am in really big need of those. I have sulfer for trade.
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Even worse, you're playing as a sorceress in normal surrounded by Flayers in Act 3.
But let's get back on topic. Come on guys. Think of more ideas!
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Have to agree. Check your connection.
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Go to the the Blizzard Support page. They have everything there.
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Kind of crazy for an expansion pack to get this much attention. But it has, and it's still growing. But this game marks an end to the World of Warcraft series for now, as Blizzard has it's full attention on Diablo 3 and Starcraft 2, and World of Warcraft is now one of the most played games on PC. What a spectacular finish! And we hope to keep playing WoW forever.
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I meant in a "you have to attack his back when he's charging up the 'ultra ray' and then jump on his head and press 'z' to yank out his horns which expose his weakpoint" way. I want stratedy to try and attack in different ways, like killing the shamans before going for the minions. That's good stratedy.
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And can someone give me suggestions on how to build a good army?
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I agree with you there.
But as you see, Tristram seems to be the main focus in all of the story we know so far, so we have to kind of try to base our gusses on Tristram.
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Maybe taken a little but too far.
I like the entire factory idea, but I would like to change and add some stuff to it:
Additions:
1. Monsters are zombies that are deformed and put together by the flesh parts of the factories. They are sewed together and when they are killed, the parts still walk around untill they are literally destroyed.
2. There are hooks on the walls where bodies hang to be worked on (like the butcher's room in Diablo 1) and drills all around you that put together zombies.
3. There need to factory workers everywhere, which are effed up zombies that have have hammers on them.
Changes:
1. The boss is called "The Manager". He is a huge fat monster that carries a huge hammer that does massive damage when hit. His attacks include: Earthquake (slam the hammer on the ground and do damage), Bash (hit you with hammer when you come to close), and Frenzy (will go crazy with the hammer and swings it randomly multiple times. You can't really see his face, since it's all deformed and dead. But he has a huge bloody coat that has worms and guts still sticking out from all the stitches. When he dies, he explodes and all the guts get destroyed and spilled on the ground.
2. There aren't pits all over. But there are boxes everywhere that have parts of human flesh that the factory don't need.
All in all, your flesh factory idea was the best. I just added a couple of stuff.
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Are you talking about the cross or the religious pictures in the background?
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We have no idea what the characters are going to be. It might not be called the necromancer. It might as well be some unHoly Paladin or something.