referring to how you compared d2 sorceress spells to what you saw with the barbarian? Calling for a sort of over emphasis......
Thats exactly what i posted about, i apologize for putting words in your mouth sir, good day to you.
The need to put 'omfg epic efects' on melee attacks is entirely of Asian influence. Melee attacks can look just as good and flashy without adding a colour explosion on hit.
I compared the vibrancy. In D2, apart from a few Assassin attacks, only the Sorceress could effectively fill your screen with ungodly amounts of spell effects, and actually brighten up the game. In D3, this same ability to brighten up the game and toss out spell effects has somehow been given to the Barbarian.
Personally, I'd rather see the Barbarian slit open a neck of a demon rather than hit him with a large glowing hammer.
Whats so magical really? He has "spiritual" magic to form a MELEE weapon. He hits the ground to form a shockwave, because fighting classes have never done something like that in the past. There is power around him when he charges...... so what hes charging, hes not throwing out a lightning orb, plenty of games add effects around physical acts. Ah but yes, he has an emphasized slash mark for one of his skills...... thats crossing the line. and ww looks the same........ so much magical force its insane!
And everything I just said went directly over your head. You have placed words in my mouth, and ignored my statement completely.
Yea, I noticed his fireball attack he used on the zombies. It was right after he used chain lightning on the skeletons in the dungeon!
Yes, because we should clearly take all of our influence for melee attacks from Asia.
I can understand the Barb using his spiritual magic to enhance his attacks, but I didn't expect his spell effects to be quite as vibrant as the Sorceress was in D2.
You clearly need to fix your reading comprehension, as well. A remedial course in middle school English might be necessary, until you understand what a comparison means.
I think that the Barbarian we've seen is very good! I don't mind if he uses some magic! I mean, in Diablo 2 he used giant leaps or battle cries to increase his life or defense! Isn't that magic?
My problem isn't with the fact that he's using magic, but the fact that he's suddenly tossing around spells like a sorceress.
Which is why they didn't do that. Hypothetical hyperbole isn't the best debate tactic.
Here's my question. What kind of skills would you suggest, sticking to the purely physical? There are only so many ways you can swing an axe. Everyone seems to find the hammer of the ancients to be the worst offender, so would you prefer he do an overhead cleave?
Tell that to Soul Caliber.
In D2 we were limited in what animations could be played, this is a flaw in all 2d games. But as I've said before, it is possible to use full range of body motion in a 3D engine. Instead of a giant hammer, the Barb could have jumped into the air, and with a small magical effect slammed his weapon down onto a group of enemies in front of him.
And if you say that it would get to boring to have less magical attacks, you're basically saying it's boring to use the same attacks over and over again, which is what you would be doing anyways with or without massive magical hammers.
But those games aren't 3rd person, hack n' slash, mouse killer, games.:rolleyes:
Well, they did upgrade to a 3d engine, and one of the awesome things about a 3d engine is how easy it is to use full range of body motion. If such-and-such skill used a certain flashy attack, like say spinning and slashing really fast for instance, it's easier to show that with the engine they have now than it would have been with sprites.
Yes. These skills are way too exciting and interesting to watch. It's bullshit. IF BLIZZARD DOESN'T MAKE THE GAME MORE BORING I'M GONNA
wait. What?
Seriously guys. It's tough to make a skill look interesting if it's purely physical. It gets boring, and there will be tons of overlap with different skills (fury, zeal, frenzy, double swing...need I continue?)
It's not tough, as proved by the 9 million fighting and action games in existence.
While I do see that guns could very well be made in some part of Sanctuary, the problem still lies in rifling.
Rifling was an incredible, and simple, achievement that has changed the way we fight battles. If they had developed the process for rifling already, we wouldn't have been using swords and magic to fight the last two games.
really, cause with the current gen, that sounds alot more like ps3 to me.
Nintendo kept promising more titles that real gamers would enjoy, the sort of games that are considered not worth it, or too time consuming by the casual majority.
Then E3 came, and even though E3 is a joke, Nintendo does their press conferance and gives us... Wii Music? What the shit, was this the non-casual game they were working on?
[sarcasm]But they're making Pikmin, peace![/sarcasm]
20 years is a long time..Think back 20 years and compare what we have now and then..I don't understand why people make 20 years seem like nothing in a game/story we have no control over
It took hundreds of years for someone to figure out that if you put grooves in the barrel of the gun, the bullet shoots on target.
It also took hundreds of years for someone to develop a gun that could shoot seven times before needing to be reloaded.
0
They did include runes.
0
In an action game, everyone is DPS.
0
The need to put 'omfg epic efects' on melee attacks is entirely of Asian influence. Melee attacks can look just as good and flashy without adding a colour explosion on hit.
I compared the vibrancy. In D2, apart from a few Assassin attacks, only the Sorceress could effectively fill your screen with ungodly amounts of spell effects, and actually brighten up the game. In D3, this same ability to brighten up the game and toss out spell effects has somehow been given to the Barbarian.
Personally, I'd rather see the Barbarian slit open a neck of a demon rather than hit him with a large glowing hammer.
0
And everything I just said went directly over your head. You have placed words in my mouth, and ignored my statement completely.
Congratulations.
0
Yes, because we should clearly take all of our influence for melee attacks from Asia.
I can understand the Barb using his spiritual magic to enhance his attacks, but I didn't expect his spell effects to be quite as vibrant as the Sorceress was in D2.
You clearly need to fix your reading comprehension, as well. A remedial course in middle school English might be necessary, until you understand what a comparison means.
0
My problem isn't with the fact that he's using magic, but the fact that he's suddenly tossing around spells like a sorceress.
0
Tell that to Soul Caliber.
In D2 we were limited in what animations could be played, this is a flaw in all 2d games. But as I've said before, it is possible to use full range of body motion in a 3D engine. Instead of a giant hammer, the Barb could have jumped into the air, and with a small magical effect slammed his weapon down onto a group of enemies in front of him.
And if you say that it would get to boring to have less magical attacks, you're basically saying it's boring to use the same attacks over and over again, which is what you would be doing anyways with or without massive magical hammers.
0
And even then, boobs are rarely taboo in most the civilised world, apart from the US.
0
Well, they did upgrade to a 3d engine, and one of the awesome things about a 3d engine is how easy it is to use full range of body motion. If such-and-such skill used a certain flashy attack, like say spinning and slashing really fast for instance, it's easier to show that with the engine they have now than it would have been with sprites.
0
0
It's not tough, as proved by the 9 million fighting and action games in existence.
0
Rifling was an incredible, and simple, achievement that has changed the way we fight battles. If they had developed the process for rifling already, we wouldn't have been using swords and magic to fight the last two games.
0
Nintendo kept promising more titles that real gamers would enjoy, the sort of games that are considered not worth it, or too time consuming by the casual majority.
Then E3 came, and even though E3 is a joke, Nintendo does their press conferance and gives us... Wii Music? What the shit, was this the non-casual game they were working on?
[sarcasm]But they're making Pikmin, peace![/sarcasm]
0
It took hundreds of years for someone to figure out that if you put grooves in the barrel of the gun, the bullet shoots on target.
It also took hundreds of years for someone to develop a gun that could shoot seven times before needing to be reloaded.
0
That comic is a representation of what Nintendo did to its fans.