- Sildrugtanni
- Registered User
-
Member for 15 years, 9 months, and 25 days
Last active Tue, Oct, 11 2011 01:55:38
- 0 Followers
- 182 Total Posts
- 0 Thanks
-
Aug 20, 2009Sildrugtanni posted a message on Has the Tetris Inventory and Magic Find Returned?Perhaps I missed it, but i don't think it said there would be no MF besides shrines. I would presume you still can get it from gear, but perhaps you also can get a shrine that...I don't know, doubles it for a short time or something.Posted in: News
-
Aug 20, 2009Sildrugtanni posted a message on Has the Tetris Inventory and Magic Find Returned?The only thing I liked about the old tetris system was that the items were in higher detail than other mmos that used the one-item-one-square system. Otherwise, I found it to be little more than a nuisance, having to constantly re-adjust crap to get more items in. Now, if they put in some sort of auto-arrange button (I've played a few games with tetris inventories that had such a button), that would be nice.Posted in: News
- To post a comment, please login or register a new account.
0
They could, but I'd bet they won't. They especially won't take effective builds and "remove" them, that would be stupid. As OP as they can be, I don't think they should be made worthless. Even if they made their synergies a bit weaker, that's not what I'd call a major change.
0
0
I'm not even sure how to respond to the first statement. By correct item, do you mean an item with the correct stats? Then yes, that was my point to begin with. People don't want to trade nearly as much for unidentified items because you might end up with a total piece of crap.
To your second point, jest or not, one type of unidentified item being desired is not nearly enough (for me) to justify keeping it in.
0
First, yes, the wizard could outrun a barbarian or monk. I don't know where you get the idea that he/she couldn't, but so far as I know, everyone has the same base run speed and everyone has access to items that increase that speed. Also, having a teleport on a longer cooldown (maybe not 9 seconds, but I think at least 5 or 6), will still allow you to outrun any other character because you can teleport through walls (presumably), across gaps, etc.
To your second point about increasing teleport speed only in the game you're currently in, yes I misunderstood what people were saying, but I still don't think it should be done. First of all, that could be so easily abused in PvP. All you'd have to do is join the game (or really, make one yourself), run around in the area you'll be fighting, and bam you have a 1 second cooldown instead of 9, turning PvP into the crapfest it was in D2.
To your last point? I think all I need to say is that that's what waypoints were for: allowing you to skip past mass amounts of areas you'd already been through. Once you got the waypoints, which you could get easy enough from someone else in your game who is a bit further than you, I don't think there was a single area in the game (that people actually went to, so meaning not the first like 3 or 4 areas of act 3) that was so time consuming that I really needed to teleport through that as well. Let's take the 4 level Worldstone area of Act 5. By the time I got there, without fail on any characters, I would have pretty good run/walk speed. I think that it took me, at most, maybe like 20-25 minutes (with slow groups) to get to level 4. That's not bad at all. Keep in mind, I don't have much of a problem with teleporting from level 2 to the last level if you've already completed that part of the game and are now just leveling. I don't think you should have to walk that every single time you want to do a baal run. But to get rushed from normal to hell in 30 minutes so you can skip every single thing and just level? That's just stupid.
0
I can't agree with that, I'm sorry. There isn't anything they could do right now to "completely change the game." For example, even something like respecs, which I think should have been in the game to begin with, isn't a game-changing mechanic; it's a time saving mechanic. All it means is that I would only need to make 1 paladin instead of 3, or whatever. It's not that I don't trust the Blizzard to add in some nifty stuff, but it won't be anything interesting (to me), especially if it's not a content patch. In fact, you saying it's not a content patch makes me want to play even less.
0
1. I don't know when you last played D2, but when I played it it this summer, it was still as it had been for quite a while: no one traded unidentified items, or at least not for much. When people trade for items, they want to know what they're worth. When I was playing, identified items were worth much more than unidentified. Also, it's sort of like gambling, but not really. First of all, you don't always know you're going to get something good (though "good" is subjective). I can't count the number of times I found items that had the potential to be very good but ended up being pieces of crap because their stats were low. If I took the effort to find an item myself, I shouldn't have to further "gamble" for the stats.
2. To be honest, I wouldn't really call identifying items a "gold sink," unless Blizzard makes scrolls and such extremely expensive. When I htink gold sinks, I think of things like huge amounts of gold for respecs, or mounts in WoW, or whatever. Identifying items is even on a lower level than repairing items. I will grant this though: that when I played WoW (pre-BC and some BC), repairing items did take a fairly substantial amount of gold, especially if you died, and for those who didn't spend all of their free time farming mats, this was very expensive and sometimes crippling (if you needed potions and such for raiding). Repairing items is about the lowest I'll go for calling something a "sink," and even that's pushing it. I guess it all depends on how you define "gold sink," however.
Furthermore, I don't think identifying items should cost more than a minute amount of gold. It would be stupid to have to pay much of anything in order to simply use an item, which is all identifying essentially was: paying a bit of gold to use an item you found.
3. I won't argue against this point; the excitement is purely subjective. You think it's exciting, while I think it got boring and just a waste of a time after about the first 3 weeks of playing the game back in 2000.
0
0
0
I have to agree with SFJake, this idea is horrible. Aside from his reasons, which I won't repeat, it doesn't really make any sense. If we were going for realism, honestly the only stat that I think would make sense to drop because of inventory size would be move and/or attack speed. Making your stats drop as a trade-off for inventory way is a just a lazy way to make the game more difficult.
0
I would not call the inability to teleport 5 times every second a lack of mobility. The wizard has legs to run on, just like every character without a teleport spell. If, in combat, teleport functions more as an OH S*** ability than it did in D2, I would be very happy. Even when I played a sorceress, I thought it was just silly how much I could teleport around. It took a lot of skill out of the game, in my opinion.
Also, I would really not like teleport to have a shorter cooldown in already discovered areas. If you want to travel through areas you've already been in, I think waypoints are enough. The entire rushing business in D2 was stupid, it made the game entirely about skipping content and getting to leveling. My hope is that D3 is interesting enough to where I'll want to play through it multiple times (unlike D2 where once or twice over the many years I played was good enough).
0
Technically Diablo isn't anything in particular. His shape is whatever the viewer's worst fear happens to be. Hence, Diablo Lord of Terror. If someone looking at him is more afraid of black dragons than anything else, that is the shape Diablo takes.
0
0
0
I'll take the risk of coming off like a bit of a jerk and say that I think it's a bit sad if the enjoyment you get out of a game comes from placing stats, and the lack thereof makes it dull. In any case, I have a feeling that, to make up for not having like 400 stat points to spend that stats from items will have a greater impact. Thus, customization from items will become even more important.
0
Some people want to see just strength, dex, vit, etc., some people want more detailed stuff like crit, dodge, etc. Well calm down everyone, it's not that hard to just put both it. You could have two character sheets/pages, one that's the primary with your 4 main states, health, mana, maybe a few other things, and one that's the secondary with dodge, crit, increased spell damage, whatever. I've seen many games that have this, and it gives you the best of both worlds.
I'd also like to chime in on the original topic by saying that the stat system in Diablo II was worthless, and I'm glad to see an auto-attribute system. Customization my ass, everyone had the exact same 2 or 3 stat builds end game. I got so sick of having to whip out a calculator and an item search to figure out exactly what stats I was going to need depending on what items I thought I'd have end game, do I want max block or pumped vit? Well that all depends, do you have Stormshield? If you do, then you gotta pump strength up to 167 and dex up to 225. Oh, wait, you found Enigma and Raven Frost? Well guess what, you just wasted 75-100 points right there in stats you no longer need! Time to start over, stupid!