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    posted a message on potential seismic slam infinite knockback?

    So I've been trying very hard to get the Istvan's paired blade set to test out this build but, does it even exist?????


    For anyone of you who has this pair of blades, I was wondering if you could perma knockback all enemies (not including boss or huge champions) if you combine this blade with seismic slam, shattered ground rune?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on question about blessed hammer limitless rune

    Oh forgot to add one more question

    3. does every single hit that each hammer deals trigger holy cause passives second option? every single hit that every single hammer deals seems to have increased by 10% but my health doesn't seem to increase even when I cast blessed hammer in the middle of 10~20 zombie packs.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on question about blessed hammer limitless rune

    after 2.3 patch I was planning to use blessed hammer limitless rune + broken promise. I wanted to varify a few things before the patch and realized that this might not work because of following issues:

    1. I do know that the blessed hammer summoned by crusader can hit several monsters but each hammer can only hit each monster once. But does the same rule apply for hammer created by the limitless rune? Because it seems the hammer created by the limitless rune can only damage the first target it hits and the rest are ignored.

    2. will both hammers summoned by crusader and limitless rune trigger legendary option of broken promise ring? Will every single hit dealt by the hammer, summoned by crusader, trigger broken promise ring? during my test I realized that no matter how many non critical damage my hammer outputs (I saw at least 5~7 white numbers at a single moment, with out a single yellow number on the screen), I have to cast blessed hammer at least 5 times to trigger the legendary option.


    Could anybody please help me varify if any of my results are false?

    Posted in: Crusader: The Church of Zakarum
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    posted a message on seismic slam shattered ground

    thanks

    Posted in: Barbarian: Bastion's Keep
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    posted a message on seismic slam shattered ground

    I am trying to make a fire seismic slam build and it got me wondering does strong arm bracer increase damage of seismic slam shattered ground?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Ancient SS Stat Reroll

    SS damage 10%

    offhand probably life -> elite damage (if you enjoy multiply)

    eep the offhand as is or life -> vit if you enjoy single play

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Viable and fun build for GR <50 Need feedback!

    As far as I know there are two common settings you can find related to BK 6WW build.

    1. max CDR -> infinite ignore pain - ignorance is bliss

    2. max attack speed -> boost defense.

    The difference is pretty obvious, for max CDR, you try to get max CDR from all the items (except amulet) + gogok to have 100% uptime for ignore pain - ignorance is bliss. This build can promise you a healthy barb but may take slightly longer to kill champions and boss than the second build. Also with this build you can use APD + ground stump (infinite ground stump) to up your survival.

    The second build is using max attack speed. This build is very risky and difficult to play but once you get the hang of it you can kill champions and boss a little quicker. With this build get attack speed on all items except for weapons and amulet. For weapons you should either get life per hit, life per fury, or vit. You also need string ear, eye of elitch, and lacuni or strong arm. Yes, furious charge is such a great skill because it does not only increase mobility and survival and trigger F&R but also trigger strongarm bonus damage option.


    For the CDR build you do not need weapons master because attack speed is simply not enough for you to spend more fury than generated by BK, FC, ground stump, and shout. For the attack speed build you will need weapons master.

    Something interesting with WW set is although rend is the first option for WW set, rend is still quite useless compared to other skills you can consider. Overpower is a great example for attack speed build, and ground stump is a great example for CDR build. But the rest of your skill + passive looks fine.


    For both helmet and shoes I suggest whirlwind damage increase because it does buff DD damage

    For both CDR and attack speed build, you don't need diamond, ruby will do. I personally think for barb when you are trying to go for grift over 50, alot of times you fail to beat the rift not because you died too much but because you don't have enough damage output. Don't worry, it is not impossible to go grift over 50 even with non ancient BK.


    Lastly I believe currently there is a whirlwind bug with pain enhancer. Barb does not spin faster even with second pain enhancer option on. I haven't test myself to be sure but I was told this is the case. Bou can definitely keep the gem but you could also consider gogok for CDR build, esoteric alteration for attackspeed build, or powerful for attack speed build.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Armor vs All Resist?

    I think aLCuiN is saying for chest/pant/belt/shoulder items, it is better to have all resist option rather than armor option (so for other items you should not add all resist or armor because there are better options to add). use rubies for chest and pant sockets and rely on paragon points instead of diamonds for increasing defensive stats.


    I am not 100% sure about the following 2 equations but as far as I know the equation for how much AR or armor reduces the damage is

    current AR / (current AR + x)

    current armor / (current armor + y)

    I believe x is 300 and y is 3000 or something... I have to check again.

    Anyways it means the more AR or armor you have the less efficient each AR or armor points will be at reducing damage. for str and dex classes since you get a lot of armor from primary stat, you should focus on increasing all resist. For int classes, if your all resists is over 2000, then you should consider adding some armor. However, that is only the case with the item affixes, for the gems I think you always want to use the gem that increases the primary stat.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Regarding Cold Damage on Delsere's Frozen Orb Build

    elemental damage increase is really really important

    think of it this way. assuming your int is 10,000, 1000 more int will only increase the damage by 10% (although it does increase a little bit of AR as well) but only a few ancient items even have 1000int as an option. Also if your level is above 800, since you will only be increasing int with each paragon level increase, the damage increase through int will become less and less efficient. so does element damage increase do alot of work? absolutely. However, if you are using 4 skills with 4 different elements, I would rather choose int over element damage.


    A very important thing you need to remember with frozen orb delsere build is that not only do the arrows that shoot out from the orb deal damage, but when the orb explodes, after it finishes traveling, the explosion also deals damage. So essentially what it means is you want to keep the distance between you and minions far enough so that not only will the arrows hit minions but the explosion from the orb will also hit minions. That means zei could be a better option than botp since zei can also stun minions.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need help getting higher than GR35 (Solo Play all the time)

    if you are going to use BK you definitely don't need any IK. try looking for F&R + stirring ear + cassius + amulet (immune, eye, or hellfire) + WW glove. resource regen from BK set itself should be enough if you don't have alot of attack speed option and I don't see any attack speed option with your items. So try changing weapons master with nerves of steel and call of the ancients with either ignore pain (cassius) or warcry. Unless you are clearing quests and looking for RORG, you don't need sprint. furious charge should be a good replacement since it does not only trigger F&R but it also regen resource or freeze minions depending on which rune you use.

    Oh and you definitely don't need reapers wraps. you can try APD + FC (cold rune) + ground stump (replace with rend), or strongarm (yes FC does trigger strongarm as well). I you decide to use string of ears with max attack speed, lacuni is also a good option.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on survival tips for solo wizard (GR40+)?

    You have 2 delsere set items but no slow time. Should either change delsere glove into talrasha glove and try halo + COE, or change cindercoat into delsere torso (second option means change meteor into slowtime). Since you have ancient sun keeper (assuming you don't have ancient AW) I actually suggest the previous option. AW works with both options and even better since you can use F&R for the first option.

    Also you don't need cdr for talrasha build or talsere build.

    teleport (calamity) + APD is the best combination and with calamity you can replace frost nova with alot of other skills such as slowtime, meteor, magic weapon. If you decide to use teleport + sunkeeper you will need the illumination passive and paralysis will no longer be necessary.


    for skills I personally suggest

    6 pcs talrasha 0 delsere

    1. piercing orb

    2. star pact

    3. mammoth hydra

    4. blizzard-the freezing one

    5. calamity

    6. ice armor (if you go halo + COE), conduit (if you have AW)


    6/4 talsere

    1. glacial spike

    2. calamity

    3. slowtime - thunder or fire

    4. hydra - thunder or fire

    5. magic weapon

    6. familiar (spark flint) or energy armor.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ancient IK Weap vs Non Ancient BK

    Since the beginning of the patch I believe that BK is way better than IK. BK damage is higher than IK (if you use F&R) also BK leaves you with much more mobility because of set bonus affix from BK set AND furious charge. Also I am not sure if you have tried, with cold furious charge + ground stomp + APD + over 50% CDR (not including gogok) you can infinitely stun minions. Lastly, the fact that highest ranking barb players use BK proves its superiority over IK.

    BUT I do admit IK is far more stable, because you can select a lot more defensive skills. So if you are the kind of person who doesn't like to rely on map + boss luck, to climb the rank, I guess IK would be a better choice.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Help me choose between these two scenarios regarding WW6/BK build

    Second scenario has more cdr and attack speed. So what does it lack compared to first scenario?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Question regarding WW:DD Breakpoints

    I've always wondered about a similar question. is the damage of DD based on the main weapon or does it alternate between main and secondary weapon just like how the whirlwind damage alternated between the two weapons?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Which would you prefer?

    I think WW should not be nerfed (unless blizzard decides to nerf all other set items in the game).

    Raekor is weaker than WW, it definitely is when confronting bosses, but I feel like Raekor is better when fighting monster packs. So instead of buffing Raekor how about designing a bracer that will double or tripple the damage and reduce the cool down of FC by half when FC is used on less than 2~3 targets (kind of similar to that new bracer for crusader)

    Earth set, I'm pretty sure blizzard will buff in future patches.

    IK I think all it needs is a small buff in the 6 set bonus. May be increase the damage by 200~300% instead of 100%. Then IK will definitely be on par with WW.

    Posted in: Barbarian: Bastion's Keep
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