Through an inordinate amount of effort and detective work, the actual gallery has been located and can thus be viewed here:Quote fromcan some one please send a link to the actual Artwork, I can't get around that site
http://www.krawall.de/web/picture/pic_id,137678/article_id,0/news_id,32363/position,137678/game_id,0/wins_id,/s,,c
One would do well to save said images should they again decide to take advantage of increased traffic and misdirect one towards the account creation page.
Of interest is this clear shot of Diablo's head. Should one increase the viewability of his darker regions, one notices interesting horn-like details:
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The story is interesting enough in game form as it is. I'm involved to the point of actually interacting with the primary characters as well as the storyline. No further, nor deeper impression is possible. One would expect that having a supersized image projected onto a large screen would provide for a much more satisfying overall impression, and for the most part this is a correct assumption. But considering that Hollywood has to be involved for said projection to take place, and suddenly everything goes out the window.
One, such as myself, would rather have an impression of a great world just at a level of sufficient, than a defiled and abhorrent (mis)representation of an idea of a concept of a translation of a story somewhat resembling that of a popular game. Masterpieces such as Doom and Dungeon Siege were instrumental in the formation of this opinion.
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And just for fun, after killing the boss, I brought my friends allllllll the way back to my home farm.
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To have it instituted for D3 is beyond idiotic.
It would be better if said system were fixed rather than have a worthless patch put in and regarded as a 'solution'. The main problem with D2 was money sinks. There weren't enough of those around. Shops in theory would've been able to address at least part of the problem, but with unique/rare items so easy to acquire, nobody bothered with them. Worst still, for things players were in great need of, such as potions and portal scrolls, prices were almost on par with dirt.
On the other hand, 'gambling' was a good concept. It removed a great amount of money from the economy, and was completely riskless for the player. The only problem was that killing monsters was still very easy, and death was meaningless. Both together reduced the need for players to gamble and remove money from the system. The game really needed many more sink concepts apart from gambling.
The solution for D3 is simple, make monsters drop less money. It doesn't make sense for them to be carrying any to begin with. They can't use it in towns, most of them aren't smart enough to trade with one another. The only reason why they have any is because they're at the level of stupid that gold is nothing more than 'shiny' 'ringy' things. If thats the case, they can be made as rare a drop as gems or runes. Once it gets to that point, market forces will immediately utilize it as the 'official' currency. Then the need for big sinks like gambling, or other sink concepts, as well as high shop prices won't be critically needed. With health now mostly in the form of globes, stocking up on expensive potions won't be that much in demand either.
But assuming items were institutionalized as currency, I don't see why things like SOJs and such has to carry over from D2 just because many had gotten used to them from playing so much. One of the things I liked was how different it was going from D1 to D2. There were no "of the Heavens" items to be found anywhere. It would be tremendously dull if many of the same things we saw in D2 were to make it in D3. I want to play a new game, not a mere shadow of a previous one.
So how about keeping things consistent, and ensure a great degree of change going from D2 to D3 just as it was going from D1 to D2? We'd all be better for it.