• 1

    posted a message on A fix to split farming that is also a buff to trade.
    People don't split farm for legendaries true. But there is a change to caches coming that will make the difficulty you are on matter. So most people will be moving to doing their caches on torment 1. Split farming is a problem because telepoting to an area someone else has cleared to check for a star is exciting, yes, but doesn't feel nearly as excited as when you see the item drop yourself. On top of that, the opportunity to get items you want would be 4x more likely if you stay together, regardless of what your goal in that instance of the game is. I feel this is probably enticing enough to end split farming just because of better options being available.

    I think some split farming will still happen but I feel it would add some question as to weather it is the best way to go about it or not. Having the best way to farm for anything be in heavy debate is good for the game. Because it goes to show there are options. Many people will still stick to split farming. Many won't because the opportunity that SOMEONE in your party will get an item worth trading for, and having a much higher chance you will have something to offer due to getting a legendary at the same time will really promote options in how you should approach the main day to day goals of the game.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on A fix to split farming that is also a buff to trade.
    So I had this idea that will solve split farming and also offer a lot more opportunity to obtain items through trade. a few changes are necessary to make this work.



    • Remove the "global drops" where you can pick up any legendary that dropped for you in the entire act. even if you are not in the zone, or anywhere near the kill.
    • Require the same distance as the party buff to be eligible for Legendaries generated by your party's actions.
    • When a legendary drops for a player, the mob/object that dropped the legendary will drop a legendary for every player that is within the party buff radius(what legendary drops will still vary for each player).
    • Change Smart drop to calculate on ID instead of on drop.
    • Nerf legendary drop rate for those within the parties radius so this does not turn into a 300% buff to legendary drop rate, You should still have the highest legendary drop chance when in a party of four so keep the nerf reasonable and keep solo legendary drop rate the same.
    • The name of the legendary should be on the unidentified item
    This will cripple the viability of split farming, without an overall nerf. It will vastly increase the opportunities to make valuable trades among your party members. Thoughts?
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.