The rebalancing was necessary. Acts 2-4 inferno weren't really that fun and that's the yardstick of success imo.
Coop was difficult in inferno act 2-4. Not everyone has furbished gear. Hell was still tolerable but once you took that step into inferno, especially act 2+, what was previously safe for a wiz (2-3 hits to die with force armor), became a one shot death as damage exceeded the low force armor treshold. The increased incoming damage really encouraged defensive builds which became increasingly hard to maintain as more players joined. In a 4 player game, a player who could maintain a reasonable defensive build while solo might find it just isn't working. Not everyone has a 1k weapon in their hand either, the dps requirements to burst down elites before they used their enrage timer made it difficult to use coop as having allies just made it harder to meet the enrage timer. A rebalance is definately welcome to make inferno act 2-4 more fun.
The drop rate change really helps. Currently you can roll really powerful ilvl61 items in act 1 inferno that can help you steamroll act 2 but the probability is very low, so low that people are grinding act 1 and seeing limited results. It is more efficient to grind gold and buy upgrades than hope for a ilvl61 rare with 4-6 good affixes.
Item rebalancing is necessary as well. Currently any weapon, even an ilvl63 one, without at least 2 of the 4 dps mods will not be worth a damn. You need a huge +fixed dmg affix, +ias, +%dmg and +mainstat. Of all the 4, the mainstat is the lowest priority. Outside of your main weapon +ias and +crit (only with enough) far exceed the dps potential of +mainstat and +fixed dmg to the point where they are arguably necessary in an item because you wouldn't swap them out with any other affix.
I trust Blizzard to balance and change as needed to make this more fun. Currently I just farm act 1 inferno and raise alts because the rest of inferno just isn't fun.
- Tsukishima
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Member for 15 years, 7 months, and 14 days
Last active Wed, Jan, 23 2013 19:13:17
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!From my experience, the installer isn't linear and some parts of the 100% take longer than others. I'd recommend to just leave it on.Posted in: News
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!Congrats! I'm so happy for you all.Posted in: News
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Apr 16, 2012Tsukishima posted a message on Class Spotlight - The MonkThe holy trinity in a single class, if you want to be able to do literally anything this might be the class for you. Tank/DPS/Healer-support roles are all avaliable.Posted in: News
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Aug 30, 2011Tsukishima posted a message on Diablo 3 Beta: What to ExpectTo add on to the graphic benchmark test. Would like to see what are the different graphic settings (like SC2's low to ultra) and what hardware is needed to hit 60fps. If you don't have that many different hardware profiles to switch around, a benchmark of fps with your current system on different settings over a modest period of time will really be useful.Posted in: News
D3 might be Nvidia friendly, ATI friendly or even processor friendly.... -
Aug 2, 2011Tsukishima posted a message on The Auction House ExplainedEconsfag here. Take it from someone who spent too many years studying Econs, that Blizzard is hitting some serious platinum in this idea.Posted in: News
Gold. Resource generated by D3. Tradable for money.
Money. Resource generated by the banks. Tradable for gold.
They are going to create a system by which the virtual goods (gold, items, etc) generated by D3 is given a money value.
1. Every item, gold piece or rune you find in D3 has an equivalent money value. You will earn real money when you play D3!
2. Due to arbitrage and the gold/money exchange rate, they will be able to generate a stable market. The central bank has tricks they can pull if there's too much or too little money, Blizzard has tricks they can pull if there's too much or too little gold too. They are gaining the powers of a central bank with respect to gold.
3. This is all going to be financed by people who put real money into RMT. These people, are going to be giving you money by financing this system. Previously they paid 3rd party sites, now they pay you.
TL;DR -- D3 lets you get richer when you play it and gives a stable economy for both gold or RMT trade.
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I encourage you to think of a PVP system with no non consensual PVP that has all the various modes that you like. I'm sure Blizzard would be most interested if you have a good idea. As they have no announced the PVP modes of D3 yet, they are more open to radical ideas so long as its fully consensual only.
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Yes you can unfriend him and yes he can't do it more than once per account. But that's a lot of painful effort for people who want no part to do with it.
From what I can see, Blizzard is trying hard to go the other extreme with D3 with regards to PVP as they did with D2. Back when, PVP was a free for all and any attempt to dissuade Blizzard was rejected. Was the game being targetted at the PVP crowd? Perhaps it was. Now the game is being targetted at the non PVP crowd with non consensual PVP being singled out as a deal breaker. Any system that will allow players to be PKed when they don't want to be will not be accepted.
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Black Items: 1-2g
White Items: 1-2g
Blue Items: 25-130g (Salvage/AH value is normally higher!)
Yellow Items: 75-250g (Salvage/AH value is normally higher!)
Average gold dropped by mobs/chests: 1-50g
Based on the above, most players find its not worth carrying around white/black and simply only pick up the blue/yellow.
Edit: The above figures for items are vendor sale prices.
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It really works.
Player 1 - "TP to me. I found the boss."
Players 2/3/4 - Press T --> Click banner
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