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    posted a message on Brainstorm : RUNES
    So, Bashiok recently commented on a user's post (bottom of page) who didn't think that runes were necessary in Diablo 3 and instead that they should just be options for each of your skills. He based this off of the idea that there were only five types of runes, but according to Bashiok there will be more. I know we don't know that much about runes now and that they aren't being created until the end of production.... but

    1. What do you guys think some of the runes will do?
    2. How many runes do you think there will be when the game is released?
    3. Do you think certain runes will only be able to put into certain skills?
    4. Do you think all skills will be able to have a rune in them?
    5. How many runes will we be able to use at once?
    6. Do you think they will be as rare as high runes in Diablo II?
    7. Will you be able to take out a rune after you put it in the skill?
    8. Will we gain bonuses from having more of the same types of runes (like set items)
    9. What do you think some of the runes will be named?
    10. What do you think about runes?

    http://www.diablofans.com/forums/showthread.php?t=23867
    Posted in: Diablo III General Discussion
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    posted a message on Monster Archetypes - "One-Offs"
    In this video at Blizzcon 2009, the panel vaguely talks about the different Monster Archetypes and they dance around the "One-Offs", giving us the names and leaving them open for debate. Here is the video if you want to see for yourself -

    http://www.youtube.com/watch?v=bx7ce3OdUd4&feature=related

    Anyways, the names of these "one-offs" are the sleeper, alarm, bee hive, linked, sapper, thief. I'm going to suggest an idea for each of these and you guys can say whether you disagree or agree..

    Sleeper : Kind of explains itself, a monster that puts a player into a sleep, where some type of action or time limit is needed to wake them up.

    Alarm : A (probably smaller and weaker) monster that is away from a mob who could run up to you and create lots of aggro (alert the mob you're there) if you don't destroy it fast enough.

    Bee Hive : A nest full of monsters that are either already alive or is rapidly producing them. (Like the nests in Diablo II)

    Linked : I really can't put my finger on this one, maybe two monsters that share the same health or just a mutated monster that has another one attached to it.

    Sapper : In WoW, "sap" is an attack that incapacitates a player until they are attacked. Sappers in D3 could do this.

    Thief : A thief steals your weapon, armor, or gold until you kill it. They could also have a higher chance to drop a lot of gold or some rare items.

    Tell me what you think?
    Posted in: Diablo III General Discussion
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    posted a message on Wizard's form of energy (idea)
    I would really be happy with the Wizard for D3 if it used not only its strong spells, but used its weaker spells as well in order to build up to the higher ones.

    For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.

    Just a really simple idea, I have no idea what it would be called or if it would work that well.

    Comment on what you think of it :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Idea for a mini game
    I just thought of something, and I wanted to write it down before I forget. It's late at night so it might be completely stupid and I'm just babbling.. so beware.

    Okay so a random minigame type mode (I know they would never add this into diablo II now) in which you pick your class then are placed in the center of an arena at level one with no gear and no skills, just base stats. Then a wave of monsters comes in and you try to kill them. If you do, you gain a level and can put your skill point into whatever you want and your stat points wherever you want, just like when you normally level. You may pick one item that is displayed at the end of the wave. For the first level it could just be something simple like "cloth armor" The second wave of a bit stronger monsters comes in and if you defeat them you level again and another skill point and stat points pop up, as does your choice of an item to wear for the arena.

    Once you die, the level you reached is counted as your high score. No potions, no portals, no advantage for having crazy gear. Just based on pure strategy.

    I'm guessing that once you get to level fourty the gear would be a bit better like full sigons. And then as you approach eighties you can pick out rune words.

    Anything from meteors to diablo himself can be thrown into the arena.. towards the last level I'm thinking all the bosses at once. :)

    Rewards are just bragging rights, no real gain from it. High scores are listed like Ladder is.

    thanks for listening, I bet I read this in the morning and wonder what I was thinking :o
    Posted in: Diablo II
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