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    posted a message on SO What do Demon Hunters do now?
    Quote from chanceoyoy

    Vault + Caltrops

    Clearing Inferno Act 2 with it. It just requires a slightly different playstyle.


    Yes this change sucks for us, but in the long run it's for the best. I saw this nerf coming months ago. :/

    Let me know how those Mortar/Fast/Waller/Invulnerable Minions/etc treat ya with that. ;D Or better yet, Belial. His fight(just him) is easy, but the snakes before hand are almost imposisble to get with this change. Traps don't work well enough, not enough room to kite, they follow you when you smoke screen, Entangling Shot doesn't work well enough, etc. :\ Now I'm stuck and no feasible amount of vitality can help.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on n-Depth look at Hungering Arrow
    Quote from MasterDinadan

    Dividing up a hundred shots and rounding it is a bit less accurate than using summation, but it gives a decent picture to the less mathy folks. I believe it's still a question as to whether each pierce of Devouring Arrow adds 70% of weapon damage, or 70% of the initial hit (which would be 70% * 115% = 80.5%)

    Devouring Arrow may do a little bit more damage on average, if the above is accurate, but its so close that I am going to continue using Puncturing Arrow (which yields an average of 2 hits vs 1.53, and thus works better with On Hit and On Crit effects)

    We know its for sure not 70% OF the initial hit. First off, you can see the damage going up in game, rather than down. And secondly, the tooltip says it increases the damage of the arrow BY 70% for each pierce. So the question is whether its multiplicative or additive. If multipilicative, than Devouring Arrow does a TON more damage, but if additive, it does a tiny bit less than Puncturing. And yeah, I figured my math wasn't super accurate like a summation would be, but I thought it would paint a general picture of how much damage each rune does over a period of time that everyone can understand. :D
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on n-Depth look at Hungering Arrow
    So after trying to figure out which of these is better(Puncturing VS Devouring) and failing many times due to simple mistakes, I decided to make sure all my data was correct(weapon damage modifier, chance to pierce, etc) and sit down and do the math as simply as possible. Hopefully, I made no mistakes this time!

    So let's assume we test these 2 shots by firing 100 shots total. For the sake of the test, each shot gets the right amount of pierces.

    Puncturing Arrow
    100 shots hit for 115%=11500%
    50 come back and hit again for 115%=5750%
    25=2875%
    12=1438%
    6=719%
    3=359%
    1=180%
    Total weapon damage done=22821% weapon damage

    Devouring Arrow(Multiplicative)
    100 for 115%=11500%
    35 for 195.5%=6843%
    12 for 332.4%=3988%
    4 for 564.9%=2260%
    1 for 960.5%=960.5%
    Total weapon damage done=25551% weapon damage

    Devouring Arrow(Additive)
    100 for 115%=11500%
    35 for 185%=6475%
    12 for 255%=3060%
    4 for 325%=1300%
    1 for 395%=395%
    Total weapon damage done=22730% weapon damage

    So if this is all correct(which I hope it is), then Devouring(mult) is the most powerful by quite a bit. However, if the 70% is additive, then it and Puncturing are almost the same with damage done.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nothing is Better Than Bola Shot
    I can't stand any builder except Hungering Arrow. x.x Especially Bola Shot. I don't like its delay and it doesn't allow for spamming it against something not on your screen(like Butcher on Inferno for instance). I feel Hungering is needed because of its following mechanic. And the 50% pierce is just awesome.

    I use 2 builds for Inferno(Act 2 right now). I know its not ideal because of Neph Valor, but it works very well.

    Questing/AoE Build(http://us.battle.net...YdXV!YTe!aZZbZc)
    -Hungering Arrow+Puncturing Arrow(50% pierce)[btw, did the math and this > 70% inc damage on pierces]
    -Elemental Arrow+Frost Arrow
    -Caltrops+ Torturous Ground
    -Vault+Tumble
    -Smoke Screen+Lingering Fog
    -Preperation+Backup Plan

    Boss/Single Target Build(http://us.battle.net...TdXV!YTe!aYZbZc)
    -Hungering Arrow+Puncturing Arrow
    -Cluster Arrow+Cluster Bomb
    -Companion+Bat Companion
    -Vault+Tumble
    -Smoke Screen+Lingering Fog
    -Preperation+Backup Plan

    I love my AoE build because of the Frost snare and chill AND shatters bodies(no rezzing, etc). Caltrops is pretty essential as well for kiting rares/champions. For bosses, Cluster Arrow+CLuster Bomb does a ridiculous amount of damage. Like upwards of 60k per shot if all the bombs hit(which they usually do). Bat helps with hatred regen which is essential for Cluster Arrow. Then Smoke Screen+Prep w/ Backup Plan is just....essential. Everyone should use these! xD Anyway, hope yall like this. :3

    Note: The AoE build works well against every boss I went up against except maybe Butcher. I only got to test it with a group on Butcher, not solo yet. I eventually tried the single target build when my Valor fell off and one of the members left. It worked well. I'll have to test AoE build for Butcher and let yall know!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on so anyone else get a legendary or set item yet?
    I got Nagelring in Halls of Agony 2 I believe. Still rocking it in Act 3 normal. Pretty great!
    Posted in: Diablo III General Discussion
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    posted a message on Having 2 templars. (video)
    Whats really neat about redoing that quest after you have the Templar is that they chat with each other, call each other brother, etc. It's one of the neat things with Diablo 3. The dialogue between characters, NPCs, and such is very nice. Adds a lot to the game.
    Posted in: Diablo III General Discussion
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    posted a message on More D3 Beta Invites
    My roomy and i both just got an invite too. :D
    Posted in: Diablo III General Discussion
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    posted a message on Are Spells now better Runeless?
    Normal Hydra- Single target fire damage, 35% weapon damage done
    Arcane Hydra- AoE arcane balls that explode, 28% weapon damage done to each enemy
    Frost Hydra- AoE frontal cold cone, slows, 32% weapon damage done to each enemy
    Brimstone Hydra- AoE fire wall, 18% weapon damage a second to each enemy
    Lightning Hydra- Single target lightning damage, 41% weapon damage done
    Poison Hydra- AoE poison pool, 23% weapon damage a second to each enemy

    As you can see, 4 of 6 are AoE. 2 of the AoE keep creating stationary damage areas, covering lots of area. The other 2 shoot projectile AoE. THe last 2 are single target, one being an upgrade of the other. I see nothing wrong here.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablo III Beta Key Giveaway
    Cool! Thanks for this. :D
    Posted in: Diablo III General Discussion
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    posted a message on MORE content.. Now! -.-
    Quote from Zoltor

    Quote from Scuravolpe

    It's a beta, not a demo. It is purely for testing purposes, not to entertain people. If they get bored and stop playing the beta, Blizz will let more people in on the off-chance 10% of them actually test it properly to find bugs and give feedback.







    Actually, It's the other way around, Blizzard is running this joke(that they dare call a beta), like a exclusive sneak peak/first look Demo, not a beta.

    I would agree with this(based on what info we have). While it is a beta, it doesnt seem like the typical beta Blizzard runs. Then again, they did state they want the game to be a surprise and that the beta is for testing purposes more so than anything.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Updated!!!
    It was completely useless before due to it not scaling with weapon damage. It did about 2-3 damage when you first got it. However, now, they increased the damage significantly and scales off of weapon damage AND increased its slow. Now its supposed to be a "crap a bunch of stuff is around me *Fan of Knives and vault away*" type thing. At least, thats how I imagine it. I may put it on my skill set up in its new incarnation.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The Ultimate Icon Thread!
    Quote from DieHardDiabloFan

    How did this slip under my radar? Very good looking items.

    I agree!
    ..but as I said earlier, Im not intrigued by the charms and their new icons.

    I cannot wait to roll a DH and get some of those awesome ranged weapons. /drool
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate Icon Thread!
    Was checking out the site and noticed this!
    http://wowbox.tw/d3/item.php?c=Charm

    It seems charms have icons now too. Interesting. :o!
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    in my opinion, that game looks absolutely amazing. my jaw was dropped the entire video. although, i must admit, it wasnt as dark as i expected. yes, it may be just that area. which is fine! i dont think ill care either way, i just have to agree with many people when they say it doesnt have that same gloomy and dark feeling as d1 and d2 did.
    Posted in: Diablo III General Discussion
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    posted a message on WWI Teaser - Day 4
    ok, say it is for diablo 3. but hey, what if its not diablo? what if its someone new..belial, azmodan, inarious? it could be anyone. but i do hope it is someone from the diablo world. i do admit the eyes looks demonic..unfortunately not very diablo-ish as someone said because his eyes glow red, not white. even with snow lol. lets just hope its a new demon?
    Posted in: General Discussion (non-Diablo)
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