Quote fromMeanwhile, in the Blizzard HQ..
"So, the game is finally done. What do you guys think we should do now?"
"Dude, are you kidding? We're gonna play the friggin game!"
4 days later
"You think we should take a break?"
"What, I can't hear you. The awesomeness is too loud."
4 weeks later
"Hey man, I just realised people are getting a bit starved out of information right now. You want me to post a release date?"
"No man, I don't got time for releasing the game now, I'm having way too much fun playing it. Just post some crappy screenshots and old artwork on the site or something"
True story.
2 years from now, at Blizzard HQ...
"Last finishing touches on the final cinematic are done! The most photo-realistic cinematic we've made yet! So, did we finish everything?"
"Yep, I think so. I checked off everything on the list."
"Good, let's release!"
The next day...
"Oh, crap! We forgot to put in a male wizard!"
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There'd be some side quest that's out of the way and hard to find (like, if it was in D2, it'd be in Act 3, and it wouldn't show up on your quest log), and it's fairly difficult to accomplish. If you defeat it, then you have a choice to what reward you want. You can choose to get a tome of skills, which when used would allow you to respec ALL your skills (so if you were level 31, you'd get 31 respec points). However, you can only get this tome once per character - even if you do the quest again, or do the quest again in different difficulties. However, you can use the tomb more than once, so if you have other characters that have the tomb but don't need to respec, you can transfer it, or you could trade for it.
So every character could respec everything an average of once.
Also, you would not be allowed to respec in the middle of fighting.
And it's "possible" or "plausible," not "plossible."
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Oh, my bad... but still, I might only want to play for a few days before school starts again, and then I'll stop playing
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One I'm trying to say is - paying money is a barrier to me playing.
And plus, $5 every month equals $60 a year, and that's a lot. A game should cost $60 or so, plus episodic content, expansion packs, plugins, new campaigns, etc., over its entire life. Not $60 a year.
So I think this is a terrible idea.
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A) Watching a legion of ghouls rush towards you climbing up walls just to get to you is scarier than the den of evil
The two deaths in the demo were probably scripted - being trampled on or eaten probably won't happen unless you're really low health
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Rupture - the Barb swings his weapon (like in Cleave) striking nearby enemies with such force that their bodies become ruptured, and bleed whenever they move. Deals damage based on distance that the monsters travel.
So the Barb could charge into a group of monsters, Rupture a couple of times, then leap out, and watch all the monster die as they try to come at him, lol.
Pro - good damage, Con - bad on zombies and other slow moving creatures
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It'll already have a ton of play value and replay value. I'm not going to replay the same class with the same exact skills just to pick different stats. However, I'm not saying that others shouldn't be able to. I think they should allow respeccing of stat points.
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I feel the same.
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Okay, everything before "Cain" was serious, lol
Another question:
Why did the hero of D2 kill Diablo?
In the cinematic introducing Act 4, Mephisto told Diablo "Take your terror into hell!" or something to that effect. I think Mephisto wanted Diablo to regain control of hell (take it away from Belial or Azmodan, or both), and wanted Baal to corrupt/take over/destroy the Worldstone. So couldn't he have just let Diablo alone? It's not like he killed Diablo permanently (we hope) and I think Tyrael would have the sense to know that Diablo would not be killed permanently like that (we hope), so it just seems like a very dangerous detour, when they should have been going to Harrogath to defend the soulstone.
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