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    posted a message on Collection of Blizzcon 2008 D3 Videos
    I'll probably make a thread for Blizzcon '09 videos. I would put it in the same thread, but I can't change the thread name.. unless a Mod could do it, to "Collection of Blizzcon 2008/2009 D3 Videos" or something.
    Posted in: Diablo III General Discussion
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    posted a message on Skills - Blizzard's Contradiction
    I see what you're getting at, you have a point there.

    I think that... looking at the trees, we'll be focusing on a few set skills (and like Jay Wilson says, we'll have around 6 active skills), and that's what we'll be raising up mainly.

    The passive abilities act like synergies, which I believe I heard if not in an interview, at a panel. Also, glancing at some of these passive skills, they seem like really noticeable passive abilities... such as the Barbarian passive skill that increases damage by 25% with rank 2.
    Posted in: Diablo III General Discussion
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    posted a message on Collection of Blizzcon 2008 D3 Videos
    Updated with another Jay Wilson interview

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    Added another Jay Wilson interview and a better skill runes video.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok Responds
    Wow, this thread has certainly racked up a lot of replies. Well basically, I’m on the side that there should be stat customization in Diablo II because I just felt that that it was great to play around with, and they could have made it so that there were a lot of diverse stat setups we could go to. However, I’m not completely against it, I am open to this idea and I will see how I like it when Diablo 3 came out. In a press conference, Jay Wilson said
    One of the things that we looked at with Diablo 2 is, essentially, before you knew how to play the game, the stat spending -- the only real purpose for it was to break your character, because eventually you'd find “oh I didn’t spend it the right way -- okay well reroll” and once you "know" the right way to do it, there's only one answer… and so that's not really character progression you know and its not really customization so we decided t o remove it and focus a lot of the customization in places where we feel there’s actual customization to make.
    This did make me feel a little bit more open to the idea, and it does seem that blizzard has some more things under wraps as far as customization goes.I'm also happy to see that there are no stat requirements on items. Even as a experienced Diablo 2 players, it was frustrating having to put stat points into strength because I needed to meet certain requirements for items, or not being able to use an item right when I found it.

    Maybe it is time for a change..
    Posted in: Diablo III General Discussion
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    posted a message on Collection of Blizzcon 2008 D3 Videos
    Updated with Ray Gresko and Jay Wilson Interview.
    Thanks for sticky ^_^


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    Updated

    Added another Jay Wilson Interview, A Skills Video, and Demo Videos.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok Responds
    Bashiok Responds to the post blizzcon concerns -- Check it out: http://www.diii.net/blog/comments/bashiok-answers-post-blizzcon-diablo-3-concerns/
    Posted in: Diablo III General Discussion
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    posted a message on I really enjoyed this press conference
    For those of you who haven't seen it, I put up a video this morning on my videos thread and its a hour long press conference with Jay Wilson and J. Allen Brack... for those that haven't seen it, I suggest you check it out. I enjoyed watching it and It shed alot of light on some issues.
    http://d3db.com/media/video/watch/130E056C-2329-2093-0504-3FFA7016497C
    Posted in: Diablo III General Discussion
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    posted a message on Collection of Blizzcon 2008 D3 Videos
    Quote from "mattd" »
    Hey guys, I just added our (1 hour long) video from the press conference with Jay Wilson and J. Allen Brack,
    http://d3db.com/media/video/watch/130E056C-2329-2093-0504-3FFA7016497C

    Thank you, added.
    I also added an interview with Frank Pearce.

    Can this get sticky? ^_^
    Posted in: Diablo III General Discussion
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    posted a message on D3 Demo?
    Wow..

    :necro:?
    Posted in: Diablo III General Discussion
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    posted a message on Here's a write up on the demo...
    Quote from "Doppelganger" »
    In the same league as doing away with light radius "because you need to instantly identify all monsters on screen at all times".
    Lame.

    They said you need to be able to identify one monster from another, more specifically... which makes more sense. However, I'm not sure if I like the idea of monsters showing up on the minimap before they come into sight. It sounds kindof iffy..

    Socketed boots..
    Are all items socket enabled now?

    That popped into my head too.

    That's great - just that whoever wrote this was a little confused obviously. He exampled how it would be awesome if a skill rune would make your lightning spell look better and do more damage. In fact skill runes do way more than that.

    Also, the damage types are likely as follows:

    Blue snowflake = Cold
    Red Flame = Fire
    Purple Thunder = Arcane
    Green Skull = Disease/Poison
    Yellow icon = Lightning

    Yeah, that's a better way to put it.

    Ah! Thanks for putting this here, Jugzor. I was kind of hoping for some type of synopsis on the demo.

    Np
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Quote from "Dimebog" »
    I would considered quitting if I spent months leveling my character just to be able to learn how to build it, and then have to restart.

    I went through it in Diablo II (maybe it wasn't months). But anyway, I'm just saying that he made a good point. I'd be fine if there were respecs, I'd just prefer there not be respecs... I can live with it though.
    Posted in: Diablo III General Discussion
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    posted a message on Here's a write up on the demo...
    I found this on Diii.net, I thought you guys might want to read it. He goes into detail about the features of the D3 Demo, how he felt, and things like that. It was a nice read.

    I am fortunate to be one of the lucky people who played the Diablo III demo showcased at Blizzcon 2008 in Anaheim. Not only was it a pleasure to play it, but left me craving for more. I decided to create a female Wizard. She spawns in the outskirts of the Tristram Woods where Captain Rumford and an armored warrior are piling up a bonfire of corpses. The warrior can be seen transporting the corpses off a wagon and into the bonfire.

    Captain Rumford says they are burning the corpses to prevent them from rising as undead. NPCs that have something to say have a black oval with dots hovering above them when you place the cursor over them. A popup window displays the “introduction” option, feature that remains a constant from Diablo II. However, not only does each NPC talk to you. Your very own character talks back, interacting with the NPCs. By saying talk, I mean both: the NPC and your character have voice over actors adding emotion and life to the Action / RPG.

    Read below a lengthy preview on various features observed in the Diablo III hands-on demo

    I started pressing keys to see what options were available. Pressing (C) opens the Character window, Inventory (I), Quest (Q), Skill trees (S), and mini-map toogle (N), Game Menu (ESCAPE button)

    CHARACTER STATS

    At level 5, these were the stats I found on my Wizard character. Hope these stats offer you a better scope of how the wizard stats and abilities work:
    Melee damage: 2-8 | Spell damage: 12-23 | Armor: 34
    • 16 Strength - Physical damage bonus: 16% | Armor Bonus 26%
    • 28 Dexterity - Crit chance 7.0% | Dodge chance: 7.0
    • 18 Vitality - Life: 56 | Mana Regen: 0.9 sec.
    • 94 Willpower - Spell damage bonus: 52.8% | Health globe bonus: 0.0%
    In Diablo II, you get points after leveling to spend on these four stats. In Diablo III, thus far, these stats increase automatically. You no longer have control over where these points are spent into. At the bottom of the Character (C) window, you can find a table with two columns displaying the following data:

    Physical OffenseDefense 1.20 Attacks per second
    70% Physical crit chance
    150.0% Physical crit damage0.0% Block amount
    6.0% Block chance
    34.0 Armor
    2.5% Physical damage reduction At the bottom left of the Character (C) window you will find your character resistances. These can be determined by icons:

    Blue snowflake = Frost
    Red Flame = Fire
    Purple Thunder = Lightning
    Green Skull = Poison
    Yellow icon = (unknown, maybe arcane / holy)

    INVENTORY

    The Inventory window shows a lot of visual information. It has a simple and intuitive UI frame with colorful gradients of orange and dark brown, and stylized symbols that highlight a gothic-like feeling. You can see your character model viewer which allows you to rotate your character. Around the viewer, you have 12 gear slots: helm, medallion, chest, sash, 2 rings, weapon, shield, boots, pants, gloves, and shoulder. Between the weapon and the shield is a strange circle. When clicking it, a new window pops forward. Based on the demo observation and loot, this window with 9 circles resembles the Glyphs window from World of Warcraft. In the case of Diablo 3, these 9 circles are reserved for Runes. Thus far in the Blizzcon demo, only the Wizard can equip runes. (i.e. certain monsters may randomly drop a minor power rune).

    Beneath the character viewer and gear slots can be seen the bag inventory—all in the same window. There are 30 slots, but only a few are enabled. You can expand to the full 30 slots by adding bags into the bag slots. On the bottom-right you can see four slots. There is where you drag the bags into. By dropping the bag item into that slot, you increase the amount of slots enabled. Eventually your goal is to enable all 30 slots. Each slot is thin and tall, and certain items can stack in the same slot. Doesn’t look like there is a special slot bar for potions, but mini-health potions have been seen, as well as elixir of dexterity and elixir of vitality which may have durations of up to 300 seconds (5 minutes).

    RUNES

    Not much was revealed about Runes. Barbarian and Witchdoctor classes don’t have runes enabled in the Blizzcon demo, so it looks like it is something still in the works. In a press panel, Jay Wilson revealed these runes will change the visual effects of your character and its spells/abilities. Imagine your lightning spell increasing its glow making it look more powerful and actually increasing your damage output.

    MINI-MAP

    You may toggle the mini-map by pressing (N). It is more effective than the old Diablo II map overlay (tab). The mini-map is located on the upper-right corner. It has no frame like the World of Warcraft circle framed mini-map. It has an unframed tall rectangular area. By pressing the arrow keys you can move the mini-map in any direction. To reset simply press (N) twice, or escape.

    How is this new mini-map more effective? Diablo II’s overlay map would take the whole screen, and would interfere your line of sight affecting what you could see on-screen. By placing the overlay map to the upper-right corner, your whole screen is visible for gameplay purposes. Each NPC is displayed as a tiny yellow dot. Place your mouse cursor over the yellow dots, and automatically a window pops up above the dot displaying the name of the NPC. You can see mobs ahead of you not yet within visual range. The mini-map helps you identify monsters before they come into view.

    RARE MONSTERS / BOSS

    In Diablo II, it was hard sometimes to notice a rare monster among a bunch of mobs. Sometimes you would even get killed before noticing a rare was behind that bunch of mobs. In Diablo III, before the rare monster or boss enters into view, a name tag pops at the top-center with a health bar. The health bar is divided into a few rectangles. The health bar / name tag window displays the special attributes of the monster (i.e. a rare named Head of Grief had three attributes beneath its name tag: Vampiric, Froze, Fast.

    QUESTS

    While exploring the world, you will find NPCs with a yellow exclamation sign floating above their head. When you accept the quest, the title and objectives are displayed onscreen at the right-center for few seconds, then fades out. You can access the quest window by pressing (Q). It’s very similar to World of Warcraft. After walking away from the bonefire of corpses at the Tristram Woods, you enter the Ruins of Tristram. There are a few destroyed buildings. You can see the Physix engine in action when randomly some debris of the ruins crumble down. Placing your mouse cursor over some of the door signs you will find Griswold’s Blacksmith Shop. While exploring, you find a well. It can be highlighted if you place your cursor on. A quest starts and it is automatically displayed onscreen to the right: Little Girl Lost. Objective: Find a way to free the little girl’s spirit from the old well in Tristram.

    When you stand near the well you can hear the girl’s voice over and weeping. She is trapped inside the well. Something funny ... some of her quotes resemble that of the girl in the Poltergeist film. Exploring further into the Tristram ruins you find a female ghost and listen to her voice over which is repeated over and over randomly: Where has gone my girl? She must be so lonely. She never goes away without her doll. She’s lost without it!

    Not far from the ghost you will find a chest on the ground. Within lies the doll. Loot it and return to the well. The quest is completed as you return the doll. The spirit of the girl ascends from within the deep well and thank you. A reward is automatically placed in your inventory. You will read a message onscreen saying how much XP (experience) you gained, and the name of the looted item. In my case, a Socketed Boots of Brawn (+9 armor, 1 socket, + 2 strength).

    Before reaching the Cathedral of Tristram entrance, you will find zombies kneeled on the ground as if eating from a body. Once you kill them, the body on the ground - tagged

    Dying Adventurer - automatically highlights a yellow exclamation sign enabling a new quest: The Return of the Skeleton King.

    The voice over says something along these lines: “Please ... listen to me! The fire, somehow ... it awoke him. The Skeleton King’s evil haunts the cathedral once more.”

    Your character’s voice over says: “Skeleton King, huh? Sounds interesting. Rest easy. I will show him the err of his ways.”

    Enter the cathedral. Eventually you will find an NPC with a yellow sign on his head. Take the quest. Guess who the NPC is? If you have played Diablo 1 or have visited the diablowiki.net the name Lachdanan will ring a bell. He was the loyal friend of King Leoric in Diablo 1. Lachdanan killed King Leoric, who cursed him on his last dying breath.

    SCROLLS & BOOKS


    This is probably the most lovely lore source feature for players who decide to immerse themselves into the world of Sanctuary. Let’s say you enter a dungeon, and find a pedestal. When you highlight the pedestal, by moving your mouse cursor over it and clicking it, you loot the book. Open your Inventory (I) and click the book or scroll. A sound clip pops up at the bottom-right of the screen. Underneath the clip are three buttons: play, stop, close. It is a voice over recording telling the story within the book.

    For example, in the Cathedral of Tristram, the Journal of King Leoric tells his story during the time Diablo possessed his son Albrecht (Diablo I).

    BUTTONS


    The three buttons to the right of the main UI correspond to the Left Mouse button, Right Mouse button and an alternate Right button that switches those last two by pressing TAB button.
    • Click the left mouse button to move and attack enemies.
    • Click right mouse button to use the assigned skill
    • Press the alt key to show all dropped items
    • Use the 1-4 keys to activate assigned hot bar skills
    • Right-click on a hot bar, or mouse button slot to assign a new skill.
    • Press TAB or scroll the mouse wheel to swap between right mouse and alternate right mouse skills.
    SKELETON KING

    The Skeleton King appears at the third level of the Tristram Cathedral. Former King Leoric has a large axe. As told by Jay Wilson in the past, boss events can feel epic without the town portal escape trick or the heal potion spam mechanic. Once the Skeleton King engages in combat, dozens of zombies enter the room to attack you. The boss has an animation that alerts you when he is about to slam his long axe toward you. The idea here is to attack him a few times, and run away before he slams the axe in front of him. It can be avoided. Kill a few mobs for health orbs, and attack the Skeleton King again. Rinse and repeat. I was able to kill King Leoric without dying by doing these steps. Sadly, the Diablo III demo finished after killing this first boss, with a message from Blizzard congratulating me for killing the Skeleton King in this BlizzCon 2008 demo.

    THOUGHTS

    After playing the demo at Blizzcon, I can only say—hopefully not sounding heretic - that I loved Diablo III, and look forward for the announcement of the remaining two classes. No release date for Diablo III unfortunately, but personally I wish this game was on stores around October 2009. Gameplay mechanics are very similar to Diablo II, except much better. The graphics are vibrant and colorful, without taking away the epic and dark feel of the previous games. The Physix engine honors the Barbarian class pretty well, smashing stuff and debris in all directions.

    You can click emblems on the walls, that activate a mechanism that drops a candelabrum. If timed correctly, it could smash onto a group of mobs. If you move your character quickly into the area the candelabrum drops on, your character gains daze effect for a few seconds (funny). It would be cool to interact more with objects and traps using the Physix engine to benefit you on bosses and monster encounters. For those who asked me recently if Stashes and Waypoints are returning in Diablo III, I asked Jay Wilson and the answer is yes. Waypoints however will play a different function this time around. Upon death you respawn at the check point. Check points I observed in the Blizzcon demo happen by the door toward the next catacomb (for example). Some objects spawn near you at the check point. You need to equip them again. This means no more running back to your corpse which is surrounded by 15 monsters. Diablo III is enhancing everything that was broken in Diablo II.

    Source: http://www.diii.net/blog/comments/blizzcon-2008-diablo-iii-hands-on-gameplay-impressions/
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Offended Me
    Its all good.. its very hectic right now. I've had to repeat myself alot hehe. It's expected with all that's going on.
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Before I used to be all for respecs, but now I'm starting to realize that respecs just aren't right for this game, but maybe it's just me. I just think It lowers the incentive for people to go out there and make more toons and replay the game. Less and less people will be rerolling because they can just respec, and I don't want to have to deal with there not being enough people to play with on Battle.net when I'm rolling a new toon.

    If we need to have respecs, Id say make them a costly investment, and only once per character. This might sound a bit extreme, but something like the equivilent of 500g in WoW Pre TBC... could even have that amount double very time you respec for the rest of your characters on that account. It'll provide a gold sink too.

    But anyway, I'll give it a chance, those are just my feelings towards it. However...
    It can either enhance replay or decrease it, depends on the person. Some people will screw up, have a bad experience and just quit.
    That's a good point, I guess I hadn't considered that since I wouldn't just quit.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Offended Me
    read alot of posts in this topic, but i still cant find a reliable source saying the game is p2p.

    i've seen people speaking of micro transactions, the only game i remember right now with micro transactions is Battlefield Heroes, wich pretty much is a free game that relies on web page adds for survival, the micro transactions there are just things that make your character look different ( hats, pands, shirts and so on) nothing that gives anyone an advantage, now, if diablo 3 had a micro transaction system that wouldnt give an advantage to anyone, simply make their characters look different, or maybe battle.net functions that arent really NEEDED like guild systems, or account costumization, then it would be okay.

    but if by any chance the game is p2p, then i can already tell you that at least 7 people are not going to buy the game, but the torrent websites will be pretty happy that i can tell you.

    It will not be P2P. Look around on the forums, there's an interview with Rob Pardo... he says the game will not be P2P, but they will monetize certain battle.net features that aren't in the game such as realm transfers and name changes.
    Posted in: Diablo III General Discussion
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