I'm looking forward to the opening ceremony and what news they've got in store regarding Diablo.
The opening ceremony usually contains multiple funny and wonky segments, but this year it'll be entirely different since Chris Metzen won't be there to entertain us (I'm assuming, at least).
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Cleared GR58 and jumped from rank 930 to 840-something. Aiming to clear 59 this weekend, unsure if it's actually possible without massive amounts of luck.
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Good guide!
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Indeed. All of this is true.
If a developer puts an end in a game that they intend for players to keep on playing - make damn sure there is something to do when the players get to that very end!
As stated before: there aren't any perfect solutions to what's faulty with all ARPG's out there, but the games that keep you going for a long time and let you customize your character along the way are the winners. As long as there is an incentive to make you keep playing the game, even if some things are slightly broken, you will keep playing it.
There are things that are better in D3 than D2 and vice versa, but it was Blizzard that connected the word 'endgame' to the Diablo franchise with D3. Why? Because they put at end to your progression. You can respec and go through inferno, all the while looking for items for the other classes. But the items you find are essentially the same as the ones you are wearing, only with a different mainstat. Not very exciting or intuitive.
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Indeed, the very basic concept is the same. You level up a character, you find items to slap on that very character, another character, or you trade them. You repeat that process ad infinitum until you either die or get bored and go about your life in another manner.
What D3 has, that all the other games doesn't(the benefits are arguable) is a stop in progress, or what could also be called endgame.
D2 has lvl99, nigh impossible to reach, and great diversity when it comes to viable builds and items. Reaching lvl60 in D3 is far too easy, and as you can change specs on the spot, and items are bland and doesn't add anything in particular to the gameplay, the need to create several characters is out of question. It's a solution to NOT having to replay the game and level up a new character like you had to in D2, but then again it removes some replayability.
D3 removed most of what was actually annoying about D2, but many of those things actually added to the longevity of the game. We can only hope Blizzard comes up with some awesome solutions, but in reality there aren't any perfect ARPG's.
Raids? Are you high or just stupid? Kids these days. Keep that act up and you'll end up with a broken nose and a boot where you poop from. Go back to the dark pit from whence you came!
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The issue that still stands is: there is no endgame. Just by reaching 60 and finishing off Hell I feel like I'm done. Collecting gear for characters you're never gonna make is useless. Unless you farm in order to sell the gear/gold for real money, but is this a game or a job?
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The fuck, Blizz?! Can't you do anything right? Geez..
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The thing is, though, without a use for the items you find - why hunt them?
To this day I still haven't finished D2. By that I mean hitting lvl99. That's the incentive for me to play D2, and to get enough bank to support and level a smiter strong enough for Uber Trist. While doing that I will find loads of items fitting other classes and many different builds. I just don't get that feeling with D3. I thought I would, seeing how easy it was to swap skills without having to reroll. But it's completely different.. Where's the carrot?
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Keep in mind, I only played the first two weeks of launch before I had to go away. Came back yesterday and I'm not really feeling the vibe.
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Not if you intend on clearing HC inferno in a few days, which isn't the way Blizzard intended people to play the game. Progression should take time, please let it do so or pay the price.
Clever use of game mechanics in both instances.
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http://img440.imageshack.us/img440/8183/hahahahaah.jpg
RIP Kungen.
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Why in such a hurry? If you want to be first with something you can't complain, because you're most likely not going to be playing the game the way it's meant to be played. Go farm the previous act/easy packs/minibosses in the act you're in and you're all set. Look at Kungen, he's doing perfectly fine in act1 inferno on his HC barb, farming gear and surviving like a boss. Can't wait to see him try act2.
The fuck are you talking about?
Yeah, what's up with the constant arguing about how many people are in inferno? Who fucking cares?! I've played 4 chars, 1 of which has made it to inferno. Half of the people on my friendlist is on or below nightmare, the rest on inferno. That's with 1 char also.
People these days have attention spans of 5 year old kids and it can't really be helped. Back in the day D2 was THE SHIT because it had some diversity and there was nothing on the market for years that could compete with it, the same went for other games as well. With so many games out today there are only so many you can actually fall for and keep playing for a longer period of time. That's the way it is and will be for a long, long time.
Cookie-cutter builds and bots leading baalruns for all eternity? Awesome game...
Just to be that guy, and to also post 3 times in a row:
Why call sub-par items legendary instead of uniques? A change I really didn't see as necessary at all. It's a picky detail, but it adds more to the argument that D3 is WoWified (obviously since a large portion of the team worked on WoW).
If you have played WoW, hearing Legendary means it's something really good and hard to retrieve. It may have some flavour-text, but so can unique itmes have.
Unique doesn't sound as glorified as Legendary. It's one-of-a-kind or not at all many of them. It carries the spirit of the legacy games with it and doesn't have to be supreme-OP, such as the case with Legendary items.
Thoughts?
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Short? Act 1 took me just about 8 hours to finish. The game in total took over 20 hours. If you want to enjoy the game - enjoy the game! Don't rush things.
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Answer highlighted in your quote
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