Through an inordinate amount of effort and detective work, the actual gallery has been located and can thus be viewed here:Quote fromcan some one please send a link to the actual Artwork, I can't get around that site
http://www.krawall.de/web/picture/pic_id,137678/article_id,0/news_id,32363/position,137678/game_id,0/wins_id,/s,,c
One would do well to save said images should they again decide to take advantage of increased traffic and misdirect one towards the account creation page.
Of interest is this clear shot of Diablo's head. Should one increase the viewability of his darker regions, one notices interesting horn-like details:
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Let us assume a player had just destroyed one or more monsters. As they lay on the ground, its life-essence seeps out into the environment, and lingers immediately above the corpse. The appearance would be that of a red spectral object. A few seconds following the death, the essence flows towards a common point between all corpses, to which a globe is formed. As it does so, the corpse behind disappears. One would thus explain the disappearance with that of its essence flowing away to form a health globe. The appearance of the globe itself would not be the solid glowing red sphere many have come to question, but be more akin to the smoky health indicator as viewed in the HUD.
Thus, both the issues of globes feeling out-of-place, as well as disappearing corpses is tackled.
One may of course question how much of a hit PCs may take as a result of this solution. The answer can be viewed in the Witch-Doctor skills page. The video shows a similar scenario whereby the Witch-Doctor saps the life-force of his enemies, all successfully implemented without the prospect of a considerable PC hit.
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The historical performance of the company show previous installments of the franchise to be considerably successful. Prices for both games back then were roughly on par with other games people were willing to pay for. Additionally, this sum also appeared to be acceptable to a vast number of teenagers. Both factors, with the inclusion of the ease at which one was able to play the game on their computers, were instrumental in the success of the entire franchise.
However, there is a slight difference with the current installment compared to all preceding it. The engine utilized will require a considerable amount of horsepower, one which may not be provided for from what one considers a 'typical' computer. Most integrated graphic solutions provided to customers are incapable of running even years old games on an adequate level. It is very likely one will be required to do a a graphics hardware upgrade in the very least.
Thus, should one take such a scenario into account, one would not only expect Blizzard to not depart from the established affordability route, one would also expect them to consider their prices factoring in upgrades many customers may be required to make.
However, this does not mean the company will not have its fair share of profits from such a major project. As stated by many here, Blizzard will undoubtedly release a 'Collectors Edition'. One then has to wonder what could possibly be included in the edition that could warrant a considerable increase in price. A brief look of the games main page would reveal that to be the map of Sanctuary. As with other RPGs, having a more detailed, richly colored, and beautifully textured world map of the entire Diablo universe printed on soft cotton cloth, would be incentive enough for many to make the purchase. Wise forward thinking on the part of Blizzard, considering they could have just as well have developed the game without it, and it would still have sold particularly well.
One hopes however, that additional treasures will be provided to purchasers. For example, these two spectacularly rendered faux-gold coins:
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Well, pardon my peculiar speech processes friend :rolleyes:.
Honestly this pointless discussion grow tiresome. It has hardly anything to do with the thread at hand. The OP made it clear himself that he would rather prefer his thread dead than have a meaningful discussion take place. Thus, in order to prevent further discussion degeneration, I shall depart from this place. Should any of you wish to subject yourself to logical, well-thought out, and reasoned discussions, simply PM me. My box is empty, and it hungers for questions. I shall try my best to answer such which any of you may have.
Good day friends.
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It took but one logically thought out post from myself to induce one such serious discussion in your thread friend. So rather than berate and criticize an individuals manner of speaking, one in which cannot be helped, one should really be thanking me for infusing life into ones own dead thread, and especially for not resorting to immature name-callings and other lesser forms of discussions.
Good day friend.
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Players would be required to weigh the benefits and downsides of both options depending on the situation they are under.
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http://www.diablofans.com/forums/forumdisplay.php?f=31
How does one feel about a monsterous God of a creature residing in the abyss of great rifts of the earth? One would imagine such a creature to be made partially of rock, waking every 5000 years and using its smooth curved forehead as a battering ram against the great walled cities of civilization. It's titanic sharpened forearms crush all which stands above itself, reducing once proud structures to rubble. Since one, such as myself is a great fan of UO, one thus calls this creature the Lord of the Abyss.
For example:
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http://i22.photobucket.com/albums/b319/eefen_beefen/Diablo3-ArtworkTrailer_US001_0035.jpg
One assumed, from a rapidly quick initial glance upon release, that this creature was about the same size as a typical Goatman. Comparing it to Ms. Pain however, reveals it to be considerably larger. One then wonders whether this is a Boss-type creature...
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Concerning the 'description', actually I was referring to a certain name being called by a certain individual.
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One hopes however, that certain unwarranted 'descriptions' are kept away from said discussions.
As it currently works in the previous installment, one may not encounter them immediately outside towns, but it does not mean such a scenario does not occur. In most cases, such shrines are unguarded, and sometimes within locals containing monsters that are easily dispatched. With such an arrangement, one cannot conclude this to be a fair acquisition.
In order to make it so, such structures either need to be removed, or be relocated in places that are immediately adjacent to one or more monster spawns. Should gem-mines take such a route, it would be a fair, logical, and balanced solution to this issue. One finds no fault in that.