Here my idea without much knowledge about the lore,
Big bad spoiler:
Adria is in fact Lilith who managed to get in sanctuary without anyone knowing and Leah is a tool made for a very specific purpose like killing someone/demon for real or to somehow gain access to heaven or maybe a way to protect the people of santuary so see can use them eventually.
After Diablo is dead, next game about santuary start: Lilith War.
p.s:In roman numbers, 29 is written XXIX I think
- Destro
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Sep 29, 2009Destro posted a message on What Do YOU Want To Know About Diablo 3?My question is,Posted in: News
In Diablo 3, beside the stronger weapon and armor, will the nightmare and hell difficulties(if they keep those names) offer more thing like; new monsters(2-3); bigger randomized dungeon; boss only seen in nightmare and hell because they are "too hellish" to be seen in normal;random quest only possible to get in nightmare and/or hell(personnaly i'm pretty sure this will happen); more monsters instead of only stronger and others thing if they think about others ideas? -
Jul 15, 2009Destro posted a message on Inventory Bags ExplainedMy opinion on the bag system is that they are a good idea, because it was much too small in diablo 2 for my taste especially once the Charms appeared.Posted in: News
I think it could be interesting for the bags to be magic, to be just like the charms, you could use a maximum of 10 bags and each bags would give 1 slot for each groups of items(ex:"weapon and armor", misc.). those 10 bags would replace the charms if they are not in diablo 3. You would have 10 space reserved to equip bag. Every bags would give the same amount of space or its could give more space but with less powerful magic effect.
If the bags system were to become like that I would really like it. -
Mar 4, 2009Destro posted a message on Tell Blizzard Your #1 Diablo II Patch Note.I am unable to post anything in the battle.net forum because I am unable to install Diablo 2 anymore, so I can't register an account.Posted in: News
My number 1 patch note I would like to see is a new dungeon, something like a rough version of the infinite dungeon idea that was said on the battle.net forum.
I'm saying a rough version because to make it perfect could take too long, If this was made it could give an idea if it would be an idea that would work well for Diablo 3. -
Feb 10, 2009Destro posted a message on Dev Tracker Notes of MeritAbout the too much information topic, I think that while it is true that its not fun when you have too much information about a games that has not been released yet, right now its not at the point of too much information.Posted in: News
I hope that when the games is released, we won't know: every class in detail, every monsters and boss that we will see in the games and every games mechanics because we won't have much new thing to discover.
The thing that blizzard need to know is when will new information past the line that separate new information and too much information
Of course, right now they are not close to that limit.
For the fury gauge I think its a nice idea for a barbarian and I don't really care about how it will look, but I hope there will be auto-generate fury in magic item.
p.s. the whirlwind skill look weak because it only do something like 25% of weapon damage. -
Jan 8, 2009Destro posted a message on Bashiok On Diablo 3 Stat Points.I think it might be too soon to say that being able to allocate stats points manually is the right thing to do.Personnaly I like being able to place stats points where I want but since we don't really know all the "others means" that bashiok talk about we can't really says if its good or not. You never know, being able to allocate stats points manually could make the games unbalanced.Posted in: News
We don't know everything about the games, maybe for example there is a magic effect on gears that give you 10% reduced damage for any kind of attack for every 100 base strength you have. with this idea, if 3 parts of gears could have that, if you could put all the strength you want you could become invincible.
Keep in mind that this is only an example of what could be in the games.
We might not know what best for the stats until we actually have the game. -
Sep 15, 2008Destro posted a message on Diablo 3 Won't Have Locked ChestsI really like this new piece of information, I never really like the locked chest idea in diablo 2, I was normally keeping 2 set of 12 keys, but just when I was really into the game, I came across a locked chest and realize I did not have any more keys.Posted in: News
The fact that there will be higher qualities chests is very interesting, it remind me of the SNES games Lufia 2 in the ancient cave where there was blue chest that contained very good equipement, in fact this system is one of the reason why I go back to play this games every 8 month. -
Aug 8, 2008Destro posted a message on Secret Cow Level To Return in Diablo 3From what I saw, the cow level was made because of some rumors in diablo 1( in diablo 2 we also saw a lot of cow cadaver in tristram).Posted in: News
I think if they were to make an other level of this kind they could make a special rabbit level. I'm saying this because in LOD there were also rabbit and I think some people did not like them, we also saw some rabbit in the gameplay demo which made a few people go kind of berserk in hating the rabbit. Bashiok said that it was supposed to be possible to kill the rabbit, because of those reason, when Diablo 3 is released, I bet a lot of people will enjoy killing the little rabbit, so a rabbit level would be kind of like a response to the people who hated the rabbit and also a way for the rabbit to get revenge on the players who were killing every rabbit they saw.At least I think it could be kind of funny.
Also, if they indeed decide to make a level like this I hope it won't make people want to only go there because of too high xp and/or loots. -
Jul 13, 2008Destro posted a message on Diablo III Thoughts From Ex-Blizzard EmployeeI too wonder if Blizzard North would have made something better or worse. I don't think it would have been worse but it could have been more like Diablo 1-2(witch could be good or bad) or too much like Diablo 1-2 which could have reduced the quality of Diablo 3.Posted in: News
About the floating numbers, from what I seen they only appeared when critical hit were made, I came to think that because it was more often when the skill that give 25% more critical was used that they appeared. - To post a comment, please login or register a new account.
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- The game DVD of course
- 3 diablo 3 guest pass and 1 for WOW
- A lot of paper to take note if I feel like it
- A quick start guide which show how to install and battle.net related stuff and it say I need to locate my diablo 3 26-digit game key inside the retail box and I can't find it anywhere.
I'm starting to think that there might have been some errors when it was made. I will probably have go back to the shop tomorrow.
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Big bad spoiler:
Adria is in fact Lilith who managed to get in sanctuary without anyone knowing and Leah is a tool made for a very specific purpose like killing someone/demon for real or to somehow gain access to heaven or maybe a way to protect the people of santuary so see can use them eventually.
After Diablo is dead, next game about santuary start: Lilith War.
p.s:In roman numbers, 29 is written XXIX I think
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I just wanted to say that there may be still some hope for a new "Fall of Mars" version eventually because here:
http://z8.invisionfree.com/Fall_of_Mars/index.php
After 3-4 month the person who made the program have decided to continue to do something but this time he will form a team to work on it. I don't know if there really be a new version one day but I hope there will be.
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In Diablo 3, beside the stronger weapon and armor, will the nightmare and hell difficulties(if they keep those names) offer more thing like; new monsters(2-3); bigger randomized dungeon; boss only seen in nightmare and hell because they are "too hellish" to be seen in normal;random quest only possible to get in nightmare and/or hell(personnaly i'm pretty sure this will happen); more monsters instead of only stronger and others thing if they think about others ideas?
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I think somewhere(forum blizzard or interview) something was said that 56k internet connection won't be enough to play online correctly, I don't really remember what was said or how it was said, so I have no idea where to look to prove this.
For the LAN topic, would it be possible and/or enough to simply ask to confirmed the cd-key in battle.net once and then be able to use this LAN for like 6 month and then you would have to confirmed it again.
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I think it could be interesting for the bags to be magic, to be just like the charms, you could use a maximum of 10 bags and each bags would give 1 slot for each groups of items(ex:"weapon and armor", misc.). those 10 bags would replace the charms if they are not in diablo 3. You would have 10 space reserved to equip bag. Every bags would give the same amount of space or its could give more space but with less powerful magic effect.
If the bags system were to become like that I would really like it.
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I don't think its very easy to make a completely original class, i'm pretty confident that I will like those that were presented and the 2 remainings.
If I were to think of new class to have, I think a kind of special martial artist with fist weapon or leg related weapon with quite fast speed of attack and some lifeforce related skill(like falcon shaped temporary companion that attack ranged enemies for 30 seconds)Of course it would have fist skill or kick skills.
The only other class I could think of is a kind of nephalim(not sure if its the right way to write it) related people who were trying to feel or use power of the original nephalim, they were able to before but was not strong enough to be used in combat, but when the worldstone was destroyed, they eventually started to be able to use stronger power than before. They could have demon related skill, angel related skill and something else.
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My number 1 patch note I would like to see is a new dungeon, something like a rough version of the infinite dungeon idea that was said on the battle.net forum.
I'm saying a rough version because to make it perfect could take too long, If this was made it could give an idea if it would be an idea that would work well for Diablo 3.
0
I hope that when the games is released, we won't know: every class in detail, every monsters and boss that we will see in the games and every games mechanics because we won't have much new thing to discover.
The thing that blizzard need to know is when will new information past the line that separate new information and too much information
Of course, right now they are not close to that limit.
For the fury gauge I think its a nice idea for a barbarian and I don't really care about how it will look, but I hope there will be auto-generate fury in magic item.
p.s. the whirlwind skill look weak because it only do something like 25% of weapon damage.
0
We don't know everything about the games, maybe for example there is a magic effect on gears that give you 10% reduced damage for any kind of attack for every 100 base strength you have. with this idea, if 3 parts of gears could have that, if you could put all the strength you want you could become invincible.
Keep in mind that this is only an example of what could be in the games.
We might not know what best for the stats until we actually have the game.
0
The fact that there will be higher qualities chests is very interesting, it remind me of the SNES games Lufia 2 in the ancient cave where there was blue chest that contained very good equipement, in fact this system is one of the reason why I go back to play this games every 8 month.