Quote fromAlright I just thought that people had them online somewhere. Also I'm just pointing out that the search function is very hard to use for those of us who are colourblind.
For christ's sake. It's obvious you're that other guy who made 3 threads or whatever about being colorblind. You're a mediocre troll at best, get out. Trolls are supposed to be funny.
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Look it up before you flame over word choice next time, jackass. Spelling your replacement word correctly might be helpful too, rofl.
I'll get back to ya later sil, just had to respond to the twerp.
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Honestly I'd love to adress the rest of your post but I have two midterms this week and should be getting to studying. I will say that it's refreshing to argue with someone who isn't an idiot.
What I mean by reasoned analysis is this: choosing items/charms/skills/stat distributions based on your OWN understanding of the game, and not some guide's. For example, I was most active in 1.09-1.10, and quit just before 1.11 or whatever came out. After 09, every barbarian out there, every barbarian guide, was telling people to use steelrends for gloves. These gloves had some high strength bonus and some ED% or something. I didn't take those guides at face value; I went through every unique glove on the arreat summit site looking for something better. I stumbled on Dracul's grasp, with 25% open wounds and a lesser strength bonus. Because I actually understood the meaning of 25% open wounds versus 40 str and 20% ED (or whatever those numbers were), I was able to do some math and see which glove would make me the more effective BvBer. The clear winner was Dracul's, yet whatever forum I posted on or person I told, no one agreed, because no one had taken the time to do a [B]reasoned analysis [/B]of the item properties involved.
Fast forward to now, where every BvB guide tells the player to use Dracul's. Time has proven me right. Another example: angelic set amulet and rings. Everybody was so focused on damage, damage, damage. All the guides were advocating Mara's amulet for the plus skills, and a raven frost, and another ring I can't remember. I recognized that the angelic set amulet and rings gave a huge bonus to AR at high levels, weighed that bonus mathematically against the damage bonus from all other possible amulet/ring setups, and decided that the angelics were far superior. Again, time has proven me right.
The point is that these sorts of analyses are the thing that should separate great players from the masses. Diminishing the various parameters that players can tinker with, by definition, does just that.
As for smash bros: I'm not speaking from a casual perspective. I'm the undisputed 64 smash champion of my school (no, it isn't in south dakota). I can tell you that yes, practice is very, very important. But I got where I am from watching Isai the master play, seeing how he reacts to different situations, seeing how he combos people. There's the practice of just playing the game a lot, which is relatively useless after a point. Then there's the practice of deliberately studying the weights of every character, understanding exactly how each moves through the air at what damage %. There's doing combos over and over in different situations until they're perfect. And then there's putting all that into an actual battle and tweaking it to fit your opponent's style. Practice helps--but it can only do so much without some very focused analysis. You say that you understand game mechanics, but I doubt you know how to properly space a forward air fastfall jump forward air with pikachu, for example.
I do have to respond to this though. I hope you don't mean to suggest that I was bragging about 7k life without 75% block, because that is ridiculous. I didn't think I had to say that my barb had max block; what kind of idiot melee pvper didn't? About the insane gear...insane gear means a 415 botd instead of a 385. The difference is tiny. I never went for those "insane" items because of their absurd cost; I had a 15% DR dungo's with only 39 vit instead of 40, big deal. The build was what mattered. Also, I never said anything about druids, who can easily get over 10k health with oak sage and a proper build.
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I'm actually shocked. My jaw literally dropped when I read that. How long did it take you to get rich enough to trade for whatever item you wanted? It took me maybe 2 months after I got the hang of trading. After that, by your logic, I would have just wanted to quit. The ONLY thing that kept me playing for YEARS afterwards was the epic duels that I had with some of the best barbarians on UsWest. That, and owning countless (perpetual) noobs in pub duel games. The only reason I spent any time on WoW was the competition for the top of the damage meter, and the satisfaction of being on top more times than not. Getting new and awesome weapons was fun, but putting them to use in competition was the main (and non-transitory) benefit to having them.
Obviously some time is required to put all that careful thought into practice. My point (which you totally failed to adress) was that time input past a certain, [B]low[/B], minimum should not be very important. What should be important is the careful thought that goes into planning a perfect character. My time input, as I said, was significantly less than many other players; the reason I destroyed them was planning and an understanding of game mechanics, not time spent.
The stat system [B]was[/B] a parameter of excellence. Everyone always says "oh all players just pumped vit and that was it". I respond that some players tried to do a reasonable stat distribution, and of those most failed at it. In all my public duel games, over the course of maybe 4 years, not once did I come by a barb with more than 5k health. [B]Not once[/B]. Tell me how if everyone was doing perfect stat distributions, nobody had my 7k? By giving everyone a perfect stat distribution, blizzard not only puts players who tried reasonable stat distributions on the level of the best planners; they put players who didn't even bother trying at that level.
Edit to italo:
That's why I play smash bros, and I prove it all the god damn time. Don't lecture me about skill based games. Diablo 2 isn't one of them. Neither is the abomination WoW, for that matter. It's a game of planning and reasoned analysis.
By the way, the [B]reason[/B] I'm good at smash bros (an entirely skill based game) is because I have studied it carefully, watched the best play, etc. I didn't expect to be good effortlessly, which is what you've suggested.
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That is patently false. The only reason anyone played Diablo 2 through more than a few times was to build perfect pvp characters. Really, what the hell is the point of getting better gear and optimizing your stats/skills/charms? To kill baal and his minions faster? I hope that last sentence conveyed my incredulity..
Edit to Italfoca:
To be good at any worthwhile game one must study it, understand how it works, how to take advantage of every possible opportunity and maximize every parameter of excellence. It isn't a question of time spent; plenty of the perpetual noobs I often refer to (players who play the game for years without ever comprehending game mechanics) play much more than me. The difference is that I spend more time thinking carefully about how best to play the game. Fools like yourself don't want to have to do this, and are tired of being owned by more thoughtful players like myself. Removing aspects of customization, and thus parameters of excellence, makes the careful thought and preparation that should go into making a perfect character less important. That is a tragedy to all the real gamers out there.
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Why the quotation marks? You think that there shouldn't be a wrong answer, that there "are no wrong answers" or some other bullshit cop-out position? You should be able to fuck your character up utterly, just as you can fail utterly at actually playing the game.
When you answer that 2+2 is five in kindergarten, other kids or the teacher correct you and you actually learn the right answer. Those that don't never make it anywhere, as it should be. The same principle applies to retarded engineering students who can't even grasp the concept of partial differential equations, and similar examples. There is such a thing as being WRONG, and learning from it is critical.
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I never wanted to do that random shit, though I believe players should have the option to. I wanted the game to retain another parameter of excellence (stat distribution) that separated me, and players like me, from the unwashed masses of clueless perpetual noobs.
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That's your conjecture, and it's patently false anyway. The number of players in game has nothing to do with "spooky vibe" or whatever you want to call it.
Bullshit. That's what graphics options are for. So people with mediocre systems can turn things off. They should make it look as good as they possibly can at maximum graphics options, with a host of ways to make it look worse but run faster. You know, like all other successful modern games.
Btw, MY computer is mediocre, so I'm not saying this from an uber machine standpoint. It's a god damn laptop. 1.7ghz core 2 duo, 256 mb radeon X1400, 1 gig DDR2, 5400 rpm SATA HD.
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ahahahaha
so true! I didn't even think of that
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Don't be absurd. Combat is going to be slightly more compex than D2, if that. Anything more and it won't even be diablo.
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People say that everyone in diablo followed the cookie cutter stat mentality. I respond by saying that some people tried to follow a proper stat distribution, and the overwhelming majority of those failed at it. Giving everyone a perfect stat distribution takes away just one more facet of the game intelligent players can take advantage of, another parameter of excellence.
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You clearly misunderstood his post. He wasn't referring to new players. He was referring to perpetual noobs--players who play for years without ever comprehending (sometimes even realizing that they must comprehend, haha) game mechanics.
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That's exactly what I've been saying.
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QFT! Back in 09 with leech I'd go like 6 on 1 BvB
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LOL! Lighten up, I'd laugh my fucking ass off if I were him. Link??