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    posted a message on Taking into account respec.
    Too bad the low level skills are mostly lame :)
    Posted in: Diablo II
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    posted a message on Post Your PTR Account
    *akse

    In Classic Softcore.
    Posted in: Diablo II
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    posted a message on Patch 1.13 poll
    I'm not really disappointed. I didn't expect end game content, like they would add such to this old game. 1.10 added some content but all that wasn't really fun, uber tristram yeah same bosses again with some badass stats? They should have figured something new already to 1.10.

    And anyways I'm playing Classic which did only get huge nerfs in 1.10 so 1.13 could only get better in Classic.

    So we got respecs, I wouldn't really need them but I guess they are Ok in some cases. Basically your first ladder characters can also be great now. You can make a Barbarian as first character and don't have to worry what weapon mastery you take. You can switch it based on what weapons you find.

    They did some skill balancing, but not enough imo. Why did they balance just a few skills? Melee classes will still be a lot weaker than casters or they will at least require very powerful gear to be on par with casters. Anyways even small balancing is good, but they should have put more effort on it.

    I would have liked to see some immunity changes on monsters.. They should have been more rare to see. Iron maiden gone is a good and bad thing. They messed it up in 1.10 so why didn't they just change it back to how it was in 1.09, when it was reflecting a lot less which meant that you were able to Whilrwind and such in there without being instagibbed from first hit after IM is cast on you. You only had to be careful not to make long whirls to big crowds.

    Anyways I kinda hoped to get more %ED to weapon masteries for barb or +%dmg to whirlwind or synergize whirlwind with something.

    Also I think it's stupid that you require so much AR these days(1.10+) to get proper hit %.

    Also Amazon should get synergies to Multishot and strafe from GA for example. Bow skills are weak just like every other physical. Wearing loads of CB and OW isn't the real way of making a physical damage character imo. You shouldn't have to rely on 1-3 stats in that way that if you don't have those you will be close to useless in Hell.

    If they REALLY fixed the duping of items, it's great. Botting will still be an issue.

    Some people have been whining about hacks like TPPK. Yeah they should fix hacks but thats not all, since you can Town Portal kill even without the hack.

    They should have made every skill/spell disappear if you cast town portal or something. Didn't they do this for Frozen Orb, Blessed Hammer and Hydras already? So why not just do the same for all?
    Posted in: Diablo II
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    posted a message on my 1.13
    Check your ping to server by typing /fps in game.

    At point of 100+ you start to get teleport issues. You have issues with other spells / skills too but teleport is where you see it immidiately.

    I have 200-400ms delay to the test realm.
    Posted in: Diablo II
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    posted a message on The Wait is Over -- PTR Patch 1.13
    How about you do that exact method for oh...I don't know 13 years total? Let me know how fun it is to rerun a very boring PvM game since it's so easy multiple times buddy. They didn't fix anything yet again waste of man power. Now instead of instant level 90's we have level 90's in a few days...congrats Blizzard you wasted yet again more man power on something that wasn't breaking the game nearly as bad as multiple other shit.
    Eh well i've done it like that since 2000.. You can get to 70-80 lvl in one day even if you do all the quests and run by yourself or with a friend or 2 that also started a new character.

    Anyways blizzard still haven't gone to the root of the leeching problem. There were no leechers before LOD because all the exp were fully shared with party and if you grouped with a character higher than 10 levels than you, your part of exp would be so tiny that there would be no point leeching. Well a lot of things were better back then, but that what they should do if they'd want to remove leeching.

    Chaos is a joke without IM. What's there to fear? Amp damage? How much life you got...1000? Oh no that lower res inferno those lords do on you are deadly! Chaos is a joke and can easily be run by any class, even melee could do it before if they were smart. They didn't to just modify the % of damage instead of removing it totally cause now Chaos is just as I said a joke. There is no threat unless you are bad and get taken out in PvM in a game where they essentially build your character up as a god.
    You didn't even read my post? What does iron maiden do to casters that are majority in this game.. nothing. And yes I have only 600-700 hp on my sorc in Classic. I know it is easy in LoD with all the uber items you get there.. the game is a joke in LoD, in classic thers still some challenges every now and then.

    I didn't say that melee couldn't do it.. I only said that why is there 2 crucial areas in game where melee can't go all in while casters have nothing to fear there. As I said 1.09 challenge in CS was great but 1.10 is pretty much a suicide.

    Why would you even care about iron maiden if u get rushed to 90 lvl in 2 hours? You don't play the content, other people do it for you.

    In Classic HC all you see barbs doing is being either BO bots or BO bot/corpse popper. Now that they remove IM maybe they could do something else there too.

    Anyways this seasons barb have gone to CS only about 5 times once soloed the whole thing with ww and 2hander mace.. it took 20 mins to lure the monsters out of mages etc. Then I've done it 4 or something times with a pala friend, I did a tanking job with lvl 1 war cry, wasn't very exciting.. and oh infector with conv does hurt, howl was handy though. Rest of the exp came from soloing river of flame, but I think it's fun that I could go to CS some times in 1.13 with a barb when River has sucky monsters that doesn't give exp at high levels.
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Quote from "scyberdragon" »
    Agreed. Call me delusional but I wanted something new. Not just fixes to old stuff.
    Why put tons of new stuff on top of the old pile of crap. The game is very broken imo, it would take ages to repair it :)

    Anyways, I like the new windowed modes. Fullscreen (4:3) window that doesnt lose focus if you missclick outside the window, almost got killed many times in HC because of that :)

    - Fixed an item dupe bug rather then work on hacks. Tried to fix an economy that was already trashed and this will play very little part in fixing it, otherwise this is wasted man power.

    Increased drop rate which is good, but there is already a huge abundance of them out there this just makes them worth less.

    Lol first you say that dupe wasn't a big problem and that dupe fix doesn't do much good to the game. Then you say that there is a huge abundance in runes, you didn't figure why was it so? Maybe cause of duping? Oh yea!

    Raising rune drop rate doesn't make the worth less because if they fixed duping they will be many times more rare than now. Duping makes runes worth less not increasing drop rates by 3x. As someone said "In 1.13 finding zod will only take you 200 years instead of 800", in 1.12 you can get zod quite easy sinsce they are duped so much.

    3.)Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
    These were never an issue if you actually had some resistance on your character and knew how to play your character.

    The wisps huge damage is based on a bug in the game that they probably fixed now and it's ok to fix bugs. Same thing with the fire ench bug.

    So now instead of doing Ubers to make my guy level 90 in an hour I have to waste days following Baal runs...yippee
    Howabout playing the game like it should be.. no rush, no leech instead of whining about blizzard removing a huge exploit in the game?

    So now chaos sanc has absolutely no threat in it...again yippee! Now any newb can go in there unscathed and kill Diablo.
    Eh? No threat. This doesn't make CS any easier for non melee. There are a lot of stuff in CS that can kill anyone (conv infector etc at least in classic). Iron Maiden was only pain in the ass for melee characters. And made it really hard for melee classes to compete in high levels because they couldn't really clear the place at all, or many times slower than casters.

    Iron maiden was still ok pre-LOD and pre 1.10, I don't understand why they changed the reflection amount. After 1.10 1 hit can kill you which isn't really fun if your character is built to only hit with normal melee damage. Back pre 1.09 you could do whirls in CS when you were a bit careful and didn't go all out on big crowds. Short whirls and leap attack mages first was fun and exciting. Even if you got IM you probably lost about ? hp which was fine. Now you die pretty much instantly.
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Quote from "Airandius" »

    Oh and balancing isn't all that hard
    Are you sure? Look at 1.10+. Blizz failed at balancing the effect of the changes to the game. (synergies, items monster hps etc.)

    Guess you guys should do it since it seems to be so easy.
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Quote from "Stalker7d7" »
    How long it took to make 1.13? Even now, I wish they just reverted to 1.09.
    I wish they revert classic back to 1.06 game was fine back then.
    Posted in: News & Announcements
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    posted a message on Kill all the mosters in D2 LOD?
    Wasn't there that team that played in 8 player party naked through the whole game killing every monster in Hardcore, even doing ubers.
    Posted in: Diablo II
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Sure, its easy to change some values. But they probably dont want higher level cap or more difficulties in the first place.. Even I don't want and probably not many others either.

    How long it took to make 1.10? We got some new content, synergies, runewords etc in that patch and the team building it was most likely a lot bigger at that time.
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Quote from "Stalker7d7" »
    They do have a test realm up right now. What do you think that's for? Why can't they let the players do most of the work for them, then program in the new numbers...
    Yeah sure.. make changes to the game and put it on test realm and let it be there for 2 years so all the things are fixed in a way that the game is balanced..

    I doubt it's that easy to make all the changes you suggested, new difficulty, 150-200 lvl, items etc.. Thats like making a new expansion.
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Quote from "Stalker7d7" »
    If this is all this patch has to offer. Consider me underwhelmed.

    Wheres the new loot? Runewords, uniques, crafting? Levels up to 150/200, with extra difficulties? :(

    Shouldn't be too hard.
    Would require huge amount of testing, balancing and developing.. something that the small legacy team don't have time and resources.
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    Quote from "Beanoooo" »
    WOW. Very disappointed. I know its an old game but does it really take this much time to make small changes to such an old game. Is the programing of this old game that complicated that it takes so long?
    It didn't take that much time. If you read the news about the patch delays, they specifically said that their Legacy team that works on patches on the old games were moved from doing D2 patch to doing Warcraft 3 patch.

    So only blizzard knows how long they actually used time for the D2 patch, because since june or something when they announced the major bug in Warcraft 3 they worked on that and it took a long time.

    I always thought that Iron Maiden made the Chaos Sanctuary a unique place to be! Kind of gave you a sense of things to come (fighting Diablo, duh)! Little saddened by that!
    Iron Maiden was a great thing, but blizzard fucked up it in 1.10, they made it reflect 10x more damage than before, which made it really stupid to do anything in there with a melee character.

    pre 1.10 you could do whirlwinds in Chaos Sanctuary if you were a bit careful. You did die if you stupidly did long whirlwinds through huge crows of monsters and got iron maiden during it. After 1.10 you can almost die in 1 normal attack if you happen to party with pala for example :)
    Posted in: News & Announcements
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    posted a message on The Wait is Over -- PTR Patch 1.13
    YESSSS!!!! A lot of great changes! When I get home from work.. D2 here I come! :)

    This has to be a joke, patch 1.13 is a MAJOR disappointment...

    Well people should think it like this:
    How many game companies do even this much to their 10 year old games?
    Posted in: News & Announcements
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    posted a message on Climbing the Ladder
    I'd like to keep the old level based ladder. But we could have tabs for different criterias. In softcore.. least deaths or what not. That could courage people to die less.
    Posted in: News & Announcements
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