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    posted a message on Attack speed, arcane power and you
    Thank you for taking the time to help me understand. I disagree with you that DPS/Burst is different on weapons of different weapon speed. Please consider the following.

    Premise 1: Damage per second of spells is equal for weapons of different speed.

    Using 280% rune

    Fast Weapon:
    Base Damage:50
    Frequency per tick: 0.5s
    Spell Modifier: 280%
    Damage per tick: 50 x 280% = 140
    Actual per second: 140 x 2 = 280

    Slow Weapon:
    Base Damage: 100
    Frequency per tick: 1s
    Spell Modifier: 280%
    Damage per tick: 100 x 280% = 280
    Actual per second = 280

    Conculsion: DPS of slow weapon is equal to DPS of fast weapon assuming same rune combinations.

    Premise 2: Damage per arcane power point is different for weapons of different speed


    Using 280% rune

    Fast Weapon:
    Base Arcane Cost per tick = 20
    Frequency per tick: 0.5s
    Arcane cost per second: 20 x 2 = 40
    Damage per second (from above) = 280
    Damage per arcane power point = 280 / 40 = 7

    Slow Weapon:

    Base Arcane Cost per tick = 20
    Frequency per tick: 1s
    Arcane cost per second: 20

    Damage per second (from above) = 280
    Damage per arcane power point = 280 / 20 = 14

    Conclusion: Damage per arcane power point is higher for slower weapons

    ================

    Based on the above, I propose that weapon speed does not affect DPS or burst. It only affects the arcane power cost of your spells and by extension the amount of damage you get for each arcane power point spent. Being able to sustain or cast for longer periods is an advantage but for an equal period of time neither burst nor DPS is different.

    Premise 3: Weapon speed affects how long you can cast before you run out of resource but does not increase DPS assuming an equal duration


    Fast Weapon:
    Base Arcane Cost per tick = 20
    Frequency per tick: 0.5s
    Arcane cost per second: 20 x 2 = 40
    Damage per second (from above) = 280
    Max duration at 100 arcane power assuming 10 regn = 3s
    Total Damage at end of 3s = 280x3 = 840

    Slow Weapon:

    Base Arcane Cost per tick = 20
    Frequency per tick: 1s
    Arcane cost per second: 20
    Damage per second (from above) = 280
    Max duration at 100 arcane power assuming 10 regn = 10s
    Total damage at 3s = 280x3 = 840
    Total damage at 10s = 280x3 = 2800

    Conculsion: You get to cast longer (10s vs 3s) if you're on a slow weapon and will have a higher cumulative damage, all other factors held constant, however you do not do higher DPS. The DPS at the 3s mark is equal.

    Edit: Correct typos
    Posted in: Theorycrafting and Analysis
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    posted a message on Attack speed, arcane power and you
    Quote from Maerlimi

    Quote from Tsukishima

    Why do you use 280% for weapon A and 215% for weapon B?

    Read my post.

    I am unable to comprehend/understand. Feel free to insult my intelligence but please do humour me.
    Posted in: Theorycrafting and Analysis
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    posted a message on Attack speed, arcane power and you
    No it's not and i'll prove both your statements are false.

    1-"Actually the DPS would be the same assuming the Dps on the weapons are the same"
    Same dps situation example inc
    WeaponA- 100damage, 1.0speed-> 100dps
    WeaponB- 50damage, 2.0speed-> 100dps

    WeaponA case: (280% of 100) x1=280
    WeaponB case: (215%x50) x2=107,5 x2=215

    Result: NOT THE SAME DPS.




    Why do you use 280% for weapon A and 215% for weapon B?
    Posted in: Theorycrafting and Analysis
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    posted a message on Is Hydra useless?
    They seem to be poor at hitting moving targets but the spell has its niche.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need help with data usage playing D3
    I am confident that you will not exceed 50% of that amount (5 GB) even if if you play approximately twice of what your estimated playtime is and do full 24 hours on each weekend. {(5x4)+(24x2)]*2 =136 hours.

    Of course you will use your internet for more than just D3. It is still worth keeping track of your data usage patterns using whatever utility your ISP provides.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Sigh ? re: crafting reagents
    Disenchanting non inferno legendary items will just give more rare mats.
    Posted in: Theorycrafting and Analysis
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    posted a message on Is Hydra useless?
    A fire and forget with low enough arcane cost and high enough duration. Use it to enhance your total damage and not as your primary attacking spell.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Good lord the Wizard's voice acting in the reveal vid is bad
    Its the best voice i've heard in all of D3. Worthy of a professional. Then again I like my female magic users young and below 15 years of age. Must be all the precure I watch....
    Posted in: Diablo III General Discussion
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    posted a message on Axe Wielding Wiz In Tal Rasha
    Wizard is a generless term.according to the dictionary. Don't let Rowlings convince you witch = female wizard.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Skill you will never use in any Wizard build
    Every runed spell has a use depending on playstyle. I am of the belief that there is no runed spell that I would never pick.

    Magic Missile may not be popular but it is the best single target signature spell with range. The other 3 either have less range or less total damage.

    Energy twister is a fire and forget arcane dump. The unstable damage is why the dmg/6sec is pretty high.

    All the armor spells have their little niche.

    Slow time is one of the best defenses against ranged attacks

    Power hungry is valued for very arcane power hungry builds and unstable anomaly equally useful for builds with a higher premium on safety.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Class Spotlight - The Wizard
    Well she's saving the world, that makes her a heroine in my book and easily meets the requirements to wear the mantle of heroine.

    I've always loved the wizard even before the skills were announced. But the beta experience let me feel her as a very versatile caster with a strong mix of control and power depending on your style. With the proper mix of skills, she can take more hits then a monk, or kite better than a DH.

    She doesn't need to be popular. The lesser wizards out there, the lower the demand and the cheaper her orbs will be on the AH.
    Posted in: News & Announcements
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    posted a message on speculation on final reveal...
    RMAH stuff?
    Posted in: Diablo III General Discussion
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    posted a message on Open Beta: Wizard feels..... Underpowered?
    If you can't kite you can seriously find yourself dying as a barb/monk if you have bad item rolls.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Server Question
    I guess we might have to wait for the RMAH info to come out. But what you say on connecting to any server makes sense. That's why its called global.

    Can't ask this question on battle.net forum even though i've a closed beta account. Apparently cos my WOW account has lapsed for ages.
    Posted in: Diablo III General Discussion
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    posted a message on Server Question
    Singapore. But I'm assuming you can buy a copy of D3 from another region?
    Posted in: Diablo III General Discussion
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