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    posted a message on PCGZine's Diablo III Cover Story, Including 10 New Exclusive Screenshots!
    Nothing new =/.
    Posted in: News & Announcements
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    posted a message on PCGZine's Diablo III Cover Story, Including 10 New Exclusive Screenshots!
    Quote from ".KILLING-HAZARD." »
    i dont see how u think its gunne be comin out in 2010. THeyve been workin on it since 2004 or somthing. It shud be coming out mid/late 2009.

    Logic and reasoning makes us expect it to be out in 2010.

    SC2 beta is starting NEXT year, probably in late Jan / Early feb. Add 2-3 months of beta testing to that and it's already May. After beta-testing is done, add a few more months for the release of it, and now it's July.

    So you expect Diablo 3 to come when again? It's already been said that D3 will ship after SC2.
    Posted in: News & Announcements
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    posted a message on Male or Female character?
    Quote from "Ferret" »
    I'm gonna go with what I generally do in these games: the more macho a class seems, the more appropriate it is to be a male character. Fragile classes such as distance fighters will tend more towards females.

    I don't know where I've picked up this habit, and it is very odd according to some of the people I play with, but when I create a character in any game it seems like the choosing is done by itself for me/


    Win.

    I can't imagine a female Barbarian unless she plans to bake cookies.
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion: Templar Class
    Quote from "DemolitionSquid" »
    I debated for awhile if I should join this forum to post my idea here. It was originally designed in a Diablo 2 type layout, before any revealing of how stats or skills and bonuses worked in D3.
    However, I still feel many of the abilities could work, and some are even already in the game in a way (ex. Covenant = Witch Doctor's summons). Thus, I'm just going to put it out there as it was originally, and maybe it can be adapted into a D3 ready class.

    So, we know that Blizzard has already created the classes they plan to use in D3. But that doesn't mean I can't suggest my own class: The Templar. Basically, a holy assassin sent by the church, embodying aspects of the Paladin and Assassin from D2. The Templar would have healing abilities and holy powers, combined with stealth, agility, and a good combination of ranged, melee, fast and strong attacks. And yes, it is totally a ripoff of Assassin's Creed.

    Diablo 3 Templar


    Starting Stats
    Strength: 15
    Dexterity: 25
    Vitality: 20
    Energy: 20

    HP: 50
    Stamina: 90
    Mana: 20

    Each Character Level
    Life: 2
    Stamina: 1.5
    Mana: 1

    Attribute Point Effect
    + 1 Vitality gives 2 Life
    + 1 Vitality gives 1 Stamina
    + 1 Energy gives 1.5 Mana

    Path of Enlightenment (Party Buffs)
    Prayer - Mana loss to regain HP
    Meditation - HP loss to regain mana
    Salvation - Increase immunities and armor
    Steadfast - Increased movement speeds and attacks cannot be blocked or flinched
    Devotion - Increase overall damage, attack speed, and accuracy
    Crown of Thorns - Reflects damage back at attacker or the closest enemy if ranged
    Sanctuary - Increases damage versus undead
    Shrine - Increases damage versus demons
    Shadow - Increases damage versus angelics (if must fight in game)
    Eucharist - Steals life and mana from enemies upon their death (can only be casted on self)

    Path of Purity
    (Spells)
    Discipline - animation of the Templar flogging themselves in the back, charges up power for next attack
    Righteous Light - A blinding flash of holy light that works like Cloak of Shadows, blinding foes in a radius
    Covenant - unleashes temporary poisonous animals to tank damage
    Heavenly Voice - Passive chance to dodge attacks (as if a guardian angel is telling you where they'll hit)
    Sacrifice - Uses HP instead of mana to cast spells
    Bloodletting - adds "open wounds" to attacks
    Holy Orders - All skill levels increased by 1
    Last Rites - creates an "enlightened" area where new monsters cannot enter, and prevents nearby corpses from being used (e.g. for Corpse Explosions or from being revived by an enemy resurrecter).
    Seventh Day - temporarily cancels all opponents buffs and abilities
    Crucify - causes target monster to be attacked by other monsters

    Path Of Retribution
    (Attacks)
    Blade Mastery - improves use of daggers, throwing knives, swords, and shurikens
    Halo - send out volley of knives or shurikens in an AoE, dealing lightning damage
    Angel Wing - Templar spins around using their sword or knife as an AoE attack
    Hand of God - Punch with a chance of Deadly Strike
    Divine Intervention - Powerful kick with large knockback
    Trinity - Attacks three times in quick succession
    Bramble - burning bushes sprout up creating AoE fire and lightning damage
    Heretic - Attack designed specifically to counter angelics (if must fight in game)
    Knife's Edge - A fast, powerful running charge attack, used against ranged units or to dodge their attacks
    Penance - Instantly kills a non-hero/boss unit for a high MP cost and long cooldown

    Last Rites sounds fucking awesome.

    And although you say it isn't a Paladin 2.0, the spells / spell tree sound very "Light-esque." Unless you were going for a Holy Assassin, which seems kind of like an oxymoron.
    Posted in: Unannounced Class
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    posted a message on Possible Mercenary in this image? Old news probably
    Quote from "AcidReign" »
    I heard actual Mercenaries in Diablo III are going to be a lot more useful.
    They were pretty dang useful in D2, especially for my Javazon/Bowazon :).
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard's Next MMO
    Quote from "AcidReign" »
    The Next-Gen MMO is Diablo related.

    They are using Diablo III to fully set up the story for the MMO, and they are making sure to flesh out Sanctuary as much as they can. I mean, why draw a picture of Skovos when it cannot be accessed in Diablo III? Sounds fishy...

    And by the way, why would they risk putting all this time into a new MMO with a brand new franchise? People might not like it, so it would be stupid to assume a new franchise would be popular enough to have it's own MMO.

    Diablo (or StarCraft) is much more likely to get the next-gen MMO title. Both games are proven to be favorites by fans, and they have almost guarenteed success as MMO's. But Diablo seems the easiest to bend into being MMO.

    However, they did take Warcraft III, an RTS, and transformed it into an MMO just a few years after it's release, so it's very likely they could do the same after StarCraft II - which I'm sure would be sweet as hell.

    Wow, I agree with this.

    World of Diablo with premier graphics...*DROOLS.*
    Posted in: General Discussion (non-Diablo)
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    posted a message on next big announcement ?
    Quote from "Septar" »
    50 billion?

    There's only an estimated 6 and a half billion humans on Earth..

    Over 70% probably don't even have computers.. Ones that will be able to run Diablo 3, that is.

    You just totally killed his joke :(.
    Posted in: Diablo III General Discussion
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    posted a message on is Diablo 3 GOOD ENOUGH for you?
    Quote from "kaikai" »


    1) Problem - High levels praying on low levels. Solution - By default impose a level restriction that's a standard deviation of 5 or something like that and still allow players to choose their own level restrictions if they want to.


    You can already choose to do this in D2.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Release "still a long way to go"
    By the way, I wonder if you guys forget the fact that Starcraft 2 will be released before Diablo 3. Keep in mind that beta for SC2 hasn't even started yet, and when it does, it'll be 2-3 months of beta testing alone then maybe 3-4 months AFTER that is done they'll release it. Also keep in mind that SC2's Terran campaign alone is bigger than any of their previous RTS' campaigns put together.

    So when you guys say that D3 will be released in Q1 2009, it makes my head hurt that you guys are that ignorant (by definition, not flaming).
    Posted in: News & Announcements
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    posted a message on Diablo III Release "still a long way to go"
    Quote from "Daaavid" »
    Release date: Jun 29, 2010. Write my words.

    Oct 15, 2010. Mark my words.
    Posted in: News & Announcements
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    posted a message on 100-110 Skills Per Character - Very Likely
    Quote from "Daemaro" »
    Are you serious? :confused:

    Charged bolt, lightning and chain lightning in D2?

    It's just for diversity and you gotta start with a few weaker spells. Besides if you hit a group of enemies right with charged bolt you may have more of a chance for stun since it's more than one hit.

    x2.

    And although Charged Bolt and Electrocute are both lightning spells, they behave entirely different. Charged Bolts are random and sporadic whereas you can aim your Electrocute.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard's Next MMO
    By "next-gen" I wonder if it will be premier graphics.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Change of Opinion?
    Yes, where is the "I loved it from beginning to end" ?
    Posted in: Diablo III General Discussion
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    posted a message on 100-110 Skills Per Character - Very Likely
    I don't want 100+ active/passive skills for each class. Because the skills/spells would get repetitive as hell, and many of them would overlap with OTHER CLASS skills. Each one would be the same (you know what I mean).
    Posted in: Diablo III General Discussion
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    posted a message on Φ Complete Barbarian Skill Tree!
    I like how the Barb can specialize in any melee combat he wants--duel-wield, 2-handed, or sword and shield. I'm leaning towards 2-handed for sure, but sword and shield would be my second choice, especially for PvP.
    Posted in: Barbarian: Bastion's Keep
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