Here's my list. I tried putting it in order of importance too.
USNSEALs: #31
In Diablo II, if you took the time to really enjoy every detail, playing it the second time around, there was a feel of 'I know what to do next. I remember this guy was here, I know I have to do this to get to this.' It didn't even take 3 or 4 completions. How is Diablo III going to improve upon that if at all?
JNM-illiquid: #79
Diablo PVPing has always been an aspect of what truly made diablo what it is; uniquely bold and not watered down as most games of today are. How will you expand upon diablo2's pvp system without losing alot of the charm found in d2 pvp?
AcidReign: #14
Will there be Magic Find in Diablo III, if so, how will it be different/similar? If not, how will the dropping of super rare items be dictated?
basekick: #8
Is item trading going to be improved upon? Will there be "market" games, in which players can set up a shop to display their items, and browse other shops?
jwest88: #10
I loved to collect set items in Diablo 2, but sometimes I never found a whole set, or the set was not as effective as having unique or runeword items, will having full sets be more rewarding in Diablo3? Will sets and the other kinds of items be more ballanced in power?
Veltras: #4
How are you going to keep the pace of the game fast for spellcasters with the nerfing of potions?
DesmondTiny: #72
Will Diablo3 be scary? (I mean will there be so many surprises that you will literally shit yourself?)
basekick: #8
How similar will the skill tree be to Diablo 2? For example, will all characters be using Mana to cast our spells? Will we be having the same progression-type skill tree as in Diablo 2? And will synergies make a return?
Romak: #15
Won't Blizzard oppose d2jsp?
AcidReign: #14
Are there any revolutionary ideas or content planned for Diablo III that may influence all other Blizzard games, or for that matter, the entire gaming industry? What I'm primarily asking is, will there be anything brand new to the Action-RPG genre that you'll introduce in Diablo III?
- Jugzor
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Member for 15 years, 10 months, and 3 days
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Oct 4, 2008Jugzor posted a message on BlizzCon - Pick the Best Diablofans QuestionsPosted in: News
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Aug 28, 2008Jugzor posted a message on BlizzCast 5 Live - Diablo 3 Q&AGood stuff. I was actually hoping there would be more then four acts, just so we get to see alot more content, but its not a big deal. I didn't really mind the green lightning, I still thought it looked pretty good, however it does look somewhat better now :thumbsup:. I LOVE that theres alot more inventory, and that there will be some type of stashing system. I hated going into trading games with only half of the things i wanted to trade on me, which especially sucked if I wanted something someone, but he did not want anything I had to show for it, but I ended up having what he did want on a mule. However, this probably wont happen now because there will be a currency, even though on the other hand, we can still barter. Reguardless, thats great. Jay is a really good speaker... I wonder what he has to say about the shoulderpads some people are complaining about. I don't mind them, but I am curious to see what his words on this are even though, atleast i think, its a minor issue.Posted in: News
Oh, and "somebody's going to lambast me for not getting the name right." -- I lol'ed
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Aug 22, 2008Jugzor posted a message on Diablofans - WWI Card Tyrael Pet ContestTrade:Posted in: News
The trading system in Diablo 2 was not bad, I liked it... but I have some ideas that I think will make it better.
There should some sort or some variation of an auction house in the game. Yes, this probably has been mentioned many many times, but here's my idea for going about it. In Battlenet 2.0, there would be a "Chat" Tab, and a "Trade" Tab. The Chat Tab would obviously be where you can switch between all the different chat channels, chat and join games.
The 'Trade' Tab would be where players can list what item(s) they have for trade and then they can add a description and put how much gold they want for it, or what items they would accept in exchange for the item. They can also add multiple tags (from a drop down list of tags, so it makes it easier to search by tags) to the item they are listing if they want. When the item is listed it will appear on the list of items in the "auction house" and will show the Lister's Name, The Items Name (and if you cursor over the name it will show you what tags are on it, if any), and a description. There will also be a button which you can click on to send a message to the Lister. This way whoever is interested could message the lister, and when he checks his inbox he will see who's offer interests him the most, and he'll message him back. It will also obviously list the time the message was sent, so if two people made the same offer, he would know who made the offer first.
IE: | Jugzor | MSG ME | Jalal's Mane |Perfect- I want 50 gold pieces or a SoJ for this item. |
You can also search the "Auction House" for exactly what you want. You can search by authors name, and or item's name, and or tag(s).
Here's something I made in paint that illustrates my idea.
http://img45.imageshack.us/my.php?image=ideamh5.jpg
Obvously It doesn't have to be exactly like I drew it.. its just a rough example of what it would be like. I would be even better if you could Link the item instead of typing it's name in when you list it so it can show us our stats, I dont know how you would be able to link it from outside of a game though. You get the idea right? Well anyway, thats that.
A few more (some obvious) important points on trading and items:
-Botting and Duping especially needs to be eliminated for the economy to be succesful
-Gold should have value
-I stiill think that 'rare items' that happen to have the right combination of stats and bonuses should be (one of) the most powerful item in the game for its slot and build, as is in Diablo 2.
-Sets should be improved upon. Most sets in Diablo II were not very good compared to what else you can get. This might however have been a result of duping the items that are way better then those set items.
-There should be runewords! They were interesting and fun, just need to be careful with what runewords there are. (IE: No enigma imo). On a side note, crafting should be kept too if possible. I wanst a huge crafter but there were some interesting items from it.
-When you make a trade, and you both hit the checkmark, there should be a a popup box that says "Are you sure?" and lets you review the items you're trading, and the other person is trading. And once both hit yes, the trade will go through, but if someone says no then the trade wont go through. Just to prevent noobs from getting scammed, even though they should make sure whats being traded anyway =\ But this way they have no excuse.
-A stash that all your characters on your account can access would be excellent!
-Oh, and no Bind on Pickup!! =D
PvP:
I actually really enjoyed the PvP system in Diablo II alot. Duels, PKing, the whole 9 yards. There are some features that I think, although maybe not all that necessary, would make PvP in the game more fun.
Arenas: I was thinking it would work like when you create a game, theres an 'PvP' option. And when you enter the game there is a special sword and shield on the floor (That only the game creator can pick up, and that cannot be equipted). When you put this sword and shield in the hoardric cube (assuming the hoardric cube is making a comeback) a portal will appear.
When you go through this portal, its like going to a new act, you go through the loading screen and everything. When you go through the portal you are taken to a bloody arena, and the players are all in the stands overlooking the arena. Then once there are two or more people through the portal this is how it will work..
Player one challenges player two
Player three challenges player four
Player two accepts the challenge. They are queued for battle one. Proceed to the arena.
Player five challenges player six
Player four accepts the challenge. They are queued for battle two. Battle two will start when battle one is done.
Player six accepts the challenge. They are queued for battle three. Battle two will start when battle two is done.
And so when its you're turn, a portal appears that only you and your opponent can go through, and once both are through, they appear each on opposite sides of the arena. Both players get a debuff where they cannot move or cast offensive spells for 15 seconds once they are both through.. tihs allows for buffs.
Just an idea, obviously it can be tweaked, this was just an idea of mine. Could even go as far as being able to group up and have for example group one challenge group two and that get into the queue. Can also make it so potions are restricted inside, the possibilities are endless. You can also just choose to not transmute the sword and shield, and just PvP like normal outside of town like in Diablo 2.
Besides that idea, aslong as classes are balanced and well designed, i think all should be well.
Also, and achievements tab would be nice to keep track of things like how many player kills we have, how many diablo kills and things like that would be nice.
I'm not trying to tell blizzard what to do or anything like that if i'm coming off like that, i know blizzard will do whats right for the game to make it great. As of right now i'm happy with the games direction.
I think thats all I can think of for now. -
Aug 13, 2008Jugzor posted a message on Diablo MMO Hinted?I would like to see a prequel to Diablo I, that would be pretty cool. Seeing all that happens before Diablo I would be sweet.Posted in: News
An MMO based on Diablo/Sanctuary lore would also be pretty badass! If it's anything as WoW is (as far as endgame raiding goes.. like sunwell or naxxrammas).. it'd be fun and a challenge. Taking 25-40 people to a dungeon to down a [new?] prime evil would be really cool. And we could see all the places in sanctuary that we arn't able to see in the traditional game.
@ Synthaza... Only the truly hardcore would spend 18 straight hours on one boss fight in one day. IDK how it works in the Final Fantasy MMO, but in WoW you have a whole week to defeat a boss before the whole raid dugneon resets. Usually it takes alot of preperation, coordination, skill and trial and error to down a new raid boss, not to mention you need gear that's up to that dungeon's difficulty, unless its a pushover boss.
You're not guarenteed to get down a new boss in within your first week, it takes practice. But you're never going to need to spend 18 hours in one day. One you get that boss the first time, it becomes eaiser for your guild. -
Aug 12, 2008Jugzor posted a message on Diablo MMO Hinted?I don't think they're specifically hinting at a MMO. I also don't think we can assume what's being hinted at (it could be anything: a prequel, a mmo, a movie.. who knows?), just that they have something up their sleeves, but I think they're not hinting at an expansion in this article, but I think its safe to assume that there will be an expansion anyway (I think there was another article on that), and that will probably finish off the storyline (id imagine).Posted in: News
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Jul 13, 2008Jugzor posted a message on Official BlizzCast 5 Q&A SubmissionsI thought up of another question, im not sure if it was asked already, but heres goes:Posted in: News
Will blizzard keep the system in Diablo II where in if you have more then one player in your game on battle net, the monster will grow stronger based on how many people are in the game? -
Jul 9, 2008Jugzor posted a message on Official BlizzCast 5 Q&A SubmissionsPosted in: News
- Will there be some sort of achievement system and or a 'records' system?
- Will the game be divided into acts, or will it be all open, and about how long will the game be?
- Will there be runewords, and will there be rare items that could be considered 'Godly' like in Diablo II?
- How will the Economy change in Diablo III from Diablo II (Right now, high runes are the main form of currency), will MFing still be a core part of the game and the economy, and will there be some sort of Global Stash?
- Will there be an option to make a game specifically for dueling, and how will dueling be balanced in Diablo III?
- Will the bosses be able to taken down by one person, or will you need a group to kill a boss?
- Is there anything you can tell us about the remaining unannounced classes?
- What is Blizzard's reaction to the petition on the Artwork Style
- And this:
Quote from "RahXephon" »3. D2 was famous during its time for getting rid of loading times (besides loading your character). Would D3 require extensive load times between areas due to it's more complex nature? - To post a comment, please login or register a new account.
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http://www.diablofans.com/forums/showthread.php?t=15372
I haven't watched the whole thing, but I heard the first minute or so where he said the thing about parties. Going to the listen to the rest in a bit.
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Now imagine if they started a P2P system, along with charging for expansions. Think about how many people will stop paying GW.. and think about how many people will still be playing WoW. Only reason wow is able to maintain itself, and furthermore keep adding phenomenal amounts of content to the game is because they have both.
Yeah but look at the content those expansions added. Now look at the content WotLK is adding, and that TBC added. I'd actually love to see Diablo 3 go P2P, even though it's not. The benefits would definitly show, and 15$ a month is not alot of money... I bet that's not even 1% of the money you make in a month. Its only 50 cents a day.
What makes you think you have the right to steal a game when everything in the game isn't exactly how you like it? Its cheap bastards like you too that stop games from moving forward.
No, Chris Sigaty has been quoting saying there could be around year between each game.
What they're doing is that they're working on the Terran campaign first. When that campaign is done, sometime in 2009, they will release Starcraft 2 which will feature that terran campaign, and all that multiplayer has to offer with all races. Then they'll start working on the zerg camapign, which they say could take about a year to make, and then they'll release that. Same with the protoss campaign after the zerg one.
They're also promising that we get 28-32 hours of gameplay, PER campaign. And the second two parts wont be charged as full games, and even if they are.. id say it's well worth the price.
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Now imagine if they started a P2P system, along with charging for expansions. Think about how many people will stop paying GW.. and think about how many people will still be playing WoW. Only reason wow is able to maintain itself, and furthermore keep adding phenomenal amounts of content to the game is because they have both.
Yeah but look at the content those expansions added. Now look at the content WotLK is adding, and that TBC added. I'd actually love to see Diablo 3 go P2P, even though it's not. The benefits would definitly show, and 15$ a month is not alot of money... I bet that's not even 1% of the money you make in a month. Its only 50 cents a day.
What makes you think you have the right to steal a game when everything in the game isn't exactly how you like it? Its cheap bastards like you too that stop games from moving forward.
No, Chris Sigaty has been quoting saying there could be around year between each game.
What they're doing is that they're working on the Terran campaign first. When that campaign is done, sometime in 2009, they will release Starcraft 2 which will feature that terran campaign, and all that multiplayer has to offer with all races. Then they'll start working on the zerg camapign, which they say could take about a year to make, and then they'll release that. Same with the protoss campaign after the zerg one.
They're also promising that we get 28-32 hours of gameplay, PER campaign. And the second two parts wont be charged as full games, and even if they are.. id say it's well worth the price.
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They have said that each of the campaigns will have different meta-game mechanics. The Terrans have an upgrading and persistent mechanic, the Zerg will have a genetic mutation/swarm type mechanic and Protoss will have an economic and diplomatic mechanic. And who's to say they wont add more units and what not.
Even without all that, they're working on giving us the epic experience we look for in their games... 90 hours of gameplay in just the campaigns alone!! If you take a look, Blizzard has a history of success and of making good games. Im sure they won't throw that away, and won't disappoint.
And id just lke to point out, these gaming companies aren't some sort of charities for gamers, its a business.
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And regarding Starcraft 2, I think blizzard make the right choice of the three.
I think this is the obvious wrong choice. Why would anyone want fewer maps, cinematics, and a generally watered down campaign.
This choice, imo, is better then the choice above. The problem is, taking into account what Chris Sigaty said, that there would be about a year in between each part, we would have to wait till 2011 for Starcraft 2.
This, in my opinion, was the best choice. This way, we'll get the game in 2009, featuring the Terran campaign and the full multiplayer portion of the game (with all races). Then in 2010 we'll get the missing zerg campaign. And finally in 2011 we'll get the missing protoss campaign.
We don't know what they will price the other parts at anyway. I think its safe to assume that theyre going to price them as expansions ($30), knowing Blizzard. But even if it were 50 dollars, it'd be well worth it. We're getting three epic campaigns with 28-32 hours of gameplay each! And is 50$ spread across three years really that much, when you're getting quality games?
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Thanks for the links, but I have a video up on the OP of the full class panel in one video. Has better quality too. Check it out.
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Added interview with jay wilson.
Added Lore and Art panel
Added dance contest (However, when moving from the first video, to the second video.. one of the dances gets cut out. Hopefully we get a better version)
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Anyway, we should have a lot more videos tomorrow.
Found a version of the gameplay movie with way better quality, just put it up there.
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Even though I am against the idea of automatic stat input, it doesn't mean I'm not getting the game. Its just not my preference. And anyway, im sure when I play the game, It wont be so bad. I'm sure that if Blizzard does it, they have a good reason.
Agreed. For example, a sorceress. She could be:
-A high dexterity sorceress, for max block
-A high vitality sorceress, for alot of health
-A high energy sorceress, for energy shield
-And the strength scores of two sorceresses can vary depending on what set of gear she's using. And there usually was more then one type of gear set up that require different amounts of strength. This is especially true with melee sorcs.
Yeah, so If my max strength score is 85 at level 100.. and I wanted to use Skullder's Ire, I wont be able to because I dont have enough strength to, Id have to stick to Tal Rasha's Guardianship. Then again, I suppose Blizzard wouldn't make something disireable to a wizard that she cant use.. but then again, we wont be able to expirment with the items that weren't really intended for sorceress, but have unique build potential.
Agreed, I think nothing else needs to be said. As an example: In Diablo 2, you'd have two assassins.. one with high dex for max block, and one with max vit. One would be better against casters, one would be better against physical damage users. With pre-allocated stats, the assassin is only good against what his stat's allow him to.
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http://pc.ign.com/articles/919/919059p1.html
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http://www.diii.net/gallery/data/546/Female_WD_summons_plague_of_toads.jpg
The bats are pretty cool, the toads seem out of place though, maybe its just me.
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Part one will feature the Terran Campaign and the FULL multiplayer experience with all races.
A YEAR later, we'll get part two, which features the Zerg Campaign
A YEAR after that, we'll get part three, which features the Protoss campaign.
Also, they said we're looking at 28-32 hours of gameplay for EACH campaign. They haven't even started work on the Zerg and Protoss campaigns.
I can find sources for all this
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