• 2

    posted a message on online only?
    Quote from Seluhir

    REAL modern computers use SSD hard drives for their OS and games, and SSD hard drives are still quite expensive.

    What? no. SSD drives at the moment are a luxury item. The ONLY benefit you will get from an SSD drive while gaming is faster load times. you'll shave off a few seconds, but once in game, you'll be on par with those outdate "non gaming" comps with regular 7200 rpm HDD's.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on D3 Online Only Poll
    Quote from SFJake

    Times have changed. Yet another brainwashed excuse. Times haven't changed. People are just excessivelly gullible and love to being told what they want.

    And I fail to see yet again, how all of the things that the server handles have to be put in the single player version. Knowing where in the single player code an item is dropped should not even be relevant. Why would it be the same than in the secure multiplayer?

    How much more security does it add for people to not have access to these things? Really, how much? Even if they know how it works in single player, they can't just suddenly hack through to the server and tell him what he wants to hear. Once in multiplayer, the security stuff is in place, unlike offline, and the server handles everything he needs to.

    What difference does it make? I don't even see it.

    It's not a brainwashed excuse. It's simply the truth. The gaming industry has changed, a lot, in 13 years. Gaming is moving more and more to online, connected communities. It sucks for those people who simply can't afford a solid connection or have no viable options, but then again, that isn't blizzards fault (nor problem). Judging by the number of people who play WoW, there seems to be no lack of people with internet connections willing to play.

    Are you kidding? It would be the same, because it's the same game?? Do you expect item drops and randomization to be handled by the client any differently than it would connected to the server? Do you have any concept of how a game engine works? At the end of the day, what you need to understand is, the client doesn't have the info to make any of that function without talking to the server (thus being ONLINE).

    I suppose that is the problem, you don't see it so it doesn't exist?? Hackers not having access to the actual code that handles item drops, monster spawning etc is a HUGE deal. Granted it won't stop 100% of hacking (nothing ever will) but it sure as hell will slow them down a ton and will cut back on the number of hackers.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on D3 Online Only Poll
    Quote from SFJake

    Quote from proletaria

    What does this mean and what are you referring to? Jay said they'd make a console version if it would make a good game. I don't see any problem with Blizzard making good games, regardless of platform. Why be so phobic of such things?
    You misunderstand. I'm not talking about developing on console as well, but forgetting the PC players entirely and dedicating their games for console. That was not aimed at Blizzard.

    Quote from proletaria

    I don't know where you got that from. I've always seen D3 refrenced as a foremost online cooperative game. If anyone is selfish it's the single-player minority who'd rather see the game tailored to their needs. And please note, i'm agnotic about the whole situation. If an offline singleplayer is made avalible that's fine. I just don't feel compelled to fight for it and I think dogging Blizzard about abandoning single player (as though internet connections were hard to come by these days) is poor form and (as previously noted) especially ironic when done through an internet forum.
    Seek out old Blue posts. Even they have said so. Battle.net was a bonus to D2. The games were designed for Single Player and expanded from that. And I fail to see how adding an offline mode totally on the side is asking the game to be "tailored to our needs".

    And no, not everybody has internet or more importantly, a good, stable one. Even a dodgy connection of which there are plenty will not be able to enjoy D3 as much.

    They are abandoning offline single player for the sake of some security, SP players who have supported their previous games (again, they themselves I'm pretty sure, but I won't find the quote for you, have said a good portion of the community doesn't even go on battle.net in D2), and its not like the formula of the game has changed. Its the same thing, but some people are denied the offline single player, which also comes hand in hand with the removal of the rights for mods, for a little security, and you find it selfish that we want that?

    I don't see how shutting people out in any way, and how we are whining about it makes us selfish. You claim this game was always intended as an online game but both previous games clearly were not just that.


    It's not just "some security". Do you understand the security and risks involved with the Real Money Auction House? This is one of the reasons the game is designed as Online only. The game is set up like WoW in a way. it's a client (what you install on your PC) and server system. Important information such as character, items drop tables, monster spawning and randomization, dungeon tile randomization etc are all handled by the server. The client you install is unable to run an "offline" singleplayer because it's missing all the info above. They did this for a very valid reason and believe me it didn't happen over night. They knew probably since the start this was going to be an Online only game.

    Also, just because D1 and D2 had singleplayer (I wouldn't go so far as to say it was the primary focus, it was not) doesn't mean D3 has to. It's been 13 years since the last instalment for crying out loud. Times have changed.
    Posted in: Diablo III General Discussion
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