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    posted a message on The new patch
    There are a few abilities in act 2-4 which needs to be fixed/nerfed because they are currently ridiculous. Such as too high dmg on a few abilities and annoying AI on some mobs - like act 4 mobs charging you from way outside the screen or act 2 bees being generally annoying,
    The overall difficulty shouldn't be reduced though - sadly it looks like it will.

    And then of course classes should be balanced to allow for more skill diversity, but that wont be next patch anyway.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on SK Inferno stats
    Nothing in this information shows that Inferno will take a long time to beat. Only that numbers will be high...
    Even if it takes 5 minutes to beat SK in Inferno, 5 minutes isn't exactly a long time out of 24 hours per a day


    Still going to be very surprised if no one have cleared Inferno after 2 weeks.The announcement that RMAH wouldn't be available for the first week might have ensured that Inferno wont be cleared the first week though. That probably is going to be important for the first ones to do it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Stop Comparing this game to WOW please....
    It probably wont be as good as WoW.

    /bait
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Should 100% immune monsters be in D3
    100% immunity no.
    Stuff like 80% resistance. Sure.
    Max one high resistance on each enemy however,

    The information should be readily available in-game.

    Resistances adds flavor to the skills and weapons you use, and force you to take dmg types into consideration. All of which is good imo.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Tabs
    I would hate it. Would make it even more ridiculously easy to change skills than it already is.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Character uniqueness?
    Its funny when people are defending free-speccing, they say that the game will have endless combinations of equally balanced skill selections.
    But as soon as respec costs are mentioned, then suddenly the game will have optimal builds everyone would go for.
    Does not compute.

    If the game has wildly optimal builds people would go for them with or without free-specs.
    However, the likelihood of the game having optimal builds is A LOT higher with a free-speccing scenario.

    The reason: The shorter a challenge (=killing enemy X) your selection of skills has to overcome, the more likely is it that you can find 6 skills that are best for it.
    Such as selecting 6 skills optimized for killing boss A, and 6 other skills for killing boss B.
    If you 'have to' pick 6 skills which are decent for both boss A and boss B, you have to find a compromise between the optimal builds.
    If you then add boss C, D, E and random mob X, then we reach the point that there will be many 'equally good - but not optimal' builds to go for when you can't respec all the time.
    Bbut there will much more likely be a few optimal builds for any given situation, when you can respec for all of them, because the challenge the build has to be perfect against is much narrower.

    If free-speccing does anything, it is reducing freedom since its increasing the benefits of going for an optimal selection of skills at any given moment.
    It wont add more experimentation to the game, people will just have similar chars with 25 skills, which they change around whenever they need to re-optimize.
    How awesome is that? Not much.

    TLDR: It is easier to be great at one thing than to be great at everything. Freespeccing allows you to be great at everything though, where you otherwise would have needed to find a balance to be decent/viable at "everything" (depending on the respec cost).
    Posted in: Diablo III General Discussion
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