Blizzard has said many many times before that they hold complete control over what games they make, how those games are made, how long they take to make, what platform they will release them on and when it's considered "done".
Anyone would be a fool to step in and mess with the receipe that Blizzard is working with. Everyone knows that whatever it is that they do behind closed doors, works. It works better then anyone else in the industry. A smart man who buys out Blizzard would say " Good job, keep doing whatever it is that you do!".
Only thing I would wish would change at Blizzard is the length of time they take to develop a game. It takes them just as long now when they are a HUGE company as it did when they just started out. I mean i know they work on several games at once now instead of just one, but they still take ridiculously long time to produce a game.
- Alcovitch
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Member for 15 years, 9 months, and 26 days
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Jul 9, 2008Alcovitch posted a message on Blizzard Comments On The Classes In Diablo 32 classes we can say almost for sure will make the cutPosted in: News
1. Pure caster. Wizard, mage, sorceror... whatever you want to call it. There has to be a pure elemental magic user
2. Ranged class. Again with the diablo lore, you can't have rogues or Amazons as male, so they will call it something else. It will still be a class dependant on bows/spears.
I guarnetee you these 2 class roles will be filled in D3.
My vote for the 3rd and final slot will go to the Paladin. His buffs are very group friendly and he is a hybrid of melee/caster. I'm almost 100% sure he will remain in the 5. It doesn't matter if the barb uses some of the skills the Paladin had in D2, Blizzard will just give him new ones. -
Jul 4, 2008Alcovitch posted a message on WWI - Diablo III Concept ArtPosted in: NewsQuote from "mrdoom" »
1.) "OMG the concept art looks totally cool/roxxor, it's not too dark!1"
Does it really MATTER? It's the GAME that we'll be playing, not the concept art. The 3D artists have deviated far from the concept art, clearly. Again, not a criticism, but I don't see the same goddamn game when I look at the art and the gameplay vid.
They haven't diviated "far" from the concept art. Understand that Concept Art, is exactly that, Concept. Take a look at any of the Lord of The Rings dvd featurettes. Many of the designs for orcs, trolls etc went trough many iterations before settling with the final design. Hell they completely redesigned gollum after they had used a version in the first film.
Baiscally, alot of you need to learn and understand that there is an iteration process that happens from original concept art > final product. Each person along the way adds their little touch to the overall design. Keep in mind that some things that work in a sketch or painting may not work so well in a 3D model. The idea is to keep the essense and feel of the design in tact throughout the process. It's clear Blizzard did that.
I don't understand most of you. Blizzard's art department is clearly competant and top notch. Never have they released a game that didn't have the very best art, style and high quality animations. Alot of you need to get off your high horses. -
Jul 4, 2008Alcovitch posted a message on WWI - Diablo III Concept ArtLoad up the tristram Chath concept art. Can any of the morons crying foul about colorful graphics in game no see there is plenty of color in that concept art?Posted in: News
Just to help you along, the main color is BLUE, and theres lots of it.
Also, theres some well placed and used RED in there.
The use of color makes the whole image look ominus and gives the cath a look like something is brewing inside.
If you don't understand the use of color to set a mood in a painting/art/movie set, then go pick up a 101 art class. -
Jun 30, 2008Alcovitch posted a message on Diablo III OverviewPosted in: NewsQuote from "Mthrfckr" »Blizzard North wouldn't have made the game look like a Walt Disney picture, that's for sure!
Good thing Blizzard didn't either! Over the top stupid exaggeration FTL?
BTW, blizzard north became Flagship studios. Look at the travasty of a game they produced. It's called Hellgate London. Or as it's known by some: Hellcrash Bugdon. -
Jun 30, 2008Alcovitch posted a message on Diablo III OverviewThose of you wishing for a Christmas release this year obviously have no idea of blizzards time frame. When was the last time they announced a game and it came out 6 months later?Posted in: News
Starcraft 2 was announced at the WWI last year. It's been a year, is it out yet? We don't even know if it'll be out this year or not.
When they have a closed beta going for a game, you can be sure it will release probably later that year.
From what I understood from the panels etc conserning D3 is that they spend a majority of those 4 years of development on their engine and especially the art direction. They did 3 complete overhauls of the entire games art design. That set them back some. If they had stuck to their first iteration of the art style, pretty good chances the game would be near complete now. But they didn't.
Seems like they have all their classes fleshed out and the first act roughed in, but nothing else. Now that their dev tools and engine is complete, along with them finally being pleased with the style, they should be able to churn out the remaining 3 acts (if they stick to the D2 4 act set up) in relative short order. Testing and balancing takes quite some time though.
Expect the game summer /fall next year. - To post a comment, please login or register a new account.
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It's not sponsored by Blizzard, it's OWNED by Blizzard.
And please tell me you didn't pull the " I know a friend of a friend who has an uncle who knows a friend who has a long lost relative who knows someone who works in a devision at blizzard that has nothing to do with game development!" card.
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Get that copy from the gypsies selling all sorts of pirated software around Unirii Square, did we?
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Do some of you actually think before you say crap? What game have you ever played, that allowed you to change specs on the fly while in combat? You will not be able to switch 50 times to different specs on the fly anywhere and everywhere to counter every special mob or immunity. THINK PEOPLE.
If they do impliment respecs (which I hope to god they do) then it will most likely be controlled by a specific NPC in a major hub. It will also probably cost you gold. They should impliment the WoW system where each respec costs you more and more (I believe it was 2x each time) and the cost would "cool down" if you didn't use it for a month. This way, you can respect as much as you want, provided you are willing to spend every last gold coin on it.
Reasons for respecs? Have any of you made lightning Sorc's in D2 only to find out they nerfed reduced cast time items and your build was total crap without you doing anything wrong? How about firewall sorcs that became useless after a patched firewall nerf? The list goes on. What are you suppose to do then? completely reroll a high level character because blizzard did some balancing? Doesn't make sense. Respecs would allow you to at least spec to something useful again.
The people who insist on no respecs are living in the past. You can't argue that no respecs is the way to go just for nostalgias sake. The days of hardcore, casual unfriendly games is over. I suggest you get with the flow, cuse you are bouned to be disappointed again and again otherwise.
Respecs won't stop people from leveling alt characters of the same class with different builds. Like someone else already mentioned. Just changing your spec isn't enough. Pretty much all specs require you to hunt for specific gear to support that spec and play style. So, If I wanted to pay a nuke, group oriented Witch Doctor and then roll another to focus on summoned pets build... respec's won't stop me from doing so.
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Good thing Blizzard didn't either! Over the top stupid exaggeration FTL?
BTW, blizzard north became Flagship studios. Look at the travasty of a game they produced. It's called Hellgate London. Or as it's known by some: Hellcrash Bugdon.
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Starcraft 2 was announced at the WWI last year. It's been a year, is it out yet? We don't even know if it'll be out this year or not.
When they have a closed beta going for a game, you can be sure it will release probably later that year.
From what I understood from the panels etc conserning D3 is that they spend a majority of those 4 years of development on their engine and especially the art direction. They did 3 complete overhauls of the entire games art design. That set them back some. If they had stuck to their first iteration of the art style, pretty good chances the game would be near complete now. But they didn't.
Seems like they have all their classes fleshed out and the first act roughed in, but nothing else. Now that their dev tools and engine is complete, along with them finally being pleased with the style, they should be able to churn out the remaining 3 acts (if they stick to the D2 4 act set up) in relative short order. Testing and balancing takes quite some time though.
Expect the game summer /fall next year.