I'm really wondering what the devs are really thinking when they consider MF as a "problem." They shouldn't even be seeing MF as a factor in "doing harm to co op." There's a very simple solution to any MF issues.
Make the monsters do more overall damage.
Why is that? Well, because smart players will see MF guys on their team as an asset to their team, by being the guy that increases the chance of better loot dropping. Smart players will also see them as deadweight in damage dealing potential. So... if they make monsters more dangerous, risk and reward will be maintain. You wouldn't consider having a full team of MF equipped players in a difficult area. You may opt to only bring one or two instead.
MMO players don't see healers or CC classes as a "problem". They see them as utility and as tools that benefit the team, while also holding back a raid's damage. If the raid boss poses a significant threat, a team decides on hoe many healers they should bring to a fight, while making sure the raid can bring the deeps!
- asfastasican
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Member for 15 years, 10 months, and 1 day
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Oct 8, 2009asfastasican posted a message on Auras to Return in Diablo III?I'm not going to comment on the whole aura situation, but I am very concerned with a blue response stating how their basic game philosophy won't be compromised when it comes to rescricting classes from wearing specific armor types. They say that they don't want to restrict classes from wearing all kinds of armor, but isn't it true that they are restricting what weapons each class can use? If they consider Diablo to be an item driven game, why would they contradict themselves like that?Posted in: News
In Diablo 2, a necromancer could use an axe if he wanted to. Will this be the case with the Sorceress? Or will she only be able to use orbs, book and other hand-held caster items? -
Jul 14, 2008asfastasican posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from name="Drake Tristan" »Blizzard fan-boys amuse me.
Immature, ignorant, clueless Blizzard fan-boys amuse me to no end.
I hate to be the guy to defend the fanbois that supposedly are immature, ignorant, and clueless, but have you ever played that POS game? You can't possibly tell me it's any good. Even after the big bug-fixing patch they threw in recently, people still fall through the world and it's only made it slightly more playable for the few that still play it. The game is definately not fit for new players.
The entire Flagship company got pink-slipped, and here you are ragging on so-called "fanbois"? lol. -
Jun 27, 2008asfastasican posted a message on Hello from Paris ... Wee Wee, Merci and all thatPosted in: NewsQuote from "Medievaldragon" »When we settled to refill our mana pool, and some food --- great ... no McDonald's anywhere. And all the food menu is in French in every restaurant around us. Amazing adventure for a Paris noob.
There's a McDonalds on Champs Elysees for goodness sakes! lol. You know!? That long road that goes straight down from the Arc!? One of the most famous streets in the world!? Go get a big mac for me, will yah? - To post a comment, please login or register a new account.
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At least you could make bank by slashing the grass in Zelda...
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Just my opinion though.
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No game in history without PvP in its release has ever become an E-Sport, period.
If Diablo 3 doesn't even have Dueling or world PvP, then you're basically being grateful to Blizzard for them taking this epic series two steps backwards. Hell, if they cut even more than they cut already, you would be practically moonwalking.
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This thread is just filled with players that want to remove unique creatures because they presented interesting challenges.
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I'm wondering if Blizzard will be taking the old school console route when it comes to boss battles (similar to games like Mega Man) or if they will be taking a more new school route similar to boss encounters in games like WoW.
Option 1 -
Diablo 3 bosses would be similar to the Skeleton King, like other old school games and other console games where the Boss does not regenerate health and executes specific moves or attacks, possibly in patterns. Killing the boss will require the player to dodge patterned attacks, while counter-attacking at the right moments.
Knowledge is power, meaning that knowing the fight then mastering patterns will determine if you move through content faster.
Option 2 -
Diablo 3 bosses will be similar to like how most raid bosses are in WoW with timers or they will just have them have set or variable based regeneration rates. Some bosses in WoW had an "enrage timer" where you had to kill the boss within a set amount of time, such as 6 minutes, before the boss goes insane and starts hitting you for lethal amounts of damage. This is implemented to force the players to take down the boss within a set amount of time, by having a good mix of sufficient damage, while also having other utility like tanks, healers, or support classes. They could also have the bosses either regenerate a set amount of health, or even varying levels of health regen, throughout the whole fight or during certain phases. This would also encourage a group to bring a sufficient amount of DPS in order to end the fight quicker. When facing bosses with more players, regeneration levels could be tweaked higher or other parameters could be made harder.
This path makes it so gear and levels have more influence then knowledge of the encounters. This means boss encounters will "Gear Check" the players and encourage them to farm before upcoming encounters.
Option 3 -
Encounters would have boss fights that don't have timers/regen and other more important fights where they do and the players would need sufficient gear to advance past those points. Knowing all of the bosses and content in the game would speed up a playthrough, whereas more important boss fights will "Gear Check" the player and expect them to farm better gear to move on, creating a pacing mechanic that would slow a player's playthrough.
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What kind of boss fights you think Diablo 3 will have?
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I don't feel like typing all of that out again. lol
EDIT - The bottom line is that after Blizzard failed to make Battle.net II into something you paid for, they decided to give you the bare minimum as an online service, while quietly titling it just plain old Battle.net again. Posting about it won't make any changes.
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It's a god damned single player game. Nobody cares how long anybody takes to finish the game and it's nowhere near being a game that will ever be in the competitive scene. The closest you'll get to seeing "Pro Diablo 3 players" will be you watching a recording-breaking speedrun of a Diablo 3 run on a speed demo site.
If it is slightly harder, then that just means you're getting more for your money. Harder game + set amount of content = More hours played.
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I wouldn't say its unnecessary but it doesn't seem like it's really needed either. If someone likes playing a build, they will stick to that build through thick and thin. Are people really switching builds that often while testing in-house? Why discourage more hardcore players from mix/maxing builds and switching between them in the first place? If Blizzard wants to discourage specing, why not just tack on a flat percentage gold fee or have time limitations on respeccing? I guess they want to throw casual players a bone by giving them this valor buff, for some reason?
With regards to the point they made about why they designed the valor buff...
- How does the valor buff make "Every" skill build more viable or interesting? Doesn't that sort of thing fall under skill design? If a certain build sucks, the Valor buff won't make that skill build any better.
- It doesn't affect players or discourage them from running specific 3 minute-chunks of the game either. Loot tables do.
- It doesn't affect whether or not you decide to kill "Bosses" if the buff is given to you after killing champion or rare packs of mobs. Are they saying that they would like you to stick with your skill build at all times, because certain skill builds are just better at killing final act bosses? Will skill builds honestly make that much of a difference in boss killing? Isn't that what grouping with others is for?
Just seems confusing to me and it's almost as if they are trying to sell a decent mechanic to us for the wrong reasons?
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If you don't have a nerd story like the OP had to tell, you probably haven't lived life. lol
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1. Blizzard have already allocated a certain number of copies to every retailers selling the CE, so it was technically "sold out" from their perspective.
2. It wasn't sold out when you pre-ordered on the day of release, but was sold out shortly after.
3. Blizzard is just throwing out a line out there that it's sold out (Even though it might not be) to hype the game.
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Diablo 1 was a solid game, but it will be hard to get into since it's dated now. You can skip it, BUT if you decide to play it, play through it as a mage, or maybe a rogue. Not a warrior. Warrior might take longer or two playthroughs to reach the end. The game doesn't require a cd key though. The only major plot point that D1 reveals is that the town's elder/major is Deckard Cain. He gives you a through background story or history to a handful of things you encounter and he later reveals that he's the last of the Horadrim. The ending is that you kill Diablo and your character jams his soulstone in their head to try and contain him.
Diablo 2 is a lot less skippable. It's a good game and also easier to get into. The soundscape is timeless and the great artistic direction makes it playable even today. It would be easier to play through it. The cinematics are pretty damn good and tell the story well alongside your playthrough. The story is good, even though it feels like it drags on a little bit in Act 3 and Act 4 is short. Vanilla Diablo 3's ending ends on a bit of an exciting twist the sets uthings up for the expansion. Act 5 is pretty good and the expansion ends things on a bit of a soft-cliffhanger.
Without spoiling too much, the world is supposedly "reset" but then there's now a gap of 20 years between then and Diablo 3, so currently it doesn't make much sense now. Same stuff happened with Starcraft's storyline. Kerrigan basically wins then there's a 4 year gap and her dominance isn't really reflected well ssince she disappeared for 4 years for no good reason.
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Charms not game changing? I'm guessing the game ended for you at Baal Runs then? lol
Is it just me, or do i see abilities in there!? OH SNAP!
As for the OP, I feel like they are going to go with this game plan:
Dumb the game down in some aspects and hope that new boss fights and other content will compensate... on top of gutting entire aspects of the game like PvP and save them for future releases.