wth, pregnant witch doctor...
thank god the 3d model is not
- Skaarj
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Member for 15 years, 9 months, and 27 days
Last active Mon, Aug, 24 2009 13:36:49
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Nov 26, 2008Skaarj posted a message on Blizzcast #6 - Diablo III Senior Artist & New Monster ArtPosted in: News
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Aug 24, 2008Skaarj posted a message on Jay Wilson Interview for www.grytv.plPosted in: News
wth!? you also dont have limited time to reach the end of the gameQuote from "radiant_knight" »i don't have hours to play at a time.
the acts better be reasonable like in Diablo 2. -
Aug 18, 2008Skaarj posted a message on Bill Roper Shares Diablo III Thoughtsi dont get what so awesome with the wall of zombiesPosted in: News
its very cool concept, but it looked very cheap (zombies attacking the air) -
Aug 10, 2008Skaarj posted a message on Diablo 3 Items and InventoryPosted in: News
you can add more space to the old inventory system just as easily, and the biggest con imo is how items look tiny and boringQuote from "EtheriChaos" »In a logical sense, yes it would make more sense that items of larger size would take up more inventory space. No, it does not make logical sense that someone could fit an item like a halberd in a back pack. . . At all. Making the game less convenient for the sake of some sense of realism is a bit odd to me. The new inventory/bag setup will make it where you can carry more items, meaning less town trips, meaning more gold per trip that can be earned. Everything about the new system is pro pro pro. The only con to it is people arguing that it's too wow like or it's unrealistic. Hey, if I wanted it to be realistic, I'd go play a video game where I'm not gunning down hordes of demons with fireballs. I want the game to be fun and with as little down time as possible. All this fear mongering about it being like wow is just ridiculous. -
Aug 8, 2008Skaarj posted a message on Diablo 3 Art Director ResignsPosted in: News
will armor shrink to their normal and reasonable size as the game progresses, along with stone statues getting to look more serious and mean? will the color actually make some sense as the game progresses unlike the green in tristram cathedral?Quote from "rblittle" »Here is the deal, all of you fanboys will get pissed but oh freakin well, i have played the diablo franchise since 6 months after the first one came out, and i know a bit about the development of video game, so i can thoroughly say that many things in the game are destined to change, however......
!!!!HIS QUITTING HAD NOTHING TO DO WITH THE FANBOY PETITIONS THAT SOME OF YOU THOUGHT WOULD MAKE A POINT!!!!!!!!!
Here's an idea, unless you want to sign up and program and code this game into completion or help with the Art Direction, hows about you Shut your pie hole?
I happen to know that the lighting of this game was done bright in the beginning to give the game depth. That way when evil is let loose it REALLY has a effect, plus this game is starting in daylight, the others began at night.
Maybe we should all wait for more than the first maps to be created before we criticize.
the petition also points these thing out, its not that simple
i thought fanboys are people who belive blindless in game comapanies if they were some almighty god
i think blizzard is just a bunch of talented humans that can take some advice sometimes - To post a comment, please login or register a new account.
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(damn character limit)
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i dont have any statistics, but im prretty sure we have the larges Thrid-world fanbase
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but lol, you guys just HAD to squeese into this thread topic of art discussion and such huh?
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thats what you say right?
i just read in someone signature here in this forums, i really liked
it was something along the lines: "the most common reason why someone lost his power is becouse they dont belive they have it"
gotta search for that sig
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they havent really, but there is items like chipped star topaz and minor lethality runes in the game already (see gameplay video closely) so there Must be socketed items
they are veyr important to me btw
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and hell i loved how the entrances of rogue encampment shifted and that sometimes you had a bridge
i cant really describe it, but i simply loved so much revealing the map and stoping for a while just to stare at how simple but cool all those areas were, each more different than the other, and these images come in the form of act 1 surface areas
i hope this is not completely gone
and for the argument that its good that the players get to learn where things, npcs, places are is just bullshit. The pathways were there for this
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and still, dont you think its not an inteligent move to take teh fans opinion into consideration since this could translate into money
of course it must be a good portion of the fans to make it reasonable
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blizzard already published their new art policy, we, costumers, want them to know our opinion, simple
the gameplay DEMO video is, afterall, a demonstration of what the game is supposed to be
alot can change until release people say? well, lets make sure some of the changes are teh right ones
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wtf? it didnt becouse the art felt just right, isnt it obvious????
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may if the new acts are 3 times bigger at least