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    posted a message on How do I build an understanding of Diablo III?

    A good place to start is to start reading build guides. Often they have a good explanation for why you are picking one skill/item over another. Also start visiting the official D3 forums for your class, often there is some interesting theorycrafting going on there. ALso check out the subreddits for your class, and also for all the classes in general. e.g. the barbarian subreddit has a very good wiki that explains a lot of the basic mechanics of D3.


    https://www.reddit.com/r/Diablo3Barbarians/wiki/index

    Posted in: Diablo III General Discussion
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    posted a message on Blue legacy rings

    This is a long shot, but I’ll put it out there anyway – does anyone still have any blue rings from pre-RoS that have +X to minimum damage, and that they’d be willing to part with? I’m testing legendary affix damage ranges and these would be really helpful.


    If so, drop me a line. In-game tag is prvtpile#1225 on US servers


    Cheers!

    Posted in: Diablo III General Discussion
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    posted a message on When did paragon leveling become mandatory?

    Yeah, have to agree. The whole paragon system is kind of a train wreck aswell. Hopefully in the expansion it'll be completely overhauled, but until then it would be really nice to see some sort of temporary tweak to it.

    Posted in: Diablo III General Discussion
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    posted a message on [PTR 2.2] Undocumented changes

    sidenote: I like how they added 2 new pairs of gloves without legendary powers.


    lol, right? Anyone know what this is about? After all the work they're doing adding powers to the legendaries that don't have them, surely they haven't added more legendaries with no power? Maybe these will get some added later?

    Posted in: Diablo III General Discussion
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    posted a message on Choker RG bugged, insane templar damage video
    Quote from Samaticon»
    you mean templar proc PE gem? because i stopped attacking this boss like 50% hp.
    Yes your follower procs both PE and Toxin gems, and those DoTs will also be affected by BotT if you've got it equipped.
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    Quote from st0rmie»

    I think you're being quite hysterical in acting as though game design decisions that aren't to your taste are equivalent to a product being broken and unfit for sale.

    Okay, I was using "broken" in the colloquial gamer sense. i.e. "broken" as in imbalanced, or designed poorly etc. Look, D3 is fun and has provided me with many hours of entertainment. But it has some glaringly poorly designed features, IMO. That's subjective I suppose, but that's the nature of criticism. And I'm going to criticise those features because I really want to the game to be better. It's got some huge potential that's being wasted.

    Quote from Bagstone»


    To the other posters... RoS is not broken, in my opinion, and I have a hard time seeing how you can argue that the game is broken.

    [...]

    The game was broken because of the AH (everyone was playing the AH, not the game;

    I'm not sure how in one sentence you can say that you can't say the game is broken, and then in another say it was broken. Someone could easily just say that the AH was not "broken". But anyway, I won't use that word if it causes people too much confusion. I'll just say the game currently still suffers from some very bad game design.
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    Quote from st0rmie»

    Quote from PrvtPile»
    As someone else has already mentioned above, this isn't quite true. Any company that releases a product has an obligation that that product isn't broken. You can get into arguments about what exactly is 'broken' and what isn't, but under almost any definition of broken D3 has many things that are broken, and they are obligated to them to fix them.
    Many things that are broken? Really?

    I assume your definition of "broken" is "I think that this particular game design decision could have been better"?

    Or "I think this feature should be added"?

    Or are there really "many things" in Diablo 3 that simply do not work? And somehow I've missed them despite playing many hundreds of hours over the last couple of years?
    As I said, we can debate what "broken" means. It's perhaps a bad term, but I'm using it as a short-hand. Don't take it too literally. Likewise, for example, you use the phrase "simply do not work". Well, what does that mean? Of course the game works - I install it on my computer and it runs. So that's "working", right? So it doesn't matter if a game is objectively awful in almost every way, as long as when I install it and then try to play it it doesn't give me a BSOD?

    To use a simple example: regular gems. Regular gems, by almost anyone's sensible definition, are broken in D3. They do not do what they're intended to do, which is to provide some sort of viable choice to the player about how they want to play. And Blizz acknowledges this. This is just one of many, many examples, some more extreme, some less extreme.

    D3 vanilla was 'broken'. We all know this. In fact this was completely acknowledged by Blizz, hence the dramatic overhaul that was RoS. Was Ros an improvement? Yes. Did it "FIX" everything?? Absolutely not. Did it bring in it's own problems? Of course.
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    Quote from Joking101»

    In summary, I want to remind everyone that Blizzard has roughly ZERO obligation to keep their game updated. They could just be working towards a second expansion and leave the game as it is. But they don't.

    As someone else has already mentioned above, this isn't quite true. Any company that releases a product has an obligation that that product isn't broken. You can get into arguments about what exactly is 'broken' and what isn't, but under almost any definition of broken D3 has many things that are broken, and they are obligated to them to fix them.

    Secondly, let's not kid ourselves for a second that Blizz is giving out content for "free" or out of the goodness of their heart - and I'm not being critical when I say this, since no company does this and they're not required to. But there is a clear and definitive financial calculation gone into to keeping a game's content up-to-date - it's the financial gain they receive by maintaining their reputation (which, honestly, has suffered a bit due to D3), future sales etc etc.

    Yes the game is fun, and it has some amazing potential. But it also has a tremendous amount to be critical of.
    Posted in: Diablo III General Discussion
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    posted a message on There is a Major Exploit/Bug currently in Trials
    If ever there was a better reason to scrap trials altogether...



    If they now just changed it to the system of being able to open a GRift at your highest achieved level (like everyone has been asking), then that would make the number on your GRift keys meaningless and 'fix' the exploit. Although I guess this isn't going to happen by Tuesday...
    Posted in: Diablo III General Discussion
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    posted a message on 4 months kadala only amulet experience
    Quote from Bagstone»
    I know that gambling weapons (as well as jewelry) is nothing but an absolutely stupid waste of shards.
    This. It would be really nice if they just lowered the cost of gambling jewelery and weapons. Or at least increase the BS cap, because rolling for 4 amulets is just stupidly unfun.
    Posted in: Diablo III General Discussion
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    posted a message on Greater rift : progression of how many levels ?
    Quote from Bagstone»


    1) The second step is not a minute, but 1:30, shifting everything half a minute back. However, I remember that someone on Reddit did some research and figured out it's indeed just one minute (10:30 to 9:30) for the second step. Can't find the thread, though.

    There's possibly something to this. Just did 2 level 1 GRifts.

    One of them I finished in 2 minutes 26 seconds. Got a level 11 key.
    The other I finished in 3 minutes 52 seconds. Got a level 10 key.

    This looks like somewhere there is that shift of 30 s you're referring to, yeah? But I don't know where it starts.
    Posted in: Diablo III General Discussion
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    posted a message on Greater rift : progression of how many levels ?
    Quote from Bagstone»
    Question is - why introduce such an arbitrary limit somewhere? I'm quite certain that in low GR runs I've skipped more than 6 levels when clearing a ~GR15 rift in ~3 minutes. But: not sure.


    Yeah I think the leveling up equation needs some tweaking.

    Also, IIRC, the max GRift levels you can jump is 10. Pretty sure I remember doing this when I went through a stage of being sick and tired of doing Trials so I would just get a level 1 GRift key and then the next key I got would be level 10 (or 11?). I may be misremembering this, but I'm fairly certain it was the case. Would be easy to test I guess...
    Posted in: Diablo III General Discussion
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    posted a message on Running out of things to do
    I have all classes to 70 and are at least T2 ready. My problem is that when me and my friends group up (almost) every Wednesday night, the question "What do you guys wanna do?" always comes up and their response is usually a very unenthusiastic, "Um... I don't care." Really pains me because they haven't had the experience of completing a set yet or getting a decent Hellfire Amulet. If bad goes to worse, I'm gonna have to join a different clan because I still REALLY enjoy my time in Sanctuary. It just sucks because these are my childhood friends and I want to play with them, ya know?

    I know what you mean - out of all my IRL friends I'm the only one who sticks to D3 for any length of time. Some of them come back when a new patch hits (less and less of them) for a short while, but I'm always the one left when they've all moved on to other games. I guess you just have to come to accept it - they may not be into D3 as much as you are.

    I've been tempted to join another clan too (rather than just my made-up friends group one), one that plays a little more regularly. And that may be the way to go if you're keen on getting into more D3. And then you can try to just game with your mates in a different game that you can all enjoy.

    BUT, i will say, that sometimes to mix things up for newer players is to try a new character - sometimes just the style of character doesn't suite someone and they may get a better feel from using a different character.

    Or, if you and your friends are open to something silly, you could try Hardcore Roulette with your friends. XD Can sometimes get a laugh trying to get each other killed.

    https://www.youtube.com/watch?v=gJQryux9r7g&index=1&list=PLA7D0DEE50A805E36
    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.1.2 - Death's Bargain Pants Mechanics & Why They're Awful (Video)
    Yeah that's really sad that the pants are so awful. The affix is potentially interesting, but all it needs is some number tweaking. In fact, this is the case with a lot of other legendary items as well. These issues really need to at least be attempted to be addressed by patch 2.2
    Posted in: Diablo III General Discussion
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    posted a message on ***I noticed something Interesting in the latest PTR Notes...***
    Yeah this was a change in the right direction. I'd prefer it if the loot weightings were all just equal, but this is a decent compromise.
    Posted in: Diablo III General Discussion
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