- pmpch
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Member for 15 years, 9 months, and 24 days
Last active Fri, Aug, 10 2012 13:58:16
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- 447 Total Posts
- 16 Thanks
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May 4, 2012pmpch posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)170k damage a hit. Tough shit.Posted in: News
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Jan 4, 2012pmpch posted a message on Diablo's Anniversary, South Korea Rating, Lashing Tail Kick RunedSo Imperus at SK is pretty much confirmed now. GG at that leak.Posted in: News
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Nov 3, 2011pmpch posted a message on Beta Patch and Character WipesThere goes my 225% gold find. *sadfacePosted in: News
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Oct 28, 2011pmpch posted a message on Diablo 2 Patch 1.13dThis is mainly to fight spam bots I assume.Posted in: News
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Oct 7, 2011pmpch posted a message on DiabloCast: Episode XXIXTwitter should be today.Posted in: News
Caption contest tomorrow.
I think. -
Oct 7, 2011pmpch posted a message on DiabloCast: Episode XXIXI can't watch the video.Posted in: News
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Sep 20, 2011pmpch posted a message on Closed Beta BeginsNobody from EU got an invite yet, right?Posted in: News
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Oct 1, 2009pmpch posted a message on Diablo II Patch 1.13- More Delays, Hopefully a Brighter FuturePosted in: NewsQuote from name="Lt Venom" »Xhawk, DIII is coming out around October 2010, you better be the first in line and after you done me good, you will towel me off after each sucking.
DIII won't be out before 2011. -
Sep 30, 2009pmpch posted a message on What Do YOU Want To Know About Diablo 3?A) Will the measures taken to prevent duping of items and bots (spam and autoit bots) be more mature then they were on Diablo2 battle.net? How do you intend to enforce these measures without invading the privacy of client's computers (memory scans)?Posted in: News
I believe a grand part of customers prefer to play legit. Do you consider using this to your advantage for example by implenting a report function? If a large amount [1000] users report an account for spamming, chances are good it is one. Do you consider potential wiki-like approaches? -
Mar 28, 2009pmpch posted a message on NEW Unannounced Blizzard GameRock'N'Roll Racing, Volume IIPosted in: News
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If you have...
- Blur (damage from melee reduced by 20%)
- Item with 4% reduced damage from melee
You will have 23.3% reduced damage from melee, not 25%.
= 1 - (1-0.2) * (1-0.04) = 1 - 0.8 * 0.96 = 0.232 => 23.2%
Thanks for fixing this.
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The main issue with the tether is that it is between you and the turret, so you either have to reposition and maybe get into a dangerous position or place the turret and then let the enemy walk passed it. I used run it in earlier builds, but it's kinda hard to say how effective it is going to be. It's definitely viable, we'll see.
The link works fine for me, btw.
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Now, the efficiency of all these spells changes depending on how the enemies are set up. Things to consider...
What rune choice is the most optimal depends on these scenarios just as much.
The following ability choices I present are based on my conclusion that for the most part of the game there will be 4 or more monsters on the screen. Even champion packs usually involve atleast 4 monsters. Therefore I consider single monster encounters less relevant for the most part of the game, except for super bosses, where it should be easy to just swap out some abilites beforehand for more single target focus.
As of right no one knows how hard Inferno is going to be. However some conclusions can be made. The primary assumption I am going to make is that debuffs/control spells will be far more valuable than buffs, maybe not so much in pre-arranged teams but for certain in randomly generated parties. Serenity (the Monk one, yes) is going to save so many noobs: a team wide immunity spell with 10% uptime is godlike in Inferno no matter what, trust me on that. What I'm trying to say is, what good are damage buffs if you are a corpse.
Current working setup: http://us.battle.net...hkYV!bVY!abbcaZ
Some explanations...
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Nerfed a bit ?! That's like the understatement of the century.
Shadow Power went from returning 45 to returning 12 Hatred. That's an massive nerf.
Blizzard has nerfed almost 90% of the ability syneries (since like patch 8) to the point where they can barely be called synergies anymore. The overnerfs are just crazy.
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The extra damage was never a top 2 choice. It's was either Suppression Fire or Fire at Will. Fire at Will reduces the cost to 50% (40->20), which basicly doubles the effective damage output per time (that's a quite a bit better than going from 165% to 215%). I'm pretty sure that Fire at Will is the top choice now. The synergy of Suppression Fire and Shadow Power got nerfed into the ground (which is pretty much what I expected to happen). You only get 12 Hatred now, which is a joke.
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Basicly what this does is give you a massive damage boost for your first 2 attacks (if you attack fast enough)
Let's assume you have 20% crit. You walk around for 10 seconds, now you have 50% crit for 1 second before it resets to 20%. So you want to initiate with a high damage aoe ability, obviously.
Fan of Knives + Cluster Arrow seems like a good choice.
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Sorry what?
Ok. I guess what they are trying to say is that every new game, changes these things. Strange wording.
["TIP029","There is no cow level.","","],
Lies.
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That's what the reddit leak was saying all along. So that guy wasnt trolling and actually has inside info.