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    posted a message on Demon Hunter Spreadsheet
    The sharpshooter suggestion seems odd to me. I can't honestly think of something I like better however. I thought of a couple things but they would just change the playstyle too much like Sharpshooter removing all crit chance but for every enemy you hit, your crit chance is increased by x%. That would negate crit chance on gear which would be weird and I'm pretty sure the changes to one with everything is proof that blizzard doesn't want a class that physically has a way to negate one or more stats.

    Sharpshooter has always been about crit chance but the changes to Awareness proves that the original concept can change easily as long as the purpose remains the same. So feel free to go outside the mold based on maybe something DH's are lacking offensively. Crit chance and damage isn't exactly an issue and upping those seems unneeded. Of course we could always use more crit damage but something that just boost crit damage is... well boring and I don't think Sharpshooter is strictly a passive that is supposed to increase damage. I feel the original design was much more strategic than something like archery. Anyway I think I'm rambling... So I suppose my point is maybe look back at your list and make some changes to things that you've decided to keep similar just for the sake of being similar. Maybe sharpshooter could work with... uhm... Certain skills perhaps. Maybe some kind of bonus to "single target" abilities or mainly just abilities that require them to hit their target to be effective. Stuff like multishot and cluster arrow DO obviously need to hit but you can kinda shoot in general directions and still do damage. Stuff like impale you cannot.
    Posted in: Demon Hunter: The Dreadlands
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