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    posted a message on Which was your higher GR cleared as a Crusader?

    Cleared GR58 and jumped from rank 930 to 840-something. Aiming to clear 59 this weekend, unsure if it's actually possible without massive amounts of luck.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Barbarian Budget Guide, More on Possible Damage Bug, and Most Treasured Item
    Bought gear for roughly 1 mill. and I'm already enjoying my barb more, and clearing Act2 faster, than my DH (in gear worth ~3-4 mill).
    Good guide!
    Posted in: News & Announcements
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    posted a message on Developer Blog - 1.0.4 Systems Preview
    Quote from Narrasus

    Quote from ZeroEdgeir

    Quote from SpinPool

    The issue that still stands is: there is no endgame. Just by reaching 60 and finishing off Hell I feel like I'm done. Collecting gear for characters you're never gonna make is useless. Unless you farm in order to sell the gear/gold for real money, but is this a game or a job?

    This is all Diablo 2 was. And Diablo. And Titan's Quest. And Torchlight. And Borderlands (which, despite being an FPS, is an ARPG too). And DarkSpore.

    What do you want? Raid content like an MMO? I think you don't understand how the genre works...

    You know what everyone of the games you qouted had/has? Motivation to actually do something and ALWAYS something to look forward to and if it just was the next 4 statpoints you got or skillpoints to develop YOUR character and not play a class which is always the same, no matter what.
    On top of those things, you had the items (interesting ones that is, and not simply "main stat + defensive or offensive secondary stats", charms (D2), pseudo-crafting with the Horadric cube or those orb thingies they added with the TQ addon and all sorts of nifty little things that added up to your own, unique character.

    Diablo 3 has NOTHING to look forward to in terms of "little things". It's all items. And not even that, to be perfectly honest. 80%, if not more, of the items you will encounter are useless before you even identify them because they are under ilvl 62 or, if you are generous, 61. For weapons, everything below 63 is literal garbage. The less I say about legendaries at the moment, the better I think
    It's true that in D2 or TQ most unique items weren't all that great either but at least you hade customization WITHIN items with Runewords and the like, making a white items with nice sockets potentially one of the best items in the game or at least an oddball for some builds.
    None of this is in Diablo 3 either.

    For me, Diablo 3 was fun as long as I wasn't 60. After that, you just hit a wall and that's it. Not in terms of difficulty or something but in that there is no real progression past that point. The only thing that really makes any difference is a good weapon and even those aren't that expensive to come by in the auction house, unless you want a marginally better one than your run-of-the-mill blue 2H one.


    Indeed. All of this is true.

    If a developer puts an end in a game that they intend for players to keep on playing - make damn sure there is something to do when the players get to that very end!

    As stated before: there aren't any perfect solutions to what's faulty with all ARPG's out there, but the games that keep you going for a long time and let you customize your character along the way are the winners. As long as there is an incentive to make you keep playing the game, even if some things are slightly broken, you will keep playing it.

    There are things that are better in D3 than D2 and vice versa, but it was Blizzard that connected the word 'endgame' to the Diablo franchise with D3. Why? Because they put at end to your progression. You can respec and go through inferno, all the while looking for items for the other classes. But the items you find are essentially the same as the ones you are wearing, only with a different mainstat. Not very exciting or intuitive.
    Posted in: News & Announcements
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    posted a message on Developer Blog - 1.0.4 Systems Preview
    Quote from ZeroEdgeir

    Quote from SpinPool

    The issue that still stands is: there is no endgame. Just by reaching 60 and finishing off Hell I feel like I'm done. Collecting gear for characters you're never gonna make is useless. Unless you farm in order to sell the gear/gold for real money, but is this a game or a job?

    This is all Diablo 2 was. And Diablo. And Titan's Quest. And Torchlight. And Borderlands (which, despite being an FPS, is an ARPG too). And DarkSpore.

    What do you want? Raid content like an MMO? I think you don't understand how the genre works...


    Indeed, the very basic concept is the same. You level up a character, you find items to slap on that very character, another character, or you trade them. You repeat that process ad infinitum until you either die or get bored and go about your life in another manner.

    What D3 has, that all the other games doesn't(the benefits are arguable) is a stop in progress, or what could also be called endgame.

    D2 has lvl99, nigh impossible to reach, and great diversity when it comes to viable builds and items. Reaching lvl60 in D3 is far too easy, and as you can change specs on the spot, and items are bland and doesn't add anything in particular to the gameplay, the need to create several characters is out of question. It's a solution to NOT having to replay the game and level up a new character like you had to in D2, but then again it removes some replayability.

    D3 removed most of what was actually annoying about D2, but many of those things actually added to the longevity of the game. We can only hope Blizzard comes up with some awesome solutions, but in reality there aren't any perfect ARPG's.


    Raids? Are you high or just stupid? Kids these days. Keep that act up and you'll end up with a broken nose and a boot where you poop from. Go back to the dark pit from whence you came!
    Posted in: News & Announcements
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    posted a message on Developer Blog - 1.0.4 Systems Preview
    I like what I see. Even if inferno gets nerfed, it actually means I can get through it without having to farm a few million gold to be able to afford good enough gear to not get one-shot in Act 2 and 3.

    The issue that still stands is: there is no endgame. Just by reaching 60 and finishing off Hell I feel like I'm done. Collecting gear for characters you're never gonna make is useless. Unless you farm in order to sell the gear/gold for real money, but is this a game or a job?
    Posted in: News & Announcements
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    posted a message on Character Profile Update Times, ​Blue Posts, Community Round Table Meetings at gamescom 2012, Diablo III Claymation
    The profiles feature is such fucking crap. I've played D3 just about every day since launch, but only two characters, created and deleted during the first week, are shown. Mind you, those aren't even the first characters I created..

    The fuck, Blizz?! Can't you do anything right? Geez..
    Posted in: News & Announcements
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    posted a message on Entry-Level Melee Wizard Build, ERR37 All In One Calculator, Scheduled Maintenance - July 10th, Blizzard Job, Fan Art, End-Game
    Quote from Sojourna

    PvP patch with a ladder would help a bit compared to the other options, (in my opinion), but Desann makes a good point about the major impact the Auction House system has had on item hunting. It's what the Diablo franchise has been all about, pretty much. Take that away and Diablo is just basically an empty shell.

    The thing is, though, without a use for the items you find - why hunt them?

    To this day I still haven't finished D2. By that I mean hitting lvl99. That's the incentive for me to play D2, and to get enough bank to support and level a smiter strong enough for Uber Trist. While doing that I will find loads of items fitting other classes and many different builds. I just don't get that feeling with D3. I thought I would, seeing how easy it was to swap skills without having to reroll. But it's completely different.. Where's the carrot?
    Posted in: News & Announcements
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    posted a message on Entry-Level Melee Wizard Build, ERR37 All In One Calculator, Scheduled Maintenance - July 10th, Blizzard Job, Fan Art, End-Game
    As it is right now, for me, there's no incentive at all to keep playing D3. I haven't finished Inferno yet, either. But, to me, inferno acts as Hard/Nightmare/Insane or whatever you want to call it in other games, i.e. nothing I actually care about. I thought I would, but it's so different from how I actually expected it to be, and it's not even to play right now.

    Keep in mind, I only played the first two weeks of launch before I had to go away. Came back yesterday and I'm not really feeling the vibe.
    Posted in: News & Announcements
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    posted a message on Game Creation Limited, RMAH Live, Lots of RMAH Info, Gold Duping, Blue Posts
    Quote from Naga

    the gear you get in hell is not nearly good enough resistance wise to "safely" play inferno mode, so thats just a load of BS

    Not if you intend on clearing HC inferno in a few days, which isn't the way Blizzard intended people to play the game. Progression should take time, please let it do so or pay the price.

    Quote from Naga

    Quote from defektunge

    Quote from Naga
    It is the ONLY way you can get gear playing hc, doing inferno without being able to goblin farm would be impossible...
    ...unless you first farm hell for the gear to do act 1, then do act 1 to farm gear for act 2, and so on. Which is how you're supposed to do it. It takes more time, sure, but claiming that the game is "impossible" without basically cheating is a pretty weak argument in favor of being allowed to do it. If the step up from hell to inferno is problematic, than that should be fixed. Forcing people to farm goblins doesn't really make anyone happy.

    And calling goblin farming cheating is pathetic aswell, was Meph running in d2 cheating aswell then ?

    Clever use of game mechanics in both instances.
    Posted in: News & Announcements
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    posted a message on RIP Kungen
    The moment forever caught and stored on the Internet:
    http://img440.imageshack.us/img440/8183/hahahahaah.jpg

    RIP Kungen.
    Posted in: Hardcore Discussion
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    posted a message on Diablo III - Game Design Update
    Quote from madmaxII

    I don't like his statistics. I guess there are many people like me who have created a character of each class but are primarily playing one of them, therefore, I have one character in Inferno and 4 in Normal. Would have been more interesting to know how many accounts have reached Inferno.

    At least they are changing Inferno. It is nothing but tiring and frustrating at the moment. A really, really unsatisfying gaming experience.

    Why in such a hurry? If you want to be first with something you can't complain, because you're most likely not going to be playing the game the way it's meant to be played. Go farm the previous act/easy packs/minibosses in the act you're in and you're all set. Look at Kungen, he's doing perfectly fine in act1 inferno on his HC barb, farming gear and surviving like a boss. Can't wait to see him try act2.


    Quote from Peeb

    Look at me guys I've been playing Diablo before you guys were born. That means I'm superior compared to "WoW kiddies" so you can all fuck off. I'm a big guy on the internet now, am I not?

    The fuck are you talking about?


    Quote from Serpenth

    1.) It's great that they are planning to address the itemization issues. One of the largest concerns within the community.

    2.) Nerfing the Blacksmith was needed. I don't know why they changed it during the beta as it was fine the way it was. It's just stupid to put 10 pages and 8k gold (Not sure if exact just saying for arguments sake) into an Axe that gives me Intelligence. Was just a stupid waste of gold and would cost 60k to get a decently itemized piece of gear. Could go to the auction house and spend 20k and get geared to the teeth. Again another concern the community has about the game, while not as big cause of the Auction House.

    And really people? You guys are going to argue about how many people are in Inferno? I have 26 people on Real ID and 3 of them are in inferno. I think Blizzards statistics are accurate. Not everybody has played the game every hour of every day.

    I also know many people from all different backgrounds who are playing right now, some who were hardcore D2 guys that are loving D3, and a few of them that have already stopped playing. Also know a few WoW people who both love the game and have stopped playing. Not everyone who bought the game is going to fall in love with it regardless of their background.

    Problem with games now is that people instead of looking to go have fun with it and see what is has to offer, they try to find everything wrong with it and rip it apart and give it no chance. They won't compare pros and cons and see if X con really outweighs Y pro and vise versa. I think a lot of people wanted D3 to be carbon copy of D2 and the problem is the gap between releases, not who's making it. You can argue Blizzard north vs Blizzard Activision all day if you want, but what your failing to look at is 2000 vs 2012.

    Anyways, just wanted to add that the biggest problem with this game in my opinion is the Auction House. It should just be removed.


    Yeah, what's up with the constant arguing about how many people are in inferno? Who fucking cares?! I've played 4 chars, 1 of which has made it to inferno. Half of the people on my friendlist is on or below nightmare, the rest on inferno. That's with 1 char also.

    People these days have attention spans of 5 year old kids and it can't really be helped. Back in the day D2 was THE SHIT because it had some diversity and there was nothing on the market for years that could compete with it, the same went for other games as well. With so many games out today there are only so many you can actually fall for and keep playing for a longer period of time. That's the way it is and will be for a long, long time.

    Quote from Youarefired

    These changes aren't going to make this game worthy of playing continuously for me right now. They have to be far more drastic and stick to the way Diablo was intended to STAY.

    Cookie-cutter builds and bots leading baalruns for all eternity? Awesome game...



    Just to be that guy, and to also post 3 times in a row:

    Why call sub-par items legendary instead of uniques? A change I really didn't see as necessary at all. It's a picky detail, but it adds more to the argument that D3 is WoWified (obviously since a large portion of the team worked on WoW).

    If you have played WoW, hearing Legendary means it's something really good and hard to retrieve. It may have some flavour-text, but so can unique itmes have.

    Unique doesn't sound as glorified as Legendary. It's one-of-a-kind or not at all many of them. It carries the spirit of the legacy games with it and doesn't have to be supreme-OP, such as the case with Legendary items.

    Thoughts?
    Posted in: News & Announcements
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    posted a message on Game is so short.. Why?
    Quote from Ronninrogue

    Dont get me wrong, i Loved it. but why is it so short?
    Yes yes do higher difficulties.. but its still the same content.

    Short? Act 1 took me just about 8 hours to finish. The game in total took over 20 hours. If you want to enjoy the game - enjoy the game! Don't rush things.
    Posted in: Diablo III General Discussion
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    posted a message on Launch Day Preparation Guide
    Quote from Chaoscontrol

    The install unlocks worldwide at same time? Or will unlock by time zones? I mean, it will do at 8:01 am PDT for US. Then it will do at 5:01 pm CEST (7h before EU launch) or at 8:01 am CEST (16 hours before EU launch, like US launch) for Europe?

    Answer highlighted in your quote :)
    Posted in: News & Announcements
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    posted a message on Damage modifiers:addiction and reduction
    Not to soil your thread or anything, but I think you mean addition. Someone might want to change that in the topic.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo 3 Patch 14 - Patch Notes
    This installation is more streamlined, thus making it harder to die (at least for us veterans). I can still pick up D2, make a new char and die by the hands of Rakanishu if I'm too aggressive. I have yet to actually end up in such a situation in the beta. The closest I've been was when I went afk for a short while to fetch some water while killing Leoric on my first run as a barb, and even that didn't kill me, just went down to ~50% hp.
    Posted in: News & Announcements
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