- pwnsickle
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Member for 15 years, 9 months, and 17 days
Last active Thu, Aug, 23 2012 22:55:43
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- 397 Total Posts
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falcompsx posted a message on So...April, May or June?June, at the absolute soonest. May would require a miracle. April is impossible.Posted in: Diablo III General Discussion -
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Motorcobra posted a message on Beta Key ContestPosted in: News & Announcements
Glad to see I beat everyone to the banana peel gag. -
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Deathdefier posted a message on New leaked beta photosIn this gallery: http://imgur.com/a/gZJPB#0qcRbPosted in: Diablo III General Discussion
These are from the same guy who posted this image http://imgur.com/KnIRB
The reddit thread he posted them in: http://www.reddit.com/r/diablo3/comments/k25g3/beta_bitches/
http://www.youtube.com/watch?v=IN5PkAAL0ZU&feature=youtu.be -
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Roger posted a message on BETA INVITES STARTED UP!I really believe they started invites to media only and every single guy saying he got an invite is trolling.Posted in: Diablo III General Discussion
Bashiok said that they were aiming for a 30th September Beta, hopefully before. That almost casts away August and early September. -
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leftfoot posted a message on BETA INVITES STARTED UP!Posted in: Diablo III General DiscussionQuote from ScyberDragon
If you see any e-mail stating anything about you getting into beta, do not click on any links in the e-mail. Instead, log into your battle.net account. If you do get an invite into beta, the game will be accessed through battle.net.
Again:
*DO NOT CLICK ON ANY LINK IN AN E-MAIL. LOG INTO YOUR BATTLE.NET ACCOUNT.*
IMO you should post that in the newsletter asap, might save some accounts. -
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ScyberDragon posted a message on BETA INVITES STARTED UP!If you see any e-mail stating anything about you getting into beta, do not click on any links in the e-mail. Instead, log into your battle.net account. If you do get an invite into beta, the game will be accessed through battle.net.Posted in: Diablo III General Discussion
Again:
*DO NOT CLICK ON ANY LINK IN AN E-MAIL. LOG INTO YOUR BATTLE.NET ACCOUNT.* -
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Apoc posted a message on WTF? Open Beta?Yes, the "beta forum" is certainly "open" but the beta itself I still believe will be "closed"Posted in: Diablo III General Discussion -
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Hans posted a message on New Damage TypesI have a feeling Holy might be paired with Arcane.Posted in: News & Announcements -
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DieHardBastionFan posted a message on More Information on Resource SystemsYay, at last I get mentioned in the front page! I'll mark this day in my calendarPosted in: News & Announcements
I'm guessing the Instability resource has something to do with not using the same school of spells over and over, or you destabilize or something. -
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Dimebog posted a message on Skill Respecs Confirmed for D2Oh yes! It appears that one of the features planned for the new patch (1.13) is a skill respec function:Posted in: Diablo II
Quote from "Bashiok" »Skill tree re-specialization is currently a planned feature for the Diablo II 1.13 patch, yes.
Source: http://forums.battle.net/thread.html?topicId=19110021662&sid=3000 - To post a comment, please login or register a new account.
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1. What do you guys think some of the runes will do?
2. How many runes do you think there will be when the game is released?
3. Do you think certain runes will only be able to put into certain skills?
4. Do you think all skills will be able to have a rune in them?
5. How many runes will we be able to use at once?
6. Do you think they will be as rare as high runes in Diablo II?
7. Will you be able to take out a rune after you put it in the skill?
8. Will we gain bonuses from having more of the same types of runes (like set items)
9. What do you think some of the runes will be named?
10. What do you think about runes?
http://www.diablofans.com/forums/showthread.php?t=23867
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http://www.youtube.com/watch?v=bx7ce3OdUd4&feature=related
Anyways, the names of these "one-offs" are the sleeper, alarm, bee hive, linked, sapper, thief. I'm going to suggest an idea for each of these and you guys can say whether you disagree or agree..
Sleeper : Kind of explains itself, a monster that puts a player into a sleep, where some type of action or time limit is needed to wake them up.
Alarm : A (probably smaller and weaker) monster that is away from a mob who could run up to you and create lots of aggro (alert the mob you're there) if you don't destroy it fast enough.
Bee Hive : A nest full of monsters that are either already alive or is rapidly producing them. (Like the nests in Diablo II)
Linked : I really can't put my finger on this one, maybe two monsters that share the same health or just a mutated monster that has another one attached to it.
Sapper : In WoW, "sap" is an attack that incapacitates a player until they are attacked. Sappers in D3 could do this.
Thief : A thief steals your weapon, armor, or gold until you kill it. They could also have a higher chance to drop a lot of gold or some rare items.
Tell me what you think?
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For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.
Just a really simple idea, I have no idea what it would be called or if it would work that well.
Comment on what you think of it
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Okay so a random minigame type mode (I know they would never add this into diablo II now) in which you pick your class then are placed in the center of an arena at level one with no gear and no skills, just base stats. Then a wave of monsters comes in and you try to kill them. If you do, you gain a level and can put your skill point into whatever you want and your stat points wherever you want, just like when you normally level. You may pick one item that is displayed at the end of the wave. For the first level it could just be something simple like "cloth armor" The second wave of a bit stronger monsters comes in and if you defeat them you level again and another skill point and stat points pop up, as does your choice of an item to wear for the arena.
Once you die, the level you reached is counted as your high score. No potions, no portals, no advantage for having crazy gear. Just based on pure strategy.
I'm guessing that once you get to level fourty the gear would be a bit better like full sigons. And then as you approach eighties you can pick out rune words.
Anything from meteors to diablo himself can be thrown into the arena.. towards the last level I'm thinking all the bosses at once.
Rewards are just bragging rights, no real gain from it. High scores are listed like Ladder is.
thanks for listening, I bet I read this in the morning and wonder what I was thinking