Thanks for giving this idea some notice, Zero. Unfortunately I see a lot misunderstanding of the idea, but that's probably my fault for not putting in a tl;dr.
A Blizz-created static rift would also be a good idea, but just to clarify, the suggested idea in this thread is not for personal/individual rifts, but would be community-created rifts, so they would in all-likelihood actually be better than any Blizz-created rift, since the community simply understands the game more, since they're the ones playing it constantly.
ARPGs are puzzle games. Yes, usually puzzle games have a 'best' solution. But that is not the point - it's the thrill in finding the 'best' solution that keeps people interested. Yes, once a solution is found, everyone copies it. The key to making the game interesting is to continue to change the puzzle. Currently this is done every 3-6 months with a new season, which the community is clearly finding too slow, as they stop playing after a month or so. This new system is one idea (not the only one) in which the community could create new puzzles every week/month or as often as the community desires.
How would it be a "true test"? Someone would find the perfect class/build/composition for that one specific rift and everybody would be using it. In ARPGs there's always going to be a "best", it's just maths. The whole game is maths. It would just make things even more boring than they currently are.
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A good place to start is to start reading build guides. Often they have a good explanation for why you are picking one skill/item over another. Also start visiting the official D3 forums for your class, often there is some interesting theorycrafting going on there. ALso check out the subreddits for your class, and also for all the classes in general. e.g. the barbarian subreddit has a very good wiki that explains a lot of the basic mechanics of D3.
https://www.reddit.com/r/Diablo3Barbarians/wiki/index
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This is a long shot, but I’ll put it out there anyway – does anyone still have any blue rings from pre-RoS that have +X to minimum damage, and that they’d be willing to part with? I’m testing legendary affix damage ranges and these would be really helpful.
If so, drop me a line. In-game tag is prvtpile#1225 on US servers
Cheers!
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Yeah, have to agree. The whole paragon system is kind of a train wreck aswell. Hopefully in the expansion it'll be completely overhauled, but until then it would be really nice to see some sort of temporary tweak to it.
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lol, right? Anyone know what this is about? After all the work they're doing adding powers to the legendaries that don't have them, surely they haven't added more legendaries with no power? Maybe these will get some added later?
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Okay, I was using "broken" in the colloquial gamer sense. i.e. "broken" as in imbalanced, or designed poorly etc. Look, D3 is fun and has provided me with many hours of entertainment. But it has some glaringly poorly designed features, IMO. That's subjective I suppose, but that's the nature of criticism. And I'm going to criticise those features because I really want to the game to be better. It's got some huge potential that's being wasted.
I'm not sure how in one sentence you can say that you can't say the game is broken, and then in another say it was broken. Someone could easily just say that the AH was not "broken". But anyway, I won't use that word if it causes people too much confusion. I'll just say the game currently still suffers from some very bad game design.
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To use a simple example: regular gems. Regular gems, by almost anyone's sensible definition, are broken in D3. They do not do what they're intended to do, which is to provide some sort of viable choice to the player about how they want to play. And Blizz acknowledges this. This is just one of many, many examples, some more extreme, some less extreme.
D3 vanilla was 'broken'. We all know this. In fact this was completely acknowledged by Blizz, hence the dramatic overhaul that was RoS. Was Ros an improvement? Yes. Did it "FIX" everything?? Absolutely not. Did it bring in it's own problems? Of course.
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As someone else has already mentioned above, this isn't quite true. Any company that releases a product has an obligation that that product isn't broken. You can get into arguments about what exactly is 'broken' and what isn't, but under almost any definition of broken D3 has many things that are broken, and they are obligated to them to fix them.
Secondly, let's not kid ourselves for a second that Blizz is giving out content for "free" or out of the goodness of their heart - and I'm not being critical when I say this, since no company does this and they're not required to. But there is a clear and definitive financial calculation gone into to keeping a game's content up-to-date - it's the financial gain they receive by maintaining their reputation (which, honestly, has suffered a bit due to D3), future sales etc etc.
Yes the game is fun, and it has some amazing potential. But it also has a tremendous amount to be critical of.
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If they now just changed it to the system of being able to open a GRift at your highest achieved level (like everyone has been asking), then that would make the number on your GRift keys meaningless and 'fix' the exploit. Although I guess this isn't going to happen by Tuesday...
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There's possibly something to this. Just did 2 level 1 GRifts.
One of them I finished in 2 minutes 26 seconds. Got a level 11 key.
The other I finished in 3 minutes 52 seconds. Got a level 10 key.
This looks like somewhere there is that shift of 30 s you're referring to, yeah? But I don't know where it starts.
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Also, IIRC, the max GRift levels you can jump is 10. Pretty sure I remember doing this when I went through a stage of being sick and tired of doing Trials so I would just get a level 1 GRift key and then the next key I got would be level 10 (or 11?). I may be misremembering this, but I'm fairly certain it was the case. Would be easy to test I guess...
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I know what you mean - out of all my IRL friends I'm the only one who sticks to D3 for any length of time. Some of them come back when a new patch hits (less and less of them) for a short while, but I'm always the one left when they've all moved on to other games. I guess you just have to come to accept it - they may not be into D3 as much as you are.
I've been tempted to join another clan too (rather than just my made-up friends group one), one that plays a little more regularly. And that may be the way to go if you're keen on getting into more D3. And then you can try to just game with your mates in a different game that you can all enjoy.
BUT, i will say, that sometimes to mix things up for newer players is to try a new character - sometimes just the style of character doesn't suite someone and they may get a better feel from using a different character.
Or, if you and your friends are open to something silly, you could try Hardcore Roulette with your friends. XD Can sometimes get a laugh trying to get each other killed.
https://www.youtube.com/watch?v=gJQryux9r7g&index=1&list=PLA7D0DEE50A805E36
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