Quote from Letemburn
Ugh I am so glad that i'm not a network/system admin for blizz, I would hate to be the one taking crap for stuff like this from people who have no idea how computers/servers work
Or you could have just gotten the job, did your work properly and prepared for the worst, then get paid and all of us would be enjoying a relatively lag/error free game. How hard would it has been to get some servers from a 3rd party to help their server loads the first week? I mean come on, really now?
Blizzard used to work extremely hard with a fraction of the resources they have now in order to provide a FREE Battle.net to all of us. Even when they released WoW, people were a tad upset about the server instability at release, but many people realized how serious the obstacle they were facing was. They didn't have the capital back then to meet the demands of an MMO that broke every single possible record upon its first day of release.
Nowadays, they still provide a free battle.net, but now with all of the resources they have available to them, you still somehow feel bad for them? Why feel bad for them? No other gaming company gets that kind of sympathy if their game flops when it comes to online play.
Being positive about it won't get you anything. Giving them time will let them fix a number of issues, but meh. If you give them crap, they MAY forget that they already have your money and listen to your feedback. As it is right now, they are still beta testing the actual game, after they let you beta test the demo for half a year, give or take a couple of months.
Quote from chaoslux
See what the exactly above guy was saying about people who dont know how computer or server works? You're one of them.
No actually, you are the one that doesn't understand how little Blizzard has spent on their server costs over the course of several years. After they finally worked out their server infrastructure during the first year of WoW's release, things went pretty smoothly. 2-3 years after that point, when a couple of top Blizzard executives were doing interviews with smaller internet gaming websites, they hinted at the release of their next top-secret mmo (around 2007-2008) They also made it a point to mention that their actual server costs were only a few hundred thousand dollars at most. it doesn't take much money or resources to deal with those sorts of logistical challenges, only a team that knows what they are doing.