This is a Diablo III fansite, so I am gonna try to stick to that. Below you have a couple of quotes from the interview. You can read other comments made by Bill Roper concerning the Diablo III art direction through page four and five. His opinion on Diablo III is very valuable. Personally, myself and all the crew (and fans) wish Bill Roper the best in the immediate present and future. I know these are very hard times. I held one of the first, if not the first, Hellgate: London fan site interviews with Bill Roper on August 27, 2005. And, prior to that, was surprised to get emailed by him for other personal matters. I have always been a fan of him and his work. As such, it pains me as much and as close as it would a brother.
GFW: Have you thought about how you would feel if they get some team together and actually somehow cobble it into a game? Are you going to have mixed feelings -- like you're glad that somebody was finally able to put this baby out -- or do you wish that it just got killed with you guys?
BR: I think what I would really want to see is that there was some way where Travis [Baldree] and his guys were able to finish their game. It's pretty different from, for example, how I feel about the Diablo III stuff. I'm excited to see Diablo III, because it's a whole new thing. They've got a whole new direction on it. They have a few of the guys that worked at Blizzard North still around, but there's a whole new team on it, and it's like, OK, it's their license, and they're trying to really move the bar and do something different with the Diablo license. Yeah, I'm excited when I see what they're coming up with.
GFW: What was your own gut reaction to the art direction?
BR: I just thought it was different. I think the thing I always liked about the Blizzard North and Blizzard HQ constructs is the fact that they were two very distinct groups. At Irvine, we had a way that we approached things -- game development, art style, from color to character shapes, everything -- that was very distinct from the guys at Blizzard North. I think that it made it pretty compelling when you bought the Diablo titles. You got something that was markedly different from what you got out of a WarCraft or StarCraft. I think now, because everything's down there, you're seeing the Irvine take on the Diablo universe. So it's just the direction they're going with the people they have and the mindset there. I always liked the fact that Diablo was very dark and Gothic and gritty and edgy, but I don't think there's anything particularly wrong with the direction they've gone. They just chose to go a different way.
I think the core Diablo fans are saying, "We really like the dark, edgy, gritty look of that game!" We had people impaled on spikes, for god's sake. And now it's kind of bright and airy and doesn't quite feel the same. But I dunno. I look at it, and it's got high production quality, and it looks like it's going to be really fun to play. I think that wall of zombies is the coolest concept for a spell maybe ever. It's not any different in terms of gameplay mechanics, but it's so cleverly thought-out. I'm gonna raise a wall of undead! Oh my god, why didn't we ever think of that! It's genius! So I look forward to that. Again, it's a take on something, even if it's different. With Mythos, it's a thing where...it's mostly done, and you want the guys who were working on it, pouring their vision into it, their heart and soul into it, to be the ones who complete it. Short of somebody else being involved with the project, I don't really see that happening.
I also got the feeling that BR didn't like the direction diablo 3 was going, or maybe thats just me.
Blizzard North did a kickass job, but all they did was merely introducing the franchise. Truly Diablo III is going to be greater than I and II put together :thumbsup:
Totally agree Veltras diablo 3 is going to put diablo 1 and 2 to shame
its very cool concept, but it looked very cheap (zombies attacking the air)
Bill roper seemed very well aware that the art style was very different for diablo 3 than in 1 or 2. He seemed to skip around if he actually liked it or not by saying "its different", but I guess that's just him being nice :P.
I am one of the people though that will never give up hopes for the art style changing though, even if its just a small change (i'd take anything over what they have now). I mean they purposely showed that specific trailer for what they were going to be making for D3 and it missed my expectations by about a mile.
Blizzard should consider hiring him for art director for diablo 3 lol.
Hell... hire anyone please, just take this version of diablo 3 and make it much more less like WoW and the warcraft chain in general. It needs to be more realistic and better graphics... I mean thats what diablo 2 was attempting to do and thats what seperated them from the other blizzard franchises.
Please make it better someone! I really really dont want to play WoW 1.5. I'll buy it and play it anyway... but that doesnt mean a piece of me wont be left behind with the real diablo franchise.
People keep saying that its the gameplay thats important. So if the game really looked like something from pokemon and pokemon was actually made by blizzard, you would not complain? Right. that makes a lot of sense. rofl.
The fact is it looks a lot like WoW. When it could look a lot better with it staying in its own territory and not copy/pasting from WoW. WoW is a great game, but its visuals are very corny after awhile.
And why should it be corny, when it can be great?
Oh, and i still play D2/lod as well. And it looks nothing like warcraft.
Your Pokemon comparison holds no weight because the new Diablo is nowhere near the same level of cartoony that Pokemon uses. Also, the game does not look like WoW. It does look like a Blizzard game though and it appears as if Diablo has evolved into a much more engaging and rich game environment.
Change is good. Evolution of a game is inevitable if the people working on it have any talent. WoW has not been copy and pasted. That's lazy arguing from jaded kids who like to use the net as a soap box for railing against everything.
I also hope Hellgate: London gets back on its feet - I would love to purchase a subscription of it once it is fixed up - beta was fun, just not enough content and polish which was needed and not gotten, so I hope they get what the game needs.
In Respect to Bill roper
BILL you will be miss most of all
Blizzard North are Legends in There own Time
Diablo will live on in Gaming History
LONG LIVE BLIZZARD ENTERTAINMENT!
Blizzard doesn't really care, people are leaving the "omg it d3 has cartoony WOW graphics" side by the droves, why continue? I'm not saying you should quit or anything, I just wanna know why you continue to try and persuade people, seems a little futile at the moment.
Seriously it looks amazing but everyone complains cause thats the only thing they can think of 20 years without evil doubt your gonna see blood everywhere
PS. I love the way the D3 art direction works on some places, like the out doors environments (they look awesome), but dislike the way it translates onto character models, weapons & cartoony armor.
FAILBOAT already got on blizzard's bad side
and look what happened
enjoy unemployment
it would be fine if they would just get rid of that fuckin green corny ass lighting from nowhere... if there was torch light and outside of that was like black/dark then it would be cool with me but the green light pisses me off
To be honest, he isn't really in a position to say anything critical of anyone else's game after his game's failure. I wouldn't even trust his critiques until he redeems himself with a successful project.
He was talking trash about ArenaNet's Guild Wars before Hellgate: London was out, and even further past the point of HGL's release, saying that Guild Wars wasn't very successful or whatever. When you consider the fact that Guild Wars sold over 5 million copies, and Hellgate sold around 250k, you'd realize what a bad position Bill is in to be saying such things.