Quote fromSo Blizzard is looking for an art director, how does that affect the release day?
Its not so much that the specific job leads me to believe there is a lot of work still to do, but the fact that they're still figuring things out, and we all know that new hires takes some time no matter how far up the corporate ladder. Looking for a fresh set of eyes, especially to lead, could result in major changes which take time.
I have my fingers crosses that they're just adding and adding people to get things done quicker. :cool:
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Maybe, I'm not sure.
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Sorry I didn't see it anywhere. I just got on this morning and check the front pages of the forums.
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Source - http://www.battle.net/forums/thread.aspx?fn=d3-general&t=80476&s=blizzard&tmp=1#blizzard
"Diablo is a trading game, and we have no plans to change that. We don't have any inclination to make items bind to a character, or otherwise remove trading opportunities.
Will there be absolutely no items that will be bound to a character? It isn't possible to say with any certainty at this point, there might be."
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I've seen it on 3 forums as well. It has been talked about in various news articles.
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I'd rather have that small inconvenience than the crazy unfair rush of clicks and ignoring the boss at 5% hp. I share items with people I don't know who seem nice in games.
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I like to keep all sorts of things running like Winamp etc and play the game hopefully. Vista still makes me sick.
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Source - http://www.battle.net/forums/thread.aspx?fn=d3-general&t=2984&s=blizzard&tmp=1#blizzard
"The health globes are actually, in my opinion, really cool. Playing the game and actually seeing what types of strategy they encourage, you can start to see what they add and how they make the combat more interesting.
I'll set the scene. You're a barbarian, you're in the wilderness and after fighting wave after wave of ghouls, skeletons, demons, what have you, you're low on health. You're out of potions, and after using a strategic leap out of the fray you turn around and seismic slam the skeletons charging you. Two of them drop health globes, but the globes dropped behind the skeletons that are still advancing. If they reach you, you're not going to survive. Are you able to leap safely to snag the globes before they can tear into you? Can you throw out another slam and try to remove the remaining enemies? How can you survive? You have a fraction of a second to decide.
The health globes help to create situations just like this, where you're not just sitting there spamming potions, you're using your abilities and strategy to stay alive. Possibly most importantly, you're encouraged to keep fighting, and not just run away.
With random spawns, random drops, and of course the randomness of combat, the health globes add to creating situations that are just more... interesting, and in my opinion, fun.
On the side of potions, they still exist, but they're likely to be on a cooldown of some type. They'll also likely restore health based on a percentage that's relative to your character. They may heal an instant amount, they may be the old over time type system. They're probably going to be filling an emergency-heal role more than anything though."
So potions will be in game as well as orbs. I like this idea of timers on potions and orbs being your in combat potions. This could be interesting.
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I'd love to see that, except not similar to baal's minions in A5. More like timed waves that came no matter if you had cleared the previous wave yet.
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Or you can just click randomly on your screen to seem berzerk.
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I love my 4gigs of RAM, even though stupid Vista eats up a lot.
I'd switch back to XP if I could find an ethernet adapter for it or XP drivers for mine... I'll have to look into it, but I'm sure other hardware problems will arise.
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I added the source to the original post to clear up requests.
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Maybe more spaced out waypoints?
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Agreed. Waypoints are sufficient. They get you close to your destination, but you still get to slash through monsters to get somewhere.