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    posted a message on Ooops...microtransactions in D4 on top of expansions.
    Quote from Enkeria»

    Base game, and Expansions.

    MTX will make me go broke. Don't like!

    That's your argument? That you can't keep your dick wallet in your pants? Jeez.. It's either MTX or no updates and game slowly dying. With MTX (a steady stream of money is a huge incentive to keep updating the game and add content ie PoE) and updates, a game can only grow and become better and better.


    And btw, this isn't an experiment, Blizz already established it with SCII. Base game that costs money + cosmetic MTX. No problem.


    Moreover, I'll say this, don't go cheap on MTX. Have $5 items, have $20 items, have $100 items. There are people who will buy a $100 hat, like this guy here. Why shouldn't he be allowed to spend money to fund development and make the game better for the ENTIRE community? Let him! Shiet, do $500 too, what the heck!!

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Legacy of Nightmares theory craft builds

    Lon or akkhan, that's irrelevant, they are basically the same thing, damage + defence.. Instead they should make more skills competent, foh, bombardment, avatars, falling sword... Personally I think akkhan should be totally reworked into something different than lon, but still not focused on certain skills. Something in line with permanently empowered laws, cooldown decreased on crits, increased damage based on block chance and amount, etc. Oh, and ac runes are still not fixed, prophet should be merged with base skill and there should be new rune, hastefull is too weak to even bother, rally is a joke and fire starter is pathetic. I get that some skills can be bad but there is damn 6pc set based on that skill. It shouldn't be like that.

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    So lets assume it is like 10%.. Thats 100% with one jekang hit, hehe. Although if they would remove word "enemy" from second power it would be explicitly more orgasmic.

    Posted in: Diablo III General Discussion
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    posted a message on Will these new 2.4 changes bring you back to play Diablo once more?

    6pc out the window, man, the dream has come true!

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.

    In d3v many people were crying that after cap they don't get the feeling that they earn anything for their time invested and that was main reason people were quitting.

    Posted in: Diablo III General Discussion
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    posted a message on Headphone Suggestions

    Don't buy headphones from mice and keyboard producers. Go for koss/akg/sennheiser.

    Posted in: General Discussion (non-Diablo)
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    posted a message on What holds this class back from gr 50+
    Quote from raziael1»
    Valid points, as anyone who's played a Roland's build knows we are married to the Akkhan set for reliable wrath re gen, as well as toughness.

    One thing that really stands out to me as well is the Heavenly Strength debuff. We are as of present designed around 2h weapons, BOP, Furnace,FOTF etc. I shouldn't have to say it, but each build has its own place in terms of T6 farming speed/GR viability. Considering this the 20% damage penalty makes no sense to me what so ever, as 2h weps were buffed for every class that could use them not just Crusaders.
    Wow, just wow. You didnt notice that crus can use 2h AND shield? >.>
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Still very few builds variety and luck too much involved in progress?
    Quote from insanetrasher»
    So, I jumped back for Season 1 and had a lot of fun leveling fresh new characters.
    But the same thing is still keeping me away from sinking hours into the game.The lack of variety in viable builds (and the lack of complaint about it as well) and the game progress relying way to much on luck.

    Am I missing something or the top GRifters are all using the same 1-2 builds with few variations of them?
    And the fact that those builds are 80% (I just made that number.. I know, but ..whatever..) based on luck to get the gear to use those builds.

    Where is the fun in hoping for luck to get to use the 1-2 only viable builds out of of so many possibilities that are just plain useless?
    I don't get why Blizz don't just simply buff all of those unused skills?

    I'm sure I'm missing something here, so could someone explain to me why the game is still suffering from the lack of builds variety?
    And why everyone is alright with the game being almost purely based on luck as far as gear is concerned (Diablo must involve luck indeed, but based only on it.. that sounds bad for a 2014 game) ?

    Thanks guys.
    Why? Because they dont have to. This game brings them no money. Be grateful for one big patch every 8 months. They could abandon it as it is, they dont care that they promised pvp and their reputation is ruined already, so whatever.
    Posted in: Diablo III General Discussion
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    posted a message on Raiment and Sunwuko changes from Blizzcon
    "Raiment of Thousand Storms"
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ancient items and retroactive changes to current legendaries
    Give some examples. I don't care if any changes will be retro or not, as long as they will change useless items into useful.
    Posted in: Diablo III General Discussion
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