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I would like 100 times more if it was more depending on items. But not 15 of them, but for example 500! Super uniques that it's extremely hard to find. Like some higher runes. Remember Windforce? It was fucking hard to find this bow. How about 500 such items? With randomly generated stats on it of course.
Would be fucking awesome. It would be A LOT more exciting to play the game and try to find those item.
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And mostly ITEMS! I would play D3 until i have most of good items ;] I think you too. And in D2, there were a lot of them, but as i said- there were not many super uniques.
Imagine having 500 of SUPER uniques to find. You would play 1 month without sleeping trying to find them And you would.. find 10 ;] The rest 490 is still ahead.
And you would have fucking great opportunity to become unique character where there is more items involved than stats and even spells. Items are key to success in my opinion. Imagine finding some item where there is no such one in the net ;] Nobody has it coz it's freaky hard to find. Not saying that it's the best though. It could be the same good as some other super unique, and that's the point. But it's extremelly hard to find. And in Diablo 3 the items have it's own look. The super rare item you would find would have unique outside look for example and other players would notice that automatically. Everybody would know that you have some extra item coz they had never seen effect like that.
I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
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But a real rogue, with poison skills, stealth, critical hits, sneak attacks, not just a warrior with bows.
The bowazon was a mix between warrior with bows and a mage, the rogue should be more deadly and agile. Just like a mix between the assassin and amazon. It could also have traps skills.
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Actually, I don't remember also where I saw that, but I remember that was the part of a interview that they were trying to explain why the witch doctor is not the new necromancer. They said that the focus on the witch doctor is short ranged heavy damage, with those fire potions and exploding his summons. They also said that the summons were mostly a little help, not to be the focus.
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I really think the next class will be a primary archer, maybe an archer that could use melee as well, like a hunter or a ranger that could use knives and short swords. And why not a rogue, that could be like a mix between the amazon and assassin to develop the Dialbo 1's character a little bit?
When only the barbarian and the witch doctor were out, I said that the game still lacked a magic user that probably would be an arcane wizard, an magic melee fighter that could be a cleric and a ranged warrior that could be like a rogue or a hunter with summons.
Actually, to think of it, there are no summon guy, so that could just make it up. Just remember that they said that the witch doctor has no intention of being a summoner. It would be nice to be a summoner strong in ranged attacks.
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1- Light Radius. In D1 it really made a difference. In D2 absolutely not. Not even in dungeons, it was pretty lame.
2- Drops. Not the way he got it, but I got more than once drops from Duriel that didn't even included magic items. Imagine, 2 quivers of arrows, a town portal and a stamina potion for one of the hardest bosses in the game.
I would like this one to make a complain (or whine if you like it more) of my own. I can't really understand why there's no lower limit for the items drops, only superior limits. It REALLY bugs me out to get a rare amulet in Hell in Lvl 80 that gives +2 light radius and +1 to max damage. How many +1 max damage max rings I find in hell? That is simply ridiculous, it isn't making the game more random, it is just throwing a lot of trash up.
3- Potions. They were completely useless from half of act1 normal on. More trash on latter acts. It was good only because it could be sold for decent money in the beginning.
Now an extra complain of my own.
Most of uniques are absolutely super ultra power hard to find. And again, most of it are completely useless when you find it. Very nice to get a unique mace from Nightmare Mephisto. Very nice to never find a single SOJ in my whole life playing D2 since the day it was out. I won't even mean the elite uniques. If Blizzard wanted us to stop doing runs, they should rise up the chance for common monster to drop good items, otherwise there will always be runs. I would love to kill monsters in an area just to get itens, but it is simply stupid since in 5 minutes in 1 or 2 runs you get guaranteed a lot more then you can get in days from monsters. In D2 is clear that you kill monsters for XP and bosses for items. I would really love to kill for XP and items also.
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Actually, I am a "casual".
I simply work and study, so I don't have a lot of time to play. That makes it impossible to play games like WoW, for example. And I have to say that I hate the way WoW almost makes you a professional in the game by separating more time than you would to have a part-time job just to play.
I'm very happy that Blizzard is also focusing on the ocasional player, so I can play in my free time and still don't suck hard for it.
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Do you even know how the auto-stat works to say that it is impossible?
What if the skill tree auto-pumps dexterity if you choose skills nice for a ranged barb?
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Lol.
I'm not going into arguments to tell you that you are wrong in all your statements, so try to figure out by yourself.
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Yes, I'm brazillian. :thumbsup:
I just think it got unbalanced. When Diablo 2 was out it was possible to survive in hell pretty fine with a moderate vit and the damage wasn't so high as there wasn't any elite items or unique/set exceptionals, so Strength, Dexterity and Energy did make a difference.
When LOD was out, it just got a little unbalanced because of the bonus compared to the items damage, but you could still survive in hell with moderate vit, so the others attributes were still interesting.
But with 1.10, the godly itens made the str/dex bonus absolutely ridiculous, and it is completely impossible to survive in hell without a HUGE vit, given that with no change in attributes, it got completely unbalanced. I hope they have learned something with that when they make the D3 expansion(s).
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Yea, sure.
It is just that in my native language the word "item" is the same, but the plural is "itens". I try to avoid confusing the languages spelling, but sometimes it pass unnoticed.
About the runewords having others chars skills, Jay already said that they felt they could do better about that when he answered the question about spellbooks.
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I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
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It is becoming pretty obvious for me that you really doesn't know what you are talking about. If you don't have A LOT of vitality there is no way you can PvM in Hell (or late NM). Even a Zon if she hasn't about 200 vit won't get anywhere since the ranged attacks will kill you in a hit. The reason is what some people have already said: 100 points in str (dex for zon) will get you additional 100-200 damage, and that's completely useless when you do about 7k dmg. But 100 vit will get you a lot of HP, what is A LOT more effective and can even be more with BO and oak spirit.
I don't get these whiners about this system. Guys, if it was really that bad it is pretty obvious that Blizzard wouldn't do it! I guess that an auto-stat system that focused on the skills you choose would keep a lot of customization.
Also, there isn't even confirmed that will be in the final game. So sit back, wait and stop swearing at people who doesn't agree with you. That's just too childish.
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Even if that is not final, everyone should agree that the stat system from D2 should change. I started playing D2 again 2 months ago. Stopped last week. I did every kind of build I haven't done yet. I did a sorc and the stats advice was 'enough str, rest int vit'. Then I did a bowazon and advice 'enough str/dex rest in vit', Then I was really bored with that and made a paladin, again 'enough str/dex rest in vit'. Completely thirsting for strength and blood, I did a barbarian, and 'enough str/dex, rest in vit'.
WTF are the other stats there for if the only attribute that should be boosted indefinitely is vitality? That is completely wrong! I want the strongest barbarian that was ever done! I don't want Usain Bolt!
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She seems pretty cool in the gameplay video. She also had a lot of melee magics so playing a wizard didn't look like a weak-stay-away-from-crowds char.
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It would be very original to Diablo and could be very fun to play if well done.
I still imagine something like that: A summoner with auras, an archer with rogue skills and a cleric. These are some good ideas that have never been used in Diablo and takes good things from the previous games. I could bet that at least one of them will be used in D3.
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I think that Diablo has yet room for a stealth rogue (the Diablo 1 rogue didn't do a lot more than an archer) that would fit in the ranged-attack role. The arcane mage, because in D2 the arcane spells known as 'magic damage' weren't in sorceress skills. Probably a wizard with elemental and arcane skills.
I could speculate more, like a leader summoner with auras and a melee class with some magic, like a cleric or something. Diablo has never seen something that remind healers. But those aren't that much probable.