• 1

    posted a message on Forget about bows
    Quote from Inubi»

    2nd bonus from shadow is gonna get nerfed to about 1000% i think



    It's not out of the realm of possibility. What a lot of people tend to forget is that the benefit of shadow is you can take out a pack of mobs single target ALMOST as fast as someone running only AOE in higher GRs. To bring this playstyle to fruition and get it into more practice oversights of mechanics have to be corrected and some stuff has to be balanced to fit that mold. Buffing sets, nerfing static charge, killing heal monk and globe support, and nerfing twisted sword as a round about way of resolving the issue of twisters glitching in walls for a few examples). But I do agree with you that it along with other sets might be balanced down a bit since blizzard has made it a point to overtune numbers during PTR for testing. The problem is that a lot of these oversights aren't caught during PTR because top-end runners purposely don't finish their GRs while testing these builds to keep them secret and then run them a few weeks into a season to give them an edge over someone that was gearing for something else (static charge and broken promise U6 as a diversion were prime examples of this).

    Quote from soulzek»

    We're getting to the point where power creep is so massive during the same season now. LOL

    sooo, GR 350 by the end of the year?



    If I remember correctly devs previously stated they were looking to keep it around the GR 100 mark. To facilitate this, globe support is getting burned, damage reduction is getting a minor buff through legendary gem changes, ignore pain application to party members is cut in half, and some set bonuses are getting buffed. The theory is that they've done this to try to balance out a parties support to DPS ratio and incentivize top and mid performers to try heavier DPS comps.

    Quote from Kisotu»

    Why is M4+S2 better than M6?



    It's more powerful if you are focusing a build around chakram because the sword of ill will increases chakram dmg based on the amount of hatred you have which ties into the 2set of Shadow's Mantle that increases your damge by 1200% when you have a melee weapon equipped. I suspect that this is the reason why they are buffing the damage per sentry to either match it to M4S4/M4S2 or makr M6 a clear choice. M4S4/M4S2 is probably the reason we haven't seen a buff to the Sword of Ill Will. It's kind of weak if you use it with S6 unfortunately. Which is a shame since chakram is one of the few offensive skills you can use with a melee weapon. :(

    Posted in: Diablo III General Discussion
  • 5

    posted a message on End game sucks!

    I say this as delicate as possible. You guys are playing a game expecting something out of it that it wasn't designed for. It's designed for people that love the grind and love the journey to the end game (the point where you get to grind). Instead of putting up a complaint that the game needs some changes that would divert the game from the audience it was intended for you should probably move on to another game.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on What about a new mode of play for the anti-paragoners

    I can see the appeal considering how challenging it would be, but it would get really boring really fast.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Have you reported botters before
    Quote from PTXAA»

    Well... guess we didn't saw the same Bots.

    If well programed like the ones I saw, they can push a char to 100% effectivity. By this I mean using the right skills in the right moments for max dmg (Combos), keep max stacks up on skills/gems (Taeguk gem), skip mobs when is not worth killing them, dodge things like explosions, etc... and the list keeps going on and on.

    A human can do that, sure... but not with 100% accuracy or 24/7. You will always fail or click the wrong skill sometime.

    That's why I say Bots are OP.


    Maybe a way for Blizz to find these cancer people, was to check accounts that are online and playing for more than 24h straight... I'm just saying...


    The more and more I hear about it I'm starting to be in favor of it. It would at least work for seasonal botting and they can apply it to normal as well. They would have to make a monitor of some sort to reset on each new era that the play time can not be more than minus 10 hours of the season total after x days or something along those lines and then have it trigger an internal e-mail or ticket of some sort to prompt an investigation.

    The only problem I can foresee is the details. How long is too long for a single person to play? What's the right choice for that? Does internal tooling allow for a hook into player stats to trigger an investigation notice? SO much stuff to think about when creating a tool like that with a lot of gray area.


    And then comes the even bigger problem. If they ever implemented something like this they'd never be able to tell their customers about it. Because among the honest and do-good customer base is the people that still want to bot. Once you tell cheaters how a system works it gives them insight on how to reverse engineer it.


    So the decision:

    tell the customers to quell the outrage and overall please the customers that something was done about it at the cost of the system becoming cracked and having to constantly revamp it until you run out of options.


    or


    Don't tell the customers to allow the system to work efficiently as possible for as long as possible slowing the cracker creep at the cost of leaving customers outrageed for the better sake of the entire game eventually resulting in a lower player base.

    Tough decision.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Best supp for 2-3 players GR
    Quote from Manel171»

    So, who's the best supp for a 2 or 3 GR? im playing with a friend, and sometimes my gf, and i like to do a nice sup for them..


    Friend:
    WD support is good if they are lacking in damage/they have a good ammount of toughness already to servive on their own.
    WW/Sol barb is an al around good build if you are running with heavy aoe that will benefit from tight grouping and provide CC immunity.
    Globe Barb: if your running with a DPS that's dependant on globe pick up for power increase or has very very very low recovery but high damage (glass canons)

    Girlfriend:
    WW/Sol barb is an al around good build that's easy to play with and it makes it easier on the other players since you can keep everything in one place easier than other support classes allowing your party member to just stand there and damage away without a whole lot of worry of getting smacked in the face to death.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on That one "Legendary" that you ALWAYS salvage - Name it and explain why.

    Definitely Deathseer's Cowl


    Much better alternatives available for helm slots than a chance to charm an undead enemy considering most of them do garbage damage and are slow anyways.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Set dungeon wings error

    Not sure where you guys are getting these ideas from but there are only 7 rewards total:

    6 class pennants

    1 set of wings

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So we must play seasons to gain more Stash space?

    One thing you guys have to consider that I'm not seeing mentioned the entire time since the stash space was mentioned is how taxing it is to a server. Giving you 5 more tabs all at once for all the accounts is a lot of stuff to store on a server. I'm guessing it falls in line with their plans to expand their server space.


    I can see the point everyone is making but I myself like to earn my rewards, that's just how it's always been in diablo.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Quin's Itemization Rant
    Quote from Slayerviper»

    Quote from Midknite»


    This is actually reverse of what happens. You're right to a certain extent but that's not how the events play out. And it's also where the problem lies. With using wow as an example it wasn't just hybrid builds in the same sense of your previous example of frost-fire mage. It was a matter of choosing anything other than layout X makes you an idiot and every other choice can't come to raid with us. The same thing happened in season 4. Talent choices however should be on a situational basis and that will never change as long as new encounter mechanics come out (same with D3(new bosses, mobs, enemy abilities etc). I think where we are mis communicating is your stating the problem lies with one result instead of the problem being the system that caused several results that lead to one state of a game. The problem was that the talent trees made it impossible to balance the abilities themselves which lead the developers playing a constant battle of nerfing and buffing skills until they decided to just deal away with the system that caused half of the specs within a game to be very poorly represented simply because it didn't do the most damage.

    Which leads us to the changes to the items we've been seeing. Diablo since day one has always tried to enforce a sense of diversity in builds as far as the skills and classes used. So you can see why there is no similar option to what happened in WoW (changing talent trees altogether). SO that leaves them with two options. They can keep repeating the same mistake they made in another game that caused a very similar problem by nerfing and buffing skills or they can change the items themselves and allow more class and set representation. The latter is the better option for everyone even though it destroys something that the top performers do on a regular basis: find the top build. In the end Quin and other builders will still be competitive with better representation of all of the classes and set. Because your skill, time and dedication as well as your build should decide who's the better player. Not whether you are playing "the right build" or not.






    The issue is the latter seems to be removing 90% of items/abilities from the game and have only leave the obvious choices. Then have everyone compete in Grifts because any sort of play outside of Grifts is irreverent. Might as go to the extreme and don't even have random loot just rewards at completion of grift levels (make it more like wow). Once we have stripped down to bare bones gear and abilities it will then only be about skill to compete in Grifts... wait where are we going with this, I thought this was supposed to be a fun game to kill monsters by various methods and modes... nope Diablo is and should now be an epeen competitive PvE. As a vet of the series I think this strays away from what this series has always been about; however you see a lot of these millennials talking about what the game should be and change to "get with the times". There are plenty of other games that allow you to compete in a balanced setting, the fact that Grifts were provided for some sort of measuring stick is a nice feature. Perhaps ladders should be adjusted for ranking so instead of solo wizard, how about solo channeling wizard or solo arcane orb wizard rankings.


    Really this game needs PvP just add a player vs player damage/CC reduction of 90% or something absurd since were hitting for billions and let the players dictate/police standards and rules (Like D2). No balancing needed. Considering the effort going to try and balance PvE this simple little feature would add more replay value than any patch could.

    Well, the problem isn't just the competitive gameplay. It's also public games, playing with friends, clan members and community members in D3. No one will play with you or want to invite you if you aren't playing spec X, and that's bad for the game as a whole. Sorry, I neglected to mention that the problem also affected casual and non competitive play modes.

    I actually thought of that for PVP. I wanted to play it with my brothers but It was so unfair. One cluster arrow and my brother was toast lol. However, I don't want PVP for the game because I've seen what it's like trying to balance a game based on two different play modes of PVP and PVE, it will never be balanced and the story of nurfing and buffing skills just starts all over again.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Quin's Itemization Rant
    Quote from Shapookya»

    Quote from Midknite»

    @Shapookya


    That's one way they did it but not the biggest impact. The major impact came from the talent tree changes near the tail end of cataclysm. This allowed them to actually balance out all of the classes so that any spec was viable for competitive play. Cookie cutter builds by definition was not necessarily the hybrid builds. It was the talent system that allowed you to do that. Cookie cutter builds were called cookie cutter because (for example) one person on elitist jerks would post it and then everyone would use the same build because it was posted by someone in a top world guild. lol get it? Same shape every time? Cookie cutter? Nobody want's to play a game that has so many choices but you can only play one and be competitive. That's not very fun competition. But that is only my personal opinion. Some people like simple competition, but I don't. My view on it is that when the leader board for solo is filled with all one spec and one spec only that's simple competition versus what the leaderboards for most of the classes look like now on the ptr.


    I'm not implying anything. Only stating what I already did in response to something someone else said about WoW not being a good comparison. Do you think I'm trying to imply something?



    That's exactly what I said. They took out the possibility for builds by removing talent trees which made it possible to go hybrid ways. And the best way was always the hybrid way because there were some very powerful talents in the beginning of a tree, so you basically always went through your main tree until you have the last talent and then went on a 2nd path.
    And while it's true that the cookie cutter is the most used build, it's usually also the best build. There might be some hidden better way to build it and that's very likely in D3, since it has sooooo many possible builds, but it was very unlikely for WoW, since the choices there were very limited and easy to calculate.
    Ironically, there is still a bit of cookie cutter left in WoW, even with the new talent system. Just today, I've read an article about how it reduces player experimentation in WoW. But the issue is very minor, since the amount of choices is small and the balance is pretty good, which again is not that hard, since they only have to balance 3 talents against each other. It's usually a 1% better/worse kind of balance.
    @banishedbr
    What is your problem? Troll?

    This is actually reverse of what happens. You're right to a certain extent but that's not how the events play out. And it's also where the problem lies. With using wow as an example it wasn't just hybrid builds in the same sense of your previous example of frost-fire mage. It was a matter of choosing anything other than layout X makes you an idiot and every other choice can't come to raid with us. The same thing happened in season 4. Talent choices however should be on a situational basis and that will never change as long as new encounter mechanics come out (same with D3(new bosses, mobs, enemy abilities etc). I think where we are mis communicating is your stating the problem lies with one result instead of the problem being the system that caused several results that lead to one state of a game. The problem was that the talent trees made it impossible to balance the abilities themselves which lead the developers playing a constant battle of nerfing and buffing skills until they decided to just deal away with the system that caused half of the specs within a game to be very poorly represented simply because it didn't do the most damage.
    Which leads us to the changes to the items we've been seeing. Diablo since day one has always tried to enforce a sense of diversity in builds as far as the skills and classes used. So you can see why there is no similar option to what happened in WoW (changing talent trees altogether). SO that leaves them with two options. They can keep repeating the same mistake they made in another game that caused a very similar problem by nerfing and buffing skills or they can change the items themselves and allow more class and set representation. The latter is the better option for everyone even though it destroys something that the top performers do on a regular basis: find the top build. In the end Quin and other builders will still be competitive with better representation of all of the classes and set. Because your skill, time and dedication as well as your build should decide who's the better player. Not whether you are playing "the right build" or not.

    Posted in: Diablo III General Discussion
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